Ah yes, fond childhood memories come creeping back with this one. Of what am I speaking you ask? Slapshot, that simple yet surprisingly addictive hockey-themed card game.
Originally an Avalon Hill title from the early 1980's, this Tom Dalgliesh designed card game was recently re-published in an updated edition by Columbia Games.
If you're looking for a brain-burning strategy game, Slapshot definitely isn't it. But if you enjoy a fast, light-hearted beer & pretzels game with similarities to "War" and cartoon artwork of players with tongue-in-cheek names like Puck Rogers, Antoni Zamboni, Ice Capone, and Slash Gordon, then Slapshot will light your red lamp.
With the Stanley Cup playoffs in full-tilt mode, why not break out the Molson or Labbatt's, talk a little smack, and try out this great little game.
Sunday, April 29, 2012
Saturday, April 21, 2012
Ravage - French Wargame Magazine now available in USA
Some exciting news to share...
Previously only available to French speaking wargamers, the colorful tabletop gaming magazine RAVAGE is now available in the USA in a new English language edition. Ooh la la!
Ravage is an independent wargaming and table top games magazine that covers fantasy and science fiction games. It's available from CoolMiniOrNot for $6.99 per issue.
The contents of each issue focuses on game previews & reviews, convention coverage, and painting how-to tips.
Being a fantasy gamer and fan of dead-tree reading materials that I can absorb while sitting comfortably on my couch, this is definitely something I want to check out.
Previously only available to French speaking wargamers, the colorful tabletop gaming magazine RAVAGE is now available in the USA in a new English language edition. Ooh la la!
Ravage is an independent wargaming and table top games magazine that covers fantasy and science fiction games. It's available from CoolMiniOrNot for $6.99 per issue.
The contents of each issue focuses on game previews & reviews, convention coverage, and painting how-to tips.
Being a fantasy gamer and fan of dead-tree reading materials that I can absorb while sitting comfortably on my couch, this is definitely something I want to check out.
Monday, April 16, 2012
The Banner Saga -- Viking roleplaying / adventure
A new video game called THE BANNER SAGA is being developed by the guys at Stoic (Austin, TX) and it looks pretty darn sweet. It's got 3 days to go on its Kickstarter campaign, and will be fully funded since user contributions have completely blown past the desired $100,000 funding goal. Contributions total in excess of $550,000 as of this writing. What's the game about? Here's the overview from the Kickstarter site:
The Banner Saga is a role-playing game merged with turn-based strategy, wrapped into an adventure mini-series about vikings.
Travel through stunning landscapes straight out of an animated film. Battle painstakingly hand-animated foes in strategic, turn-based combat harkening back to the classic "Tactics" days of gaming. Make decisions with consequences in conversations with people you'll truly care about.
And throughout the whole thing record the history of your people on your banner where it will be remembered, because soon there might not be anything left.
The Banner Saga is a mature game aimed at gamers who appreciate art, story and strategy.
Check out the Kickstarter page here, which includes a cool video by the designers.
The Banner Saga is a role-playing game merged with turn-based strategy, wrapped into an adventure mini-series about vikings.
Travel through stunning landscapes straight out of an animated film. Battle painstakingly hand-animated foes in strategic, turn-based combat harkening back to the classic "Tactics" days of gaming. Make decisions with consequences in conversations with people you'll truly care about.
And throughout the whole thing record the history of your people on your banner where it will be remembered, because soon there might not be anything left.
The Banner Saga is a mature game aimed at gamers who appreciate art, story and strategy.
Check out the Kickstarter page here, which includes a cool video by the designers.
Sunday, March 18, 2012
2012 Blood Bowl Tournament to Benefit Childhood Cancer
Just wanted to share something interesting that I recently came across while browsing the web.
On May 19, 2012, The Adventurer's Guild (a terrific hobby game store in Harrisburg, PA), is running a Blood Bowl tournament that benefits the central Pennsylvania Four Diamonds Fund. The fund helps children with cancer.
The tournament will be held at the Masonic Lodge on 350 North Harrisburg Street, Oberlin, PA. Entry fee to play in the tourney is $25.
For more information and pictures from previous years events, check out the AGGBL.
