Tuesday, January 31, 2012

Finding the Time to Play Games - Part 1

I recently turned 48 years old. There's really nothing magical about that particular age. Talk to me in two more years and I might feel drastically different. But for now, I'm just another year closer to a milestone birthday.

That said, flipping another page on my Life Calendar did trigger me to stop and ponder the state of my life. What significant problems do I need to fix in my life? How do I boost my happiness level? What are my plans for the future? There are always dozens of things to think about.

Over the past 3 years, one recurring thought has continually bubbled it's way to the top of my brain: How do I find the time to do those fun things that I truly love to do? I wish I knew the answer to this one of life's many puzzles. But I haven't figured out the magic formula yet.

You see, I love to play tabletop games (board games and miniatures war games). They fill a very special niche for me, exercising the strategic-thinking and creativity portions of my brain. But try as I might, I have failed miserably to achieve any consistency in getting my friends together for regular game nights. I have done much more in the way of researching and thinking about games than actually playing them. That's truly sad.

There are a host of reasons why getting games to the table have failed for me. For starters, 9.5 to 10 hours of every weekday are spent working or driving to/from work. Then it's home for dinner with my wife Anna, followed by doing dishes. So most nights, my "free time" doesn't begin until 7:30 or 8:00 pm. Some nights are devoted to spending quality time with my honey, who unfortunately, does not share my same passion for tabletop games. So that doesn't leave a big window of opportunity for gaming during weeknights. Not to mention, I'm mentally exhausted from work many of these nights. Those of you who work in the IT field can probably relate to this well.  

My gaming buddies are of a similar age, and although they may be home earlier than me, they have their kids' activities to deal with. So free weeknights are typically limited for them as well.

I confess that I have other outside interests that eat into my time, like dining out, going to the movies with my wife, reading, listening to podcasts, walking, painting miniatures, designing games, surfing the internet, occasionally playing the drums, etc. Perhaps I have too many other interests?

All I know is that it adds up to one thing: I don't get to play games often enough.

At this moment, you're probably thinking, "so do something about it Nancy Boy and quit whining!" And you're right; all the whining in the world doesn't result in problems fixing themselves. So after mulling it over in my head, I believe that I need to do a couple of key things:
  1. Prioritize which Fun Things are most important to me. 
  2. Take that priority list, cut it down to the 3 most important things and focus solely on them. 
  3. Schedule regularly recurring Fun Time events on my calendar and stick to that schedule.
I've often said to myself that scheduling fun time seems silly. I have a schedule at work; why do I want to create a task schedule for FUN stuff? But after several years of failing to achieve what I wanted (which is playing more games), something has to change. Flying by the seat of my pants is NOT working.

Perhaps a disciplined approach will produce the desired results? I guess I'll never know unless I try.
So it's off to create a prioritized Fun Things list. I'll share that in Part 2 of this blog-post series.
Wish me luck!

Monday, January 23, 2012

Loving the Dice Tower News

As much as I love to drop in and peruse Board Game Geek on an almost daily basis, finding easy-to-digest, headline news about board games isn't quite as simple to find there as it should be.

Enter the new (at least to me) Dice Tower News blog by Tom Vasel and company. Wow, this is exactly what I've been looking for! Small, bite-sized chunks of gaming news in a clear, concise, easy-to-read format. It reminds me in some ways of the Tabletop Gaming News website geared to miniatures wargamers, and it steals some of the thunder from Purple Pawn. But you can never have too much GOOD information, so this is truly a welcome addition the board gaming community. Check it out!  

Thursday, January 12, 2012

Gnomes on the Brain

Just found this cool web blog solely dedicated to the fantastic Gnome Wars miniatures wargame.

For the next 59 days, the blog is covering the author's preparations for several Gnome Wars battle games that are being run during the Cold Wars convention in Lancaster, PA (March 8 - 11). 

Check it out.

