Monday, February 11, 2008

Game Rankings by SultanSevy

Today, I wanted to share some of my personal views on tabletop games in the way of game rankings.

The following set of game rankings is for those tabletop games that are currently in my collection. There are a few omissions, mostly of games that I have no intention of ever playing and which will be going up on eBay eventually or sold privately. I also left out expansions to base games (such as those for Battlelore, HeroScape, Talisman, etc.) as well as a couple of rules sets included in wargaming books.

This list is primarily aimed at the members of SWABI, so that they can quickly see what types of games are in my collection and which ones I'm most likely to pull out during upcoming gaming sessions. However, my hope is that other visitors to this blog will find the list interesting as well, and will venture out to BoardGameGeek and The Miniatures Page to find out more about these games.

A quick note about the ratings:
  • The RATE column is my personal rating (on a scale of 1 to 10). These ratings could change over time as I play & study some of these games more, but my feeling is that they're very safe bets within +/- 2 places (i.e. a game rated 7 is unlikely to ever rise beyond a 9 or drop below a 5 in my estimation).
  • The WEIGHT column is a guideline to the depth and complexity of the game play and its associated rules. Games with a Weight = 1 are simple to learn and lightweight, while games with Weight = 5 have complex rules and very deep, meaty game play.

For a list of games that I have available for trade, or those on my wishlist, see my profile (SultanSevy) on BoardGameGeek. Have fun!

BOARD GAMERATEPlayersTimeWeightType
Battlelore102604Battle
HeroScape102 to 4903Battle
Statis Pro Baseball102603Sports
Domaine102 to 4904Strategy
Feudal102 to 6903Battle
Dungeon Twister92604Strategy
Through the Desert92 to 5453Strategy
Lord of the Rings: Confrontation92303Strategy
Wizard Kings92 to 71504Wargame
Hammer of the Scots921804Wargame
Shadows Over Camelot93 to 7903Adventure
Acquire92 to 6903Economic
Talisman92 to 61803Adventure
Tide of Iron92 to 41205Battle
Strat-O-Matic Hockey92903Sports
Warmaster921204Miniatures
Wings of War -- Miniatures82 to 4452Miniatures
Ticket to Ride82 to 5602Strategy
Carcassonne82 to 5602Strategy
Citadels82 to 7602Strategy
Condottiere82 to 6602Wargame
AT-4382604Miniatures
Cosmic Encounter83 to 6903Strategy
Nexus Ops82 to 4603Battle
Cash 'N Guns84 to 6301Negotiation
Prophecy82 to 51804Adventure
Win, Place, & Show83 to 61203Sports
Pirate's Cove83 to 5902Adventure
Battle Cry (Borg)82452Battle
Arkham Horror82 to 81805Adventure
Doom82 to 41804Adventure
Blood Bowl821204Sports
Wargods of Aegyptus821805Miniatures
Tactica Medieval821804Miniatures
SI Baseball81 to 2453Sports
Monsters Menace America72 to 4902Wargame
Battleball72451Sports
Starship Catan72603Strategy
Slapshot72 to 10301Sports
Guillotine72 to 5301Cards
Monkeys on the Moon72 to 4603Strategy
Twixt72303Abstract
Hordes of the Things72 to 6454Miniatures
Mystery of the Abbey73 to 61203Strategy
Chaos Marauders72 to 4451Cards
Scrabble72 to 4903Word
Attack!72 to 61803Wargame
Saboteur73 to 10301Cards
Pinochle72 to 4453Cards
Ancient/Medieval Warfare721203Miniatures
Warhammer722405Miniatures
Tactica721804Miniatures
Chronopia72905Miniatures
Facts In Five71 to 5302Word
Pursue the Pennant72604Sports
NHL Strategy72603Sports
SI Football71 to 2903Sports
Lionheart62602Battle
Stocks & Bonds62 to 8603Economic
Apples to Apples64 to 10301Word
Trivial Pursuit62 to 24902Trivia
Mystery Rummy62 to 4452Cards
Balderdash63 to 6601Word
Rogue Trooper62 to 61202Adventure
Illuminati62 to 61203Strategy
Executive Decision62 to 6903Economic
Dark Tower61 to 4902Adventure
Bowl Bound62602Sports
Orc's Drift621204Miniatures
Breakthru62302Abstract
Scene It! Movie Edition62301Trivia
De Bellis Antiquitatis (DBA)62 to 6454Miniatures
Warrior Heroes621504Miniatures
Thinking Man's Golf61 to 4602Sports
Battle Cry (Amer.Heritage)62 to 4602Wargame
Celtos621204Miniatures
Vis Magica622405Miniatures
All Wound Up52 to 4601Miniatures
Poker52 to 10303Cards
Knightmare Chess52603Abstract
Backgammon52302Abstract
Othello52302Abstract
Warlord52904Miniatures
De Bellis Multitudinis (DBM)521805Miniatures
Wise & Otherwise52 to 6451Word
Monopoly52 to 81802Economic
Crucible521805Miniatures
Dark Emperor521204Wargame
Gettysburg521205Wargame
Tactics II521203Wargame
Diplomacy52 to 73605Negotiation
Russian Campaign523605Wargame
Pass the Pigs42 to 10301Dice
Jargon42 to 6602Word
Rummy-O42 to 4301Domino
Blue Line Hockey42452Sports
Milk & Cookies Rules42903Miniatures
Rollout42 to 61203Economic
Image32 to 6302Trivia
RSVP32602Word
VH1 Pop Up Video32452Trivia
Let's Go to the Races34 to 16603Sports
Trivial Pursuit - Sports Edition32 to 6603Trivia
Battlestorm321805Miniatures
Americana Golf21 to 4451Sports
Yahtzee12 to 10301Dice






Friday, February 8, 2008

Top 5 Most Anticipated Games of 2008

What upcoming boardgames am I most looking forward to being released in 2008? Read on my game loving friends...