It's pretty neat to see a tournament that not only provides plenty of fun for its players, but supports a great cause at the same time.
On May 19, 2012, The Adventurer's Guild (a terrific hobby game store in Harrisburg, PA), is running a Blood Bowl tournament that benefits the central Pennsylvania Four Diamonds Fund. The fund helps children with cancer.
The tournament will be held at the Masonic Lodge on 350 North Harrisburg Street, Oberlin, PA. Entry fee to play in the tourney is $25.
For more information and pictures from previous years events, check out the AGGBL.
It's pretty neat to see a tournament that not only provides plenty of fun for its players, but supports a great cause at the same time.
Sunday, March 11, 2012
Pictures from Cold Wars 2012
Just wanted to share some digital pictures of several great looking games that I observed this weekend at Cold Wars 2012 (in Lancaster, Pennsylvania). Enjoy...
The first batch are from what I believe was a Weird War I or II game whose table was chock-full of interesting terrain and machines ... Some neat bi-planes, a windmill, mobile German cannon, towers, a graveyard, and assorted soldiers positioned in rocky hills and hiding in cover...
There was a cool Napoleonic era game where the cloud of musket fire (represented by swabs of cotton) contained flashing yellow LED lights, which neatly simulated the effects of muzzle flashes.
American Civil War Gnomes riding ponies through the desert in a Gnome Wars skirmish. I gotta say, I love the ACW gnomie cavalry. I'm not sure if the Island Native Gnomes they used for this game were scratch built or an upcoming release from Brigade, but they were really cool-looking, face-painted headhunters.
An eye-catching city scape for some urban fighting. I'm a big fan of buildings on the tabletop, so these piqued my interest.
Some ACW action in the cornfields. This picture doesn't really do the table any justice.
The first batch are from what I believe was a Weird War I or II game whose table was chock-full of interesting terrain and machines ... Some neat bi-planes, a windmill, mobile German cannon, towers, a graveyard, and assorted soldiers positioned in rocky hills and hiding in cover...
There was a cool Napoleonic era game where the cloud of musket fire (represented by swabs of cotton) contained flashing yellow LED lights, which neatly simulated the effects of muzzle flashes.
American Civil War Gnomes riding ponies through the desert in a Gnome Wars skirmish. I gotta say, I love the ACW gnomie cavalry. I'm not sure if the Island Native Gnomes they used for this game were scratch built or an upcoming release from Brigade, but they were really cool-looking, face-painted headhunters.
Some ACW action in the cornfields. This picture doesn't really do the table any justice.
Tuesday, January 31, 2012
Finding the Time to Play Games - Part 1
I recently turned 48 years old. There's really nothing magical about that particular age. Talk to me in two more years and I might feel drastically different. But for now, I'm just another year closer to a milestone birthday.
That said, flipping another page on my Life Calendar did trigger me to stop and ponder the state of my life. What significant problems do I need to fix in my life? How do I boost my happiness level? What are my plans for the future? There are always dozens of things to think about.
Over the past 3 years, one recurring thought has continually bubbled it's way to the top of my brain: How do I find the time to do those fun things that I truly love to do? I wish I knew the answer to this one of life's many puzzles. But I haven't figured out the magic formula yet.
You see, I love to play tabletop games (board games and miniatures war games). They fill a very special niche for me, exercising the strategic-thinking and creativity portions of my brain. But try as I might, I have failed miserably to achieve any consistency in getting my friends together for regular game nights. I have done much more in the way of researching and thinking about games than actually playing them. That's truly sad.
There are a host of reasons why getting games to the table have failed for me. For starters, 9.5 to 10 hours of every weekday are spent working or driving to/from work. Then it's home for dinner with my wife Anna, followed by doing dishes. So most nights, my "free time" doesn't begin until 7:30 or 8:00 pm. Some nights are devoted to spending quality time with my honey, who unfortunately, does not share my same passion for tabletop games. So that doesn't leave a big window of opportunity for gaming during weeknights. Not to mention, I'm mentally exhausted from work many of these nights. Those of you who work in the IT field can probably relate to this well.