I own and have reviewed the Gnome Wars rulebook, but have yet to get the game to the table. It looks like a really fun and hilarious system, and the games I've seen of it being played at various HMGS East conventions rank amongst the most memorable and entertaining wargames I've ever seen played.

I'm currently painting up some Swiss regiments (arquebusiers), with some Germans waiting in the wings. I'm planning to use these figures to form some gnome gunner regiments for my fantasy armies in the upcoming Sword of Severnia campaign that my buddies and I are starting this year. But I would love to get enough of these awesome little dudes to fight some Gnome Wars skirmishes against my friend Kevin's set of Leprechauns. And oh yeah, I need some bunny cavalry!

Wednesday, January 4, 2012

On the Campaign Trail

As some readers of this blog may recall, I've been designing and playtesting a set of fantasy battle rules since 2006. The game is called Sword of Severnia and it's a tactical miniatures wargame typically played by 2-6 people on a 6' x 4' tabletop.

SoS is in the same genre as miniatures games like Warhammer, Battlelore, Hordes of the Things, Kings of War, and Warmaster. But my wargame is not tied to any particular manufacturer's range of figures and it has some unique game elements that make it play a good bit differently than other games in the same genre. Ultimately, it offers more interesting decisions and is more fun; in my humble opinion of course!

I spent a good chunk of 2006-2008 designing, testing, and refining the game while I ran my small business. But since moving to a consulting role with Hershey in 2009, the time that I've been able to devote to game development has severely diminished. It has been a real challenge to keep things moving ahead towards the ultimate goal of getting the game published. But I'm getting there, slowly but surely.

This past Fall, my burning desire to start a full map-based wargame campaign was rekindled. Not only would this be a helluva lot of fun for me and my 3 wargaming buddies, but it would make our battles really mean something. No more isolated, one-off battles; this would be a series of connected battles and savvy diplomatic actions that decided the fates of mythical nations and their kings. Plus, it would spur us to playtest the hell out of the Sword of Severnia tactical game rules on a regular basis. So it was a true Win-Win proposition.

All I needed was to design and write-up some campaign rules. Easier said than done, but I wasn't going to be denied. I spent about 6 weeks developing the game rules to my liking, liberally borrowing ideas from earlier campaign rule sets that I've developed over my 30+ years as a game design hobbyist. I sent them out to the game-group, and we met to review and discuss them. I've got a few minor tweaks to make, but so far so good with the rules. Crown of Severnia, the campaign rules that tie in with my tactical battle game, has officially been born. Woot!

Campaign preparations are now underway. We've even created a website to display updated maps, track stats for our realms and warlords, share campaign news and propaganda, etc. Turn-1 of the campaign should hopefully start within the next 6 weeks. I'm really excited!

Now that my beloved campaign concept has come to fruition, I've been looking for other sources of inspiration to stimulate my creative juices and help me add more bells and whistles to my core set of campaign rules. One book that I recently purchased for this purpose is the Warhammer General's Compendium by Jeremy Vetock and Eric Sarlin.

Wow! I've only touched the surface of this hefty tome, but I can already say that it's the best book on wargame campaigns that I've ever read. Chock full of gorgeous pictures and interesting ideas, it's a must-have for any serious gamer looking to get into miniature wargame campaigns.

I found it very interesting to see the kernel of several ideas that I used in my own map-based campaign rules system. Great minds think alike sometimes! But there is certainly plenty of other stuff in here to inspire me, and it showed me just how many varieties of campaign systems there can be. Although it's sadly out-of-print, this simply amazing book is well worth trying to track down for a reasonable price on eBay, Alibris, Amazon, etc.          

Fight On!

Saturday, December 31, 2011

WarParty coming to a table near you

Great news! Looks like Lock N Load Publishing is officially publishing WarParty, their new fantasy wargame, sometime in the 1st quarter of 2012.

I know this because (a) the game was just fully funded on Kickstarter, and (b) LNL just charged my credit card for the pre-order that I placed last year.

For more info about how the game plays, check out this helpful video review by the illustrious Undead Viking.