#1 = TITAN

This is Valley Games new version of the classic Avalon Hill title from the early 1980's. In this epic multi-player fantasy wargame, you're a mighty titan in command of a colorful army comprised of mythical beasts and monsters, duking it out for supremacy of the land.

The new artwork by Mike Doyle looks quite beautiful. And who can resist taking on the role of monsters and kicking ass on behalf of your mighty god!

Titan is one of those highly esteemed classics that was just begging for a face-lift and re-print so that gamers of the new millenium can enjoy it. Despite its long playing time (multi-player games generally last 2.5 to 4 hours), this is a Must-Buy on my boardgames wishlist.


#2 = COSMIC ENCOUNTER

Everything old is new again, or so it seems. Much like Titan, the upcoming edition of Cosmic Encounter is a fresh take on an old, beloved classic.

Slated for a midsummer release by Fantasy Flight Games, Cosmic Encounter is a chaotic game of galactic negotiation and conquest. You command one of many alien races, each of which has its own unique special power. The interaction of these varied alien races and their special powers, plus the fun negotiation aspect of the game, means that Cosmic Encounter has tremendous variety, replayability, and a high fun factor.

Since FFG is known for its fantastic art and components, I can't wait to see what they do to shine up the chrome on this old favorite (I've got the West End Games version from back in the '80's). Miniature aliens perhaps? Another Must-Buy, which means I'll be putting up my old copy on eBay later this year.


#3 = AGE OF CONAN

Crom! When I think of "classic fantasy", my mind immediately turns to three things:
  • The Lord of the Rings
  • King Arthur & The Knights of the Round Table
  • Conan the Barbarian

Oh sure, there are other fantasy greats that are close on their heels, like the Elric saga, Fritz Leiber's terrific stories about Fafhrd and the Grey Mouser, and the hilarious Discworld novels by British author Terry Pratchett. But when it comes to the ultimate fantasy hero, Conan has no equal.

So it was with much delight that I learned of the upcoming game, Age of Conan, from Nexus. This is the same game company that brought us the excellent War of the Ring and Wings of War, both published in the USA by Fantasy Flight Games.

Although details of the game play are still a little sketchy at this time, the feeling I'm getting is that this game is basically going to be very similar in style to the highly acclaimed War of the Ring game. Instead of the hobbits, Fellowship, and free peoples facing off against the forces of Sauron in battles across Middle Earth, it will be Conan leading his legions against the sorcerers and barbaric nations of Hyboria. And it will be loaded with plastic miniatures. Even Arnold would be proud. Crom!


#4 = PIZZA BOX BASEBALL

It has been awhile since a true sports game has caught my eye. I grew up during the 1970's playing a heavy diet of Sports Illustrated Baseball, SI Football, Bowl Bound, Statis Pro Baseball, NHL Strategy, Coleco Rod Hockey, and Strat-O-Matic Hockey. Many of those are among my favorite games of all time (in fact, I've rated Statis Pro Baseball a perfect 10 on BoardGameGeek).

While Pizza Box Baseball is not a statistical simulation game along the lines of my old favorites, it still sounds interesting. It's really a pure strategy baseball game, with the essence of the game being batter vs. pitcher matchups and trying to out-think your opponent. The fact that it plays fast and takes a different approach than more traditional baseball games is what really appeals to me. I'm not 100% sure that I'll love it and can't ever see it beating Statis Pro Baseball in my personal pantheon of great games, but I'm certainly willing to give it a try.


#5 = WORLD TANK CAMPAIGNS


What is World Tank Campaigns about? Battles involving pre-painted, miniature model tanks. I mean really, what more needs to be said.

Okay okay. For those of you who need a little more convincing, I'll say these three things. First, the game is being produced by Fantasy Flight Games, makers of so many highly thematic and outstanding board games that I don't have time to list them all here. They've already got the new edition of Cosmic Encounter in the works and will probably be publishing the Age of Conan game as well, so why not add another game to their impressive pedigree?

Secondly, I've seen some of the tanks in the flesh as the game was playtested at some HMGS East miniature wargaming conventions last year. The tanks are small, very pretty, and affordable. I'm not a huge World War II buff like it seems so many wargamers are nowadays. In terms of that famous historical period, my boardgame collection features Tide of Iron and not much else (although I've got a strong hankering to add Combat Commander Europe to the mix). But tanks... I've always loved tanks.

And thirdly, did I mention there were miniature tanks!


Honorable Mention

This was only supposed to be a Top 5 games list, so I'm not going to cheat and list a whole bunch of other stuff. But I will include one honorable mention on my new games wishlist. That game is Monster Liner by Z-Man games (makers of Duel in the Dark, Saboteur, Prophecy, and 1960: The Making of the President, among others).

The premise behind Monster Liner is really cool, and not one that I've heard of being done in a game before. You are on a luxury liner containing some of the world's greatest monsters (captured and put on display as entertainment to the passengers). Unfortunately, your ship hits an iceberg, starts to sink, and all hell breaks loose. Sounds kinda like the Titanic meets the famous monsters of Hollywood. Tasty! I just hope that the actual game play comes as close to being as engaging as the innovative theme.