My gaming buddies are of a similar age, and although they may be home earlier than me, they have their kids' activities to deal with. So free weeknights are typically limited for them as well.
I confess that I have other outside interests that eat into my time, like dining out, going to the movies with my wife, reading, listening to podcasts, walking, painting miniatures, designing games, surfing the internet, occasionally playing the drums, etc. Perhaps I have too many other interests?
All I know is that it adds up to one thing: I don't get to play games often enough.
At this moment, you're probably thinking, "so do something about it Nancy Boy and quit whining!" And you're right; all the whining in the world doesn't result in problems fixing themselves. So after mulling it over in my head, I believe that I need to do a couple of key things:
Perhaps a disciplined approach will produce the desired results? I guess I'll never know unless I try.
So it's off to create a prioritized Fun Things list. I'll share that in Part 2 of this blog-post series.
Wish me luck!
That said, flipping another page on my Life Calendar did trigger me to stop and ponder the state of my life. What significant problems do I need to fix in my life? How do I boost my happiness level? What are my plans for the future? There are always dozens of things to think about.
Over the past 3 years, one recurring thought has continually bubbled it's way to the top of my brain: How do I find the time to do those fun things that I truly love to do? I wish I knew the answer to this one of life's many puzzles. But I haven't figured out the magic formula yet.
You see, I love to play tabletop games (board games and miniatures war games). They fill a very special niche for me, exercising the strategic-thinking and creativity portions of my brain. But try as I might, I have failed miserably to achieve any consistency in getting my friends together for regular game nights. I have done much more in the way of researching and thinking about games than actually playing them. That's truly sad.
There are a host of reasons why getting games to the table have failed for me. For starters, 9.5 to 10 hours of every weekday are spent working or driving to/from work. Then it's home for dinner with my wife Anna, followed by doing dishes. So most nights, my "free time" doesn't begin until 7:30 or 8:00 pm. Some nights are devoted to spending quality time with my honey, who unfortunately, does not share my same passion for tabletop games. So that doesn't leave a big window of opportunity for gaming during weeknights. Not to mention, I'm mentally exhausted from work many of these nights. Those of you who work in the IT field can probably relate to this well.
My gaming buddies are of a similar age, and although they may be home earlier than me, they have their kids' activities to deal with. So free weeknights are typically limited for them as well.
I confess that I have other outside interests that eat into my time, like dining out, going to the movies with my wife, reading, listening to podcasts, walking, painting miniatures, designing games, surfing the internet, occasionally playing the drums, etc. Perhaps I have too many other interests?
All I know is that it adds up to one thing: I don't get to play games often enough.
At this moment, you're probably thinking, "so do something about it Nancy Boy and quit whining!" And you're right; all the whining in the world doesn't result in problems fixing themselves. So after mulling it over in my head, I believe that I need to do a couple of key things:
- Prioritize which Fun Things are most important to me.
- Take that priority list, cut it down to the 3 most important things and focus solely on them.
- Schedule regularly recurring Fun Time events on my calendar and stick to that schedule.
Perhaps a disciplined approach will produce the desired results? I guess I'll never know unless I try.
So it's off to create a prioritized Fun Things list. I'll share that in Part 2 of this blog-post series.
Wish me luck!
Monday, January 23, 2012
Loving the Dice Tower News
As much as I love to drop in and peruse Board Game Geek on an almost daily basis, finding easy-to-digest, headline news about board games isn't quite as simple to find there as it should be.
Enter the new (at least to me) Dice Tower News blog by Tom Vasel and company. Wow, this is exactly what I've been looking for! Small, bite-sized chunks of gaming news in a clear, concise, easy-to-read format. It reminds me in some ways of the Tabletop Gaming News website geared to miniatures wargamers, and it steals some of the thunder from Purple Pawn. But you can never have too much GOOD information, so this is truly a welcome addition the board gaming community. Check it out!
Enter the new (at least to me) Dice Tower News blog by Tom Vasel and company. Wow, this is exactly what I've been looking for! Small, bite-sized chunks of gaming news in a clear, concise, easy-to-read format. It reminds me in some ways of the Tabletop Gaming News website geared to miniatures wargamers, and it steals some of the thunder from Purple Pawn. But you can never have too much GOOD information, so this is truly a welcome addition the board gaming community. Check it out!