 Party On!

Wednesday, December 28, 2011

Here's a really cool TROLL figure that I want in my army... You can get him from Red Box Games...


Tuesday, December 27, 2011

Zeus on the Loose

Really liking the new Greek Mythology range by Foundry. Their prices are always a good bit on the steep side for those of us who live in the USA, but their quality is always excellent.

The Argonauts, Harpies, Centaurs, Satyrs, and Chimera are particularly well done.



Check out the whole range here...
Foundry Greek Mythology Range

Keeping 2011 Alive

This blog has been severely neglected. Why? Well...

I suppose there were too many other things vying for attention in my spare time in 2011. I've been working on revisions to my miniature wargame rules and have been developing a campaign system for it as well. I started walking regularly this year (although I'm on hiatus now that it's Winter). I went to several game conventions and lots of music concerts and plays. I spent the better part of a week at the Jersey Shore, and visited New York City in the Winter and Fall. And I finally discovered Facebook and frittered away some time there.

Sadly, one thing that I didn't get to do much of was play games. As a result, I didn't have much to blog about here. I'm hoping to fix that in 2012.

Wish me luck.




Saturday, November 13, 2010

Zen Again: The Unpainted Minis Pile

I've been collecting miniatures wargames figures for over 30 years. During that time, I've amassed quite a collection of little men, be they plastic, pewter, or white metal. I've never taken the time to count them, but I easily have a few thousand of the tiny buggers.

Roughly half of the minis I own are painted. While I've painted my share of figures over the years and really enjoy the artistic process, a simple lack of time has resulted in my purchasing the majority of my painted minis off of eBay or from vendors & flea market traders at HMGS East conventions.

Lately, I've been trying to make more time to paint miniatures. I've done more painting in the last few months than I've done in a very long time, although my output is still extremely low in comparison to those highly devoted mini hobbyists out there. Anyway, at least I'm trying.

Recently, I finished a pretty cool piece of terrain; a Viking long-house (Acheson Creations). It came out well. I'm currently painting 2 regiments of Swiss Gnome arquebusiers (12 minis in all) and they're about 70% complete. I'm also 95% done on a trio of Troll spearmen (Privateer) and a River Troll (Citadel), with just some final detailing work to do. I'm also 85% done touching up a large group of Reptilian Cavalry (GW), and 35% done with a huge Dire Troll (Privateer). So real progress is being made, and it feels good.

That leaves the "other half" of my collection, the unpainted masses who have yet to see action on the fictional battlefields arrayed across my dining room, and whom have never been shown off on a shelf or in a display case. Poor bastards. This afternoon I took a look into the large tub of blister packs that I had. It amazed me as to what was in there, so I took a few pics. Check this out...









Within this tub of figures there are minis from Crocodile Games, Eureka, Bronze Age, GW / Citadel, Reaper, Black Orc, Foundry, Mirliton, West Wind, Otherworld, Alternative Armies, Fenryl, Privateer, RAFM, Irregular, Brigade Games, Marauder, DragonRune, Heartbreaker, Grenadier, Kenzer & Co, and Ral Partha.

Wow... So many cool figures! What should I paint next?

Perhaps Wargods Sebeki (gator-men) or those nifty Eureka frogs? Maybe some Barbarians from Bronze Age, DragonRune Orcs, or Sidhe celtic elves from Alternative Armies?

How about that classic limited edition Thrud the Barbarian from Citadel circa early 1980's? Or what about those awesome pig-faced orcs from Otherworld?

The list seems endless. And what's even scarier; I have another large box of unpainted boxed-sets to boot (Warhammer stuff, Dwarf Wars, Ral Partha Gnolls, Front Rank medievals, etc.).

Ah, the life of a veteran wargamer; so many unpainted figures, so little time to paint them all!