That's all for now.. until next time, this is Sevy signing off.

Thursday, January 31, 2008

I'm Not Dead Yet!

Hello. Remember me? Yeah I know, it has been awhile. Sorry for not posting anything in almost 2 weeks, but life gets in the way sometimes. Anyway, here's what has been going on in my life.

Middle Age Madness

My birthday has come and gone. I'm now 44 years old; officially middle-aged and damn proud of it. Okay, well I'm not really damn proud, but since I can't change the creeping advance of Father Time I might as well make light of it. My mind still feels young. My body... well not so much.

Dice and Games

I did get one really fun thing for my birthday -- a 2nd dice tower from VixenTor Games. I already had the Dungeon themed tower. The new one was the Phoenix model, very colorful and vibrant. My friend Wally and I used it while playing two games of Battle Cry last week. Unfortunately, I got spanked twice. Ouch! I'm not blaming the tower though. I just had crap luck all night. During the first game, Wally wiped out a completely fresh Confederate infantry unit (4 soldiers) by rolling 4 (yes 4!) kill symbols on his throw of 4 dice. That's a 6.25% chance of success. But wait, not only did he do it once, but he did it twice! Jeezus, Mary, and Joseph! We could probably play 20 more games of Battle Cry and that would never happen twice in the same game. I hung in there, but that enormously good luck swung the tide for him. During the second game, I did even worse. It was the card draws that hampered me that game -- the majority of my troops were stuck on the left flank all battle while I kept picking up Center and Right Flank cards! Oh well, it happens. I still like Battle Cry. Sometimes war is just a cruel and unfair mistress.

Feeling Bookish

I also finished reading the Hobby Games: The 100 Best book. Man, what an excellent book and a truly fun read. I plan to do some separate blog posts in the future about stuff I discovered in this book. All I can say right now is this: if you like board games, go buy this book! It will open your eyes to many games you've never heard about, and is a celebration of the wide variety of games just itching to be played. I sincerely hope that editor James Lowder and the folks at Green Ronin are able to release a second volume sometime down the road. There are easily another 100 great games worth delving into. I'd buy it in a heartbeat.

February Already?

It's hard to believe, but February starts tomorrow! Where did the first month of 2008 go? Zoom zoom, it's gone.

February brings a good bit of sadness with it for me and my family. I lost my Dad to cancer last Valentine's Day. The two of us were very close, and it's a pain that hasn't gone away. I'm sure that it never will. But he's no longer suffering and my faith assures me that he's in a much better place, so at least that's something.

I learned many things from my father's passing. One thing is that a little part of you dies as well. Some things that you previously found enormous joy in pursuing suddenly become a little less exciting. Not everything; just certain things -- especially those that you shared with the person who has passed on.

Another thing that I learned is that your faith will be tested. You begin to wonder if what you have believed in all of these years is still true to you. You wonder if this life is all there is. You talk to God a lot and become introspective. Eventually, you either reinforce what you previously believed or form new beliefs.

Thirdly, you gain a greater appreciation for the time you spent with that person. Your fondness for them does not diminish, it grows. You begin to fully realize that what's truly important in life is NOT your job, how much money you make, how big your house is or how luxurious your car is, how many gadgets you own, how sexy you look, whether your favorite team won or lost, or how deranged Britney Spears is. All that really matters is that you and those you most care about are healthy, happy and self-fulfilled, and doing their best to make society a better place for everyone (even if it's only in some very small way). It's quite amazing to me that even though my Dad is gone, he still hasn't stopped teaching me valuable lessons.

Anyway, I didn't mean to be Debbie Downer. Sorry for my diversion into my inner-self.

Cold Wars is Coming!

The first big game convention of the year, at least in my neck of the woods, is slowly sneaking up on us. Cold Wars 2008 is a miniatures wargaming convention held in Lancaster, PA every winter. I even recall driving to Cold Wars in the snow last year! This year's 3-day convention is being held on March 7 thru March 9. The theme of this year's convention is "the golden age of piracy". Gotta pre-reg soon and get me a T-shirt swabbies -- it looks devilishly cool! Arrrrrr!

HeroScape Still Alive & Kicking

A combination of hard-to-find sets of the Wave-7 expansion, extended delays in releasing Wave-8, and steep holiday discounting of the Swarm of the Marro master set had driven many doom & gloomers to predict the demise of HeroScape. Well, it just ain't so folks. One of my favorite tabletop games is here to stay, and it will be under the guidance of a new company, Wizards of the Coast (a subdivision of Hasbro). You can read all about it on the HeroScapers.com fan site.

It looks like a fresh batch of Wave 7 (including those elusive and much-wanted Templar Knights on horseback) will be released sometime in April. We can also expect to see the Wave 8 expansion in midsummer, probably in conjunction with either the Origins or GenCon game conventions.

I love HeroScape and am glad it's sticking around. It has always seemed to be more popular with adult hobby gamers rather than young kids, so I think the move to Wizards makes sense from that perspective. Plus, Wizards really needed a non-collectible game to factor into their current product mix, and I think they'll push this game hard into hobby game stores, somewhere it has never been available before. That will only help more people gain exposure to the game. On the downside, I think the price for the game and its expansions will increase. Wizards has a more limited budget than mega-corp Hasbro, so that means you'll get less product at higher cost. I think the days of that Rise of the Valkyrie master set that was jam-packed with cool plastic goodness are now over. Oh well, it was nice while it lasted. But I'm a minis whore, so I'll pay whatever they want to charge us (within reason of course!).