Thursday, January 12, 2012
Gnomes on the Brain
Just found this cool web blog solely dedicated to the fantastic Gnome Wars miniatures wargame.
For the next 59 days, the blog is covering the author's preparations for several Gnome Wars battle games that are being run during the Cold Wars convention in Lancaster, PA (March 8 - 11).
Check it out.
I own and have reviewed the Gnome Wars rulebook, but have yet to get the game to the table. It looks like a really fun and hilarious system, and the games I've seen of it being played at various HMGS East conventions rank amongst the most memorable and entertaining wargames I've ever seen played.
I'm currently painting up some Swiss regiments (arquebusiers), with some Germans waiting in the wings. I'm planning to use these figures to form some gnome gunner regiments for my fantasy armies in the upcoming Sword of Severnia campaign that my buddies and I are starting this year. But I would love to get enough of these awesome little dudes to fight some Gnome Wars skirmishes against my friend Kevin's set of Leprechauns. And oh yeah, I need some bunny cavalry!
For the next 59 days, the blog is covering the author's preparations for several Gnome Wars battle games that are being run during the Cold Wars convention in Lancaster, PA (March 8 - 11).
Check it out.
I own and have reviewed the Gnome Wars rulebook, but have yet to get the game to the table. It looks like a really fun and hilarious system, and the games I've seen of it being played at various HMGS East conventions rank amongst the most memorable and entertaining wargames I've ever seen played.
I'm currently painting up some Swiss regiments (arquebusiers), with some Germans waiting in the wings. I'm planning to use these figures to form some gnome gunner regiments for my fantasy armies in the upcoming Sword of Severnia campaign that my buddies and I are starting this year. But I would love to get enough of these awesome little dudes to fight some Gnome Wars skirmishes against my friend Kevin's set of Leprechauns. And oh yeah, I need some bunny cavalry!
Wednesday, January 4, 2012
On the Campaign Trail
As some readers of this blog may recall, I've been designing and playtesting a set of fantasy battle rules since 2006. The game is called Sword of Severnia and it's a tactical miniatures wargame typically played by 2-6 people on a 6' x 4' tabletop.
SoS is in the same genre as miniatures games like Warhammer, Battlelore, Hordes of the Things, Kings of War, and Warmaster. But my wargame is not tied to any particular manufacturer's range of figures and it has some unique game elements that make it play a good bit differently than other games in the same genre. Ultimately, it offers more interesting decisions and is more fun; in my humble opinion of course!
I spent a good chunk of 2006-2008 designing, testing, and refining the game while I ran my small business. But since moving to a consulting role with Hershey in 2009, the time that I've been able to devote to game development has severely diminished. It has been a real challenge to keep things moving ahead towards the ultimate goal of getting the game published. But I'm getting there, slowly but surely.
This past Fall, my burning desire to start a full map-based wargame campaign was rekindled. Not only would this be a helluva lot of fun for me and my 3 wargaming buddies, but it would make our battles really mean something. No more isolated, one-off battles; this would be a series of connected battles and savvy diplomatic actions that decided the fates of mythical nations and their kings. Plus, it would spur us to playtest the hell out of the Sword of Severnia tactical game rules on a regular basis. So it was a true Win-Win proposition.
All I needed was to design and write-up some campaign rules. Easier said than done, but I wasn't going to be denied. I spent about 6 weeks developing the game rules to my liking, liberally borrowing ideas from earlier campaign rule sets that I've developed over my 30+ years as a game design hobbyist. I sent them out to the game-group, and we met to review and discuss them. I've got a few minor tweaks to make, but so far so good with the rules. Crown of Severnia, the campaign rules that tie in with my tactical battle game, has officially been born. Woot!
Campaign preparations are now underway. We've even created a website to display updated maps, track stats for our realms and warlords, share campaign news and propaganda, etc. Turn-1 of the campaign should hopefully start within the next 6 weeks. I'm really excited!