Wednesday, November 3, 2010

Fall In 2010 -- Quick Convention Recap


Last weekend (OCT 29th and 30th), I travelled down to Lancaster, PA for Fall In 2010, the third and smallest of the three annual miniatures wargaming conventions run by HMGS East. This year's event was held at the Lancaster Host Resort on Route 30 in Lancaster, Pennsylvania.

I had an absolute blast spending 2 consecutive days shopping for figures/terrain/paints/rules at the large Vendor Hall, hunting for bargain finds in the Flea Market, and observing some massive wargames in progress. I didn't play in any wargames this time around or spend any time at the painting workshops, but that didn't dampen my enthusiasm. Tiring as it is to spend 6+ hours on your feet shopping for toy soldiers and other geeky treasures, it sure beats the hell out of working!

My good friend Kevin and I carpooled down to the convention on Friday. Compared to the past fall conventions over the last 5 years, it seemed as if attendance was appreciably down this year and fewer games were being played. Part of that may actually be a mirage, and can probably be attributed to the move from the cozy confines of the Gettysburg venue to the more spacious Lancaster Host. But the fact that the con conflicted with many people's plans for the Halloween weekend definitely hurt attendance, and resulted in a few regular vendors (Splintered Light, Wargames LLC, the Last Square, etc.) not appearing at the convention. That wasn't a big deal to us; we had more room to maneuever through the flea market and shopping hall. 

I didn't leave the Vendor Hall empty handed. I scooped up 3 blister packs of Gripping Beast Viking hirdmen and 4 sets of LBM shield decals from the Architects of War booth.    

I also purchased a very nicely painted and reasonably priced undead warband (about 16 figures) which included a really cool dark necromancer, a skeleton jester, and ogre-like demonic hero.

Added to that was a McFarlane Dragon for $10, and 6 new pots of paint (some Privateer P3 and some Vallejo acrylics). All things considered, it was a nice little haul for about $100 total. 

I didn't find anything that tickled my fancy in the Flea Market, although Kev got some truly great deals on near-mint board games ($5 for Pirate's Cove, and $20 for Knizia's Lord of the Rings co-op game + first expansion) that I would have scarfed up had he not discovered them first!   

On Saturday, I took a 14-year old boy named Landon down to Fall In. It was his first exposure to miniatures wargames on a massive scale and it seemed like he had a really fun time. He mentioned that he would be interested in going again (perhaps to the March convention), so maybe I just brought another young-gamer into the fold. Let's hope so! 

We flitted from table to table, watching a bunch of games that were being played and soaking in the wargaming atmosphere. Just seeing the beautiful terrain, massive array of painted minis, and wide variety of games across every period imaginable is exciting. I know that's what really drew me into wargaming, and I wanted Landon to get a good taste of it. All of the pictures in this blog-post are from ancients games going on in the main-hall next to the Flea Market, but that was just the tip of the iceberg, and there were numerous games with much prettier terrain and larger hordes of well-painted minis. 

Landon's interests are focused mainly on World War II and sci-fi games (Warhammer 40K in particular), but he seems open to just about anything which is kinda cool for a young guy. After thoroughly scouring the flea market, he decided that the best way to spend his limited funds was to buy a unit of nicely painted space marines and a late 60's era plastic model kit of a Walther P38 pistol. Well played kiddo, well played.  

I snagged a lovely, expertly painted,  whip-wielding demon in the Flea Market for $10 (sort of a small-sized Balrog). But other than that, my flea market take-home was non-existant. Kind of a disappointment there to be honest.

I returned to the Vendor Hall and snagged 2 really well-painted Orc Chariots for $40 total, and was quite pleased with that pickup. I also visited the friendly folks at the Cavalcade Wargames booth and purchased some of their Samurai Orcs (freakin' awesome figs!) and a Minotaur that's not yet available in their online store. Not only do I like the range of figures that Cavalcade is releasing, but I'm always willing to support nice people in the hobby. So I'll surely be visiting them again at future cons. 

All in all, it was a great weekend. Hopefully, I will take some pictures of the new acquisitions and share them on the blog when I get a chance. Stay tuned.

PEACE!