That's it for now. I'll promise to write more often. Cheers!

Friday, January 18, 2008

5 Stupid Things I Want for My Birthday

Today (January 18) is my birthday. I'm going out to dinner with my family at a classy Victorian era restaurant to celebrate. They specialize in Tuscan cooking and make some of the best damn food I've ever eaten in my life. And looking down at my ever-expanding belly, I must say that I've eaten a lot of things over my 44 years of life! Anyway, I'm sure it will be fantastic.

I'm not entirely sure what my wife is getting me for my birthday. I'm sure that I'll like whatever she gets me. I'm easy to please. Really, I am. I'll probably get cologne or something practical. Which is fine by me. But ya know, I would even be happy with 5 stupid gifts like these:

COCKTAIL DEMONS

I don't really drink martinis. But if I had some cool little red cocktail demons to hook over the edge of my glass well you can bet your bippy that I would start drinking like Lindsay Lohan on a weekend bender. These little devils are just too cool.

Of course, the fantasy wargamer in me sees an immediate use for these little demons. They're 1.75 inches tall and only $10 bucks for a box of 50. Hmm, with a little paint they would make most excellent demon troops for my Sword of Severnia wargame. Brilliant! I must get some.

PIRATE MINTS

Fresh breath is always important. I mean seriously, is your wife going to kiss you if your breath smells like six week old bacon? I don't think so. So if you're going to wise up and get fresh breath, then why not make sure that your little mints contain GROG! Arrrr.... Now there's a mouth worth kissing me laddies!

And at 2 tins for $5 bucks, well, what self-respecting pirate shouldn't have these!

FLYING MONKEYS

What's my favorite part of The Wizard of Oz? Besides the Wicked Witch screaming "I'm melting... aahhh", well it has to be the flying monkeys. They're the best henchmen in all of fantasydom. They are cute and irrationally frightening all at the same time.

Well for a mere $6 for a set of 4, these little monkeys can find a spot in your beautifully decorated home. Like the cocktail demons, I think they would make great fantasy wargame figures, or great pawns in a monkey themed board game. But then, I'm weird like that.

MARIE ANTOINETTE LOLLIPOPS

Off with her head! After a tiring day of software development, there's just nothing better than kicking back and ending the day with a lollipop. Well, I imagine it would be a great end to the day anyway. But man, how much better would it be if you were licking the pretty little head of French Revolution babe Marie Antoinette? And she's cherry flavored to boot.

Licking everyone's favorite decapitated French lass will cost you $28 for a box of 24 lollies. I know, I know, really only the upper-crust can afford that, but sometimes you need to indulge yourself once in awhile.

ST. ANTHONY

I consider myself a good Catholic boy. I go to mass every Sunday. I try to be a good example to others. I open and hold the door for little old ladies and everyone else. But I guess I don't read the bible or listen to the Pope enough. Frankly, I had no idea that St. Anthony was the patron saint of bacon. Really?

C'mon... Bacon... That is just TOO COOL for words. And some people say that religion is nonsense. To those people, I say "hope you don't choke on your bacon... sinner".

Hey Saint Tony, I'd like mine extra crispy! Yummm.

By the way, if you're interested in more cool products like this, then do yourself a favor and surf on over to Archie McPhee's. Maybe next birthday I'll luck out with some of these.

Tuesday, January 15, 2008

The Simple Pleasures of Board Games

Over the past 3-4 years or so, I have rekindled my interest in playing board games after a fairly long hiatus away from the hobby. While my love of fantasy sports and miniature wargaming kept me afloat fun-wise for many years, I suddenly got the itch to incorporate some simpler games into my extracurricular activities.

By "simpler", I mean games that don't involve the extremely deep level of immersion that's part and parcel to being involved in a competitive fantasy baseball league or becoming a diehard miniatures wargame player.

Anyone who has played fantasy baseball in a serious league knows that it's something you play every day for about 7 months; prepping for the annual draft, reading daily box scores, watching games and SportsCenter highlights, and making trades and roster moves. In rotisserie baseball, there are tremendous highs and awful lows. The euphoria of winning a game that took 6 months to play is not matched in tabletop games. I cannot tell you the number of times that I've played such & such a board game or how many times I won or lost, but I can remember every single fantasy sports championship I've won in baseball, football, and hockey. Of course, the melancholy moments and frustration of limping through a bad season can also really take it's toll on you mentally. You then get 3-4 months off, only to see things start up all over again once the Super Bowl has ended. I've been doing this for 22 straight years now and it has become part of my life, just like showering, eating, and making the bed every morning.

Miniature wargaming is often a LIFE-LONG hobby. Buying and collecting miniatures, modelling terrain and painting your toy soldiers, collecting and studying wargame rules, playing games, and going to conventions is something hobbyists typically do over countless years. It's not a quick-fix hobby by any stretch of the imagination. It's like a fine wine; your love and appreciation of miniature gaming continually ferments and ripens over time. It's artsy fartsy and beautiful. It's educational, deep, and challenging. It's highly social. It's madly obsessive and fun. But it ain't fast and it ain't cheap.

So that brings me back to boardgames. I'm not exactly sure why I suddenly got the urge to play these games again. Perhaps it was turning 40 years old that did it. There's a time in everyone's life when they suddenly look back at what they've done and chew on it a bit. This often happens around mid-life for most people, so I suppose that I'm no different than the majority of folks. When figuring out where you want to go in life, sometimes it's good to take a fresh look at where you have been. You ponder what your career and relationships have been like. And so in terms of doing "fun stuff", I examined what I used to do for fun. For me, at least as a youth, that primarily consisted of playing sports, playing board games, and playing D&D.

At 44 years old, I'm too old and out-of-shape to play sports anymore. I'm not one of those older guys who thinks "yeah, I can get back into shape and hang with the young guys again and prove my great athleticism". I'll never run as fast as I did when I was 20, and I'll never recapture my earlier agility. Those days are long gone. And you know, I'm entirely cool with that. Acceptance is a freeing thing.

I also don't have the free time to play D&D anymore. Gone are those long summer days when I could create maps, NPCs, worlds, house-rules, and story arcs for my gaming group -- I was the Dungeon Master in those wonderful days. I've already got other immersive hobbies that eat up my time and money. So D&D, it was nice knowing you and you'll always have a fond place in my heart. But I have found another lover, and her name is board games.

There are several great things about board games. For starters, there are so darn many types of board games that there is literally something for everyone. There are fast-playing games and long-playing games. There are games with simple, easy-to-learn rules, and games with thick rulebooks that are tricky to learn but very rewarding to play. There are adventure games, wargames, sports games, abstracts, strategy games, dexterity games, card games, and games with miniatures. It's pretty hard not to bump into at least a few games that fit your particular interests.

Another fantastic thing about board games is the face-to-face social interaction they generate. When I was growing up, "playing a game" meant sitting down at the table with your friends or family and sharing a live, face-to-face experience together. But then the personal computer revolution came and everything changed. We became a more isolated society where gaming was done on a computer, often solo. It was just you and the machine. Face-to-face gaming began to shrink into the background, a vestige of the 1960's and 70's and a bygone era. But eventually, as always seems to happen, things that have gone out of fashion return to the forefront. Computer gaming expanded to include multi-player games played over the internet, and slowly, the social aspect of gaming returned. And then in the first-half of the 1990's, two games were released which re-ignited the tabletop gaming scene: Magic the Gathering, and The Settlers of Catan. People started to sit down again and play games together. Face-to-face gaming and the social aspect of gaming was reborn. And that growth hasn't stopped. That's a fantastic thing because in my opinion, there's nothing better than engaging in a few hours of chit-chat, friendly competition, and laughs with your close friends and family.

But perhaps the greatest thing that board games have going for them is their simplicity. And by that, I don't mean a lack of challenge or simplistic rules. What I mean is that compared to other types of gaming (such as fantasy sports, miniature wargaming, and video gaming), board games take much less time to play and generally cost less money.

With a board game, you plunk down your $25 to $50 to buy the game. You open the box, maybe punch out some cardboard counters, and spend a little time learning the rules. When the time to play rolls around, you open the box, take out the board and components, setup the game, cover the basic rules for those 1st-time players, and then spend 30 minutes to 3 hours playing the game until a winner is declared. And you can play that game over and over again, squeezing many hours of entertainment value out of something that didn't cost all that much to start with.

Contrast board games with miniature wargaming. With miniature gaming, you can easily spend hundreds (sometimes thousands) of dollars buying models and terrain. The costs run quite high if you buy professionally painted figures and fancy terrain. To save money, you can paint the models yourself. Many hobbyists really enjoy the "arts & crafts" aspects of miniatures gaming. But the trade-off in saving money is the big increase in time that you'll spend painting your tiny tin troops. And then of course, you'll need paints, brushes, glue, flock, and other assorted materials. Plus, miniature wargames are generally much more complex than most board games. It's not unusual for miniature wargame rulebooks to run for 60, 100, or even 200+ pages. It takes time to learn the rules. About the only thing that's not really expensive are the rulebooks themselves (most fall in the $20 to $40 range). Miniature wargaming is not just about playing games, it's about the entire HOBBY of researching, collecting, painting, learning, and gaming.

And what about video games? They're fairly cheap after all. Yes, but actually finishing a game can take many hours, spread over days, weeks, and even months. Heck, I have many adventure games that I've played but never finished. Such is the life of an adult with lots of things going on at once.

So I look at board games as a simple pleasure -- something I can pull out and play for a few hours, and then put back on my closet shelf until the next game session rolls around. I'm not under any time pressure to play by a certain deadline. I don't need to keep up with the day-to-day news of the world around me in order to win a game. I don't need to spend thousands of dollars to maintain my hobby addiction. There's very little pre-game prep required. And it's something that I can do with both casual gamers and more serious enthusiasts. It's a win-win on so many levels.

Sometimes, simple is good.

Wednesday, January 9, 2008

Hoist the Sails Ye Scurvy Swabbies!

One of my goals for 2008 is organizing a little tabletop gaming group comprised of some of my close friends. So in early January, I announced the formation of SWABI (Sevy's Wargames And Boardgames Invitational).

Below is the kickoff newsletter I sent out to my small group of gamer friends. I've slightly altered the format for blog-posting purposes. My hope is that anyone who is considering starting their own little private board gaming or wargaming group can glean some useful ideas from my efforts into organized gaming. So read on and enjoy!

Hello Swabbies... Arrrrrr

Consider this your first official SWABI email of 2008. I wanted to use this opportunity to discuss some key things about SWABI and explain where things are headed. Save this email for reference. It's a long one.

On with the show mateys!

MEMBERS

At this stage, there are 5 official members of our little group: myself, Wally Wenklar, Kevin Sarnowski, Mayer Foner, and Kenny Alfery. These are the people that (1) have shown the most interest in regular gaming, and (2) are up for playing pretty much any type of game whether it's 2-player of Multi-player.

I will look to find other friends who might be interested in being part of SWABI. Feelers will be put out over the next few weeks and throughout the year.

I struck out contacting my old pal Allen Marshall via email, so I'm going to followup with a phone call to him soon (I was too busy to remember to do that over the holidays). I haven't talked to Allen in eons, so I really have no idea if he's into board games like he was when we were growing up. But he used to be an avid boardgamer and RPG player so it's worth a shot.

I'm not too sure if Geoff Kyper will be able to release himself from the evil clutches of his Pirate Wife long enough to get away for some occasional multi-player board gaming and grog guzzling on a Sat/Sun. Geoff has promised to make time for Sword of Severnia playtesting, but his wife might frown upon him doing anything beyond that -- he babysits his tiny tots a lot since his wife is always working lots of OT or odd hours at her psychology/social-worker practice.

I'll also touch base with Joe Foner. I'm guessing Joe will mostly be interested in playing multi-player game sessions along with his Dad.

Alton Whittle emailed me about a week ago to say that he cannot commit to anything right now. He might be a resource in an emergency for multi-player games in which Wally is playing, but I don't believe that we can count strongly on Alton.

I'm guessing that Hunter Wenklar would be interested in joining some multi-player game sessions on the weekends. I'll let Wally ask him what his status is.

I'm hoping that Mike Hughes' busy personal life (he's been remodelling his house for what seems like Forever) slows down somewhat and allows him to be involved in some multi-player games down the road. He had great fun playing HeroScape, and I can easily see him getting interested in some of my other battle games. Once his schedule frees up, I think he might be interested in this and I'll contact him about it.

I'm sure that I can get Anna (my wife) to join us in some multi-player games occasionally. She's not a diehard gamer, but she always has fun playing games. It takes a lot of coaxing to get her to play in an "all-boys club" and she likes to fill her free time cross-stitching or reading. IF only I could get Rob Sarrafian and his wife Sue to play, Anna would be gaming in a heartbeat!! She gets along great with those guys.

Anyway... I'll be trying to slowly increase the size of our SWABI group over time. That would greatly help my efforts at getting enough people together for multi-player games -- I'm not really worried about 2-player games since I only need 1 person to make Wargame Wednesdays happen.


FEES

I got mixed reviews on the idea of having folks pay a $10 seasonal fee. Nobody seems to have a problem kicking in money to cover the cost of drinks/snacks. But not everyone is interested in the seasonal prize giveaway (a lottery to win a free board game).

So I'll stick with a $1 Cover Charge to help cover the cost of drinks/snacks. If I do decide to do a prize giveaway in the future, it will probably be something that I'll do out of my own pocket and just for the hell of it.


QUEUES

I decided to create 2 Gamer Queues:

  • The STERN = this is where I'm putting everyone who likes to play ANY TYPE OF GAME (2-player and multi-player, any genre). This queue currently includes Wally, Kevin, Mayer, and Kenny. Perhaps others will get added to this queue later, but for now, these four mateys are sitting pretty in the Stern. Watch the waves ye salty sea dogs!!! Arrrrr....
  • The AFT = I know what you're thinking, "Aft kinda rhymes with Ass". Those scurvy pirates!! Arrrrr... All the casual and choosy gamers will be put in the back of the SWABI ship. I realize that some people just don't want to play 2-player wargames and solely prefer playing multi-player adventure, strategy, and card games. These multi-player ONLY gamers will reside in this second queue.


WARGAME WEDNESDAYS

I'm going to start setting aside WEDNESDAY NIGHTS on my calendar and reserving them for tabletop gaming. Based on a survey I sent out many weeks ago, Wednesday Night was a decent gaming night for the majority of you. Since I'm unlikely to draw big crowds on a regular basis during the middle of the week, I've decided to limit Wednesday game sessions to 2-PLAYER games.

Since most of the 2-player games in my collection are wargames or strategy games, I've annointed these mid-week gaming sessions as WARGAME WEDNESDAYS. It's an easy name to remember, and since most of us really like wargames & strategy games, it's a perfect fit.

The first session will likely be slated for next Wednesday (JAN 16). I'll pick and announce a game soon.

To give you a good idea of the types of games that will be on the docket during the course of this year, here's a rundown of 2-player games that I currently own and most want to play (as well as some multi-player games that play well with 2 players):

  • Battlelore -- card driven Fantasy wargame using regiments of 20mm minis
  • Battle Cry -- card driven Civil War battles using regiments of 20mm minis
  • HeroScape -- skirmish battles in Valhalla (fantasy, sci-fi, historical mix) using cool 28mm minis & plastic hex terrain
  • Tide of Iron -- tactical World War II wargame using squads of 15mm tanks and infantry minis
  • Wings of War -- card driven World War I aerial dogfighting game with pre-painted miniature planes
  • Hammer of the Scots -- map-based, strategic block wargame based on Braveheart period (Scots/English Wars)
  • Wizard Kings -- map-based, strategic block wargame using Fantasy armies (works with up to 7 players)
  • Dungeon Twister -- strategy game involving getting 5 heroes out of a dungeon before your opponent does
  • Lord of the Rings: Confrontation -- Stratego-like strategy game (Sauron's baddies vs. Frodo/Gandalf's good guys)
  • Feudal -- classic Chess-like Medieval wargame (works with up to 6 players)
  • AT 43 -- Sci-Fi skirmish battles using cool pre-painted 28mm minis and large mechs
  • Doom -- Sci-Fi dungeon crawler based on Doom video game with miniature space marines & demons
  • Starship Catan -- 2-player strategy variation of Settlers of Catan with Sci-Fi theme
  • Chaos Marauders -- light card game about building battle lines for your army of Orcs
  • Battleball -- light Futuristic Football game using 28mm miniatures
  • Lionheart -- miniature-based Medieval battle game with faint Chess-like elements
  • STIGA Table Hockey -- Rod Hockey dexterity game with 3D players

There are other multi-player games I have that work well with 2 players (Domaine, Dark Tower, Nexus Ops, etc.).

Although I truly love both Statis-Pro Baseball and Strat-O-Matic Hockey, the player cards that I have for those games are quite dated (circa 1970's & 80's). So that's why I didn't include them on the main list. I faintly recall that someone is producing and selling new cards for Statis Pro (which has been out of print for many years). So that might be something I would buy and play again if I could get new 2007 cards for it. Strat-O-Matic sells new player cards every year. But getting into these games again might prove to be a very slippery slope for me -- how can you resist playing these sports games without drafting your own fantasy teams and forming a league around it?!?!


SWASHBUCKLING SATURDAYS and SUNDAYS

I haven't settled on a nickname for these weekend gaming sessions yet, so this is what I'm going with for now. My plan is to reserve time over the weekends for MULTI PLAYER games. Time slots for these gaming sessions will vary according to my schedule. I'm going to try and mix things up a little since some people prefer afternoon gaming, while others like evenings best.

For now, the 3 most common time slots will be Saturday Afternoons (1 PM start), Sunday Afternoons (1 or 2 PM start), and Sunday Nights (6 or 7 PM start).

The first session will likely be slated for next weekend (JAN 19 or 20). I'll pick and announce a game soon.

What I'm going to do for weekend sessions is announce both a PLAN-A and PLAN-B. So what does that mean?

  • PLAN-A will be a MULTI PLAYER game (3 people or more needed to play). That's the tabletop game that we'll play if we can get the minimum number of players.
  • PLAN-B is the backup plan, and is a 2-PLAYER game. If only one person wants to play in a weekend session (and he/she also wants to play 2-player games with me), then I'll pull out the Plan-B game and we'll play that.

By the way, Kevin mentioned that he might like to do Saturday Morning sessions sometimes (with coffee & doughnuts). I could probably swing that on occasion, although I'm not generally a "morning person". Does anyone else like the idea of SAT Morning gaming sessions (say 9 AM to Noon)? If so, please drop me an email and let me know. If there's a demand for it, I will add that into the weekend scheduling mix.

As far as multi-player games go, here's are the key games in my collection that I'm hoping to get to the table:

  • Pirate's Cove -- a Pirate themed adventure where you battle enemy pirate ships and steal treasure. Arrrrr!
  • Shadows Over Camelot -- co-operative adventure game involving knights (set in King Arthur's Camelot)
  • Talisman -- classic Fantasy quest game with lots of chaos, monsters, and surprises
  • Prophecy -- a new Fantasy adventure game (reputedly a faster & more elegant variation of Talisman)
  • Arkham Horror -- lengthy but immersive co-operative adventure game set in Call of Cthulhu world
  • Cash 'N Guns -- party game where you play mobsters divvying up stolen loot, has cool Foam Guns you point at each other!
  • Citadels -- classic, bloodthirsty card game of Medieval castle building
  • Domaine -- elegant, area control strategy game with Medieval theme
  • Acquire -- classic economic game from 3M about building/merging hotel chains
  • Ticket to Ride -- very popular, fast-playing game about building railroad connections across the USA
  • Through the Desert -- arabian themed, area control strategy game with cool pastel camels!
  • Condottiere -- card based wargame centered around mercenaries in Renaissance Italy
  • Carcassonne -- very popular, tile-laying game involves building and controlling roads, cloisters, towns, etc.
  • Attack! -- grand-scale wargame set in World War I/II era, similar to Risk and Axis & Allies in some ways
  • Cosmic Encounter -- classic Sci-Fi negotiation game (you play aliens using special powers to take over the galaxy)
  • Monsters Menace America -- game of B-movie Giant Monster combat using miniature monsters
  • Nexus Ops -- Sci-Fi wargame involving exploration, mining, and aliens
  • Win, Place, & Show -- classic Horse Racing betting game
  • Mystery of the Abbey -- Clue-like deduction game where you find the killer amongst monks in an abbey
  • Saboteur -- light card game about Dwarven Miners digging for gold
  • Guillotine -- humorous card game about chopping off heads during the French Revolution
  • Slapshot -- humorous card game about Ice Hockey
  • Monkeys On the Moon -- humorous card game about sending monkeys into space
  • Apples to Apples -- popular, light party game of word association
  • Rogue Trooper -- like a Sci-Fi version of Talisman, based on 1980's British comic

I've got many other games I could choose from as well, but they're not nearly as high on my radar as the above listed games. Of course this list could change, especially if I buy new games and sell off any old ones.


SCHEDULING GAMES

I will schedule game sessions and release an updated schedule VIA EMAIL each week (probably every FRI or SAT -- I just need to get into a routine of doing it).

My plan is to create a ROLLING 2-WEEK SCHEDULE. For instance, the first SWABI schedule would have game sessions listed for the weeks of JAN 14-20 and JAN 21-27.

The first week's sessions will be cast in stone as far as times and games to be played. Consider that I need to clear my schedule AND learn the rules (or refresh my memory) for the games we're going to play. So I really can't change everything on short notice. The second week's sessions will be more tentative, and times/games may change by the time the next schedule is published. So please be aware of that.

Due to vacations, trips to Philly, game conventions, Bears hockey games, SOS wargaming sessions, family events, overloaded work weeks, etc., there will be times where I can only fit 1 game session into the schedule. I'll do my best to stick to 2 sessions per week, but realize that sometimes that's just not going to be possible. I'm sure everyone understands that, but I just wanted to make a special point of it.


WHY 2 SESSIONS PER WEEK?

Although I'm scheduling 2 SWABI game sessions per week, I realize that it's Wishful Thinking to assume that 2 game sessions will occur every week for 52 weeks of the year. I fully understand that your free time and schedules vary, just like mine. There will be some weeks with 2 game sessions, other weeks with only 1 session, and weeks where no games are played at all. I fully expect this.

My decision to schedule 2 game sessions per week was simple. If there are 100 game sessions scheduled between now and the end of 2008, and only half of those actually come to pass, then I will still have participated in 50 game sessions for the year. And that my friends, would be a most excellent year indeed. A hell of a lot of Game Play and a hell of a lot of Fun will have occured during the year. Perhaps I'm an optimist, but I certainly think that 50 sessions is doable. And the potential for even greater numbers exists. But even if there's only 35 SWABI game sessions played, that's still pretty good and much better gaming output than most of us experience in a single year.

I suspect that in the early going, it will be easier for me to get Wargame Wednesdays going on a regular basis. I only need 1 other person to join me for a head-to-head game each week, and you swabbies seem to like those types of games. I had some measure of success hosting 2-player strategy games last year with Wally and Kevin, so I'm optimistic this will work out.

Getting multi-player gaming sessions to happen every weekend will be trickier. Experience has shown me that. It definitely can happen. I've hosted multi-player games before with several of you guys. But I suspect that getting a regular routine flowing for multi-player gaming will be a slower process that will require time to build up. The interest is definitely there. It's just a matter of getting 3 or more people together on the same DAY & same TIME. Finding a day and time slot that suits the majority of people will take some time to figure out. Plus, it wouldn't hurt to have additional gamers lurking in our AFT queue. The more people we have, the easier it will be to fill out multi-player sessions.

RSVP

I need some leadtime before each gaming session to know: (1) whether or not anyone is coming to that session, (2) who and how many people want to play, (3) whether I should spend time studying the rules beforehand or not, and (4) whether I need to go get drinks/snacks for the session in case there's nothing already available in my house. I also need to know that if 3 people all want to play a 2-player wargame, that the first respondent in the Queue gets first dibs, and the other guys will need to be notified via email to know that the game is already full.

So that said, I need to have a system in place for RSVP-ing me. This is what I would like to go with:

  • If you want to play in WED NIGHT game, please notify me via EMAIL or PHONE by 8 PM MONDAY evening.
  • If you want to play in SAT or SUN game, please notify me via EMAIL or PHONE by 8 PM THURSDAY evening.

This gives me sufficient leadtime to do everything I need to do, including notifying everyone whether or not a given game session is already full and who DID or DID NOT get into that game this time. That's why I'm doing the QUEUE thing. If Wally gets into a 2-player game this week, then he moves to the back of the line, and everyone else has a better chance than him to get into next week's 2-player game. The queue allows me to give everyone a chance to participate, rather than just those people who always have a fast email trigger finger and respond first.


PIRATE NICKNAMES

SWABI needs a personality. I like the pirate theme. It's silly and fun. And fun is what this is all about. If want to make up your own pirate name, go right ahead! Otherwise, I'll be making up pirate nicknames for everyone soon. If you need help thinking up a cool name, check out these two Pirate Name Generators (http://www.mess.be/pirate-names-male.php -OR- http://gangstaname.com/pirate_name.php).

Get ye naming yerself ye scurvy dogs!!!

That's the scoop for now. If you have any questions, feel free to email me.

Monday, December 31, 2007

Christmas Haul and Looking Forward

Wow. I can't believe it has been one week since Christmas Eve! This past week has certainly been a blur. The holidays really screw with your usual schedule. I'll be happy when life gets back to normal and my sanity returns.

Truth be told, I haven't had enough down time to dig into any of my Christmas gifts yet. Yes, I unwrapped them on Christmas Eve. And low and behold, most of them were games! How cool is that? The Christmas Elf.... err... my wife... well she rocks! I eyeballed these new games longingly, but have yet to tear off the shrink-wrap and open any boxes of gaming goodness.

So which games did Santa Anna (my loving wife) bring me for Christmas? Well, here's what I scored:

Cool stuff eh?

Out of the top 10 games/expansions that I had written on my hobby games wishlist, I received 7 of them. Now that, my friends, is a killer Christmas haul in just about anyone's book! And that's especially true when you're a guy over 40 years old; a time when most men are getting the standard gifts of ties, shirts, cologne, and liquor under their tree. My wife told me, "I felt like I was buying presents for a 12-year old." Well good for you dear; you were doing it right. I've