Now that my beloved campaign concept has come to fruition, I've been looking for other sources of inspiration to stimulate my creative juices and help me add more bells and whistles to my core set of campaign rules. One book that I recently purchased for this purpose is the Warhammer General's Compendium by Jeremy Vetock and Eric Sarlin.
Wow! I've only touched the surface of this hefty tome, but I can already say that it's the best book on wargame campaigns that I've ever read. Chock full of gorgeous pictures and interesting ideas, it's a must-have for any serious gamer looking to get into miniature wargame campaigns.
I found it very interesting to see the kernel of several ideas that I used in my own map-based campaign rules system. Great minds think alike sometimes! But there is certainly plenty of other stuff in here to inspire me, and it showed me just how many varieties of campaign systems there can be. Although it's sadly out-of-print, this simply amazing book is well worth trying to track down for a reasonable price on eBay, Alibris, Amazon, etc.
Fight On!
SoS is in the same genre as miniatures games like Warhammer, Battlelore, Hordes of the Things, Kings of War, and Warmaster. But my wargame is not tied to any particular manufacturer's range of figures and it has some unique game elements that make it play a good bit differently than other games in the same genre. Ultimately, it offers more interesting decisions and is more fun; in my humble opinion of course!
I spent a good chunk of 2006-2008 designing, testing, and refining the game while I ran my small business. But since moving to a consulting role with Hershey in 2009, the time that I've been able to devote to game development has severely diminished. It has been a real challenge to keep things moving ahead towards the ultimate goal of getting the game published. But I'm getting there, slowly but surely.
This past Fall, my burning desire to start a full map-based wargame campaign was rekindled. Not only would this be a helluva lot of fun for me and my 3 wargaming buddies, but it would make our battles really mean something. No more isolated, one-off battles; this would be a series of connected battles and savvy diplomatic actions that decided the fates of mythical nations and their kings. Plus, it would spur us to playtest the hell out of the Sword of Severnia tactical game rules on a regular basis. So it was a true Win-Win proposition.
All I needed was to design and write-up some campaign rules. Easier said than done, but I wasn't going to be denied. I spent about 6 weeks developing the game rules to my liking, liberally borrowing ideas from earlier campaign rule sets that I've developed over my 30+ years as a game design hobbyist. I sent them out to the game-group, and we met to review and discuss them. I've got a few minor tweaks to make, but so far so good with the rules. Crown of Severnia, the campaign rules that tie in with my tactical battle game, has officially been born. Woot!
Campaign preparations are now underway. We've even created a website to display updated maps, track stats for our realms and warlords, share campaign news and propaganda, etc. Turn-1 of the campaign should hopefully start within the next 6 weeks. I'm really excited!
Now that my beloved campaign concept has come to fruition, I've been looking for other sources of inspiration to stimulate my creative juices and help me add more bells and whistles to my core set of campaign rules. One book that I recently purchased for this purpose is the Warhammer General's Compendium by Jeremy Vetock and Eric Sarlin.Wow! I've only touched the surface of this hefty tome, but I can already say that it's the best book on wargame campaigns that I've ever read. Chock full of gorgeous pictures and interesting ideas, it's a must-have for any serious gamer looking to get into miniature wargame campaigns.
I found it very interesting to see the kernel of several ideas that I used in my own map-based campaign rules system. Great minds think alike sometimes! But there is certainly plenty of other stuff in here to inspire me, and it showed me just how many varieties of campaign systems there can be. Although it's sadly out-of-print, this simply amazing book is well worth trying to track down for a reasonable price on eBay, Alibris, Amazon, etc.
Fight On!
Saturday, December 31, 2011
WarParty coming to a table near you
Great news! Looks like Lock N Load Publishing is officially publishing WarParty, their new fantasy wargame, sometime in the 1st quarter of 2012.
I know this because (a) the game was just fully funded on Kickstarter, and (b) LNL just charged my credit card for the pre-order that I placed last year.
For more info about how the game plays, check out this helpful video review by the illustrious Undead Viking.
Party On!
I know this because (a) the game was just fully funded on Kickstarter, and (b) LNL just charged my credit card for the pre-order that I placed last year.
For more info about how the game plays, check out this helpful video review by the illustrious Undead Viking.
Party On!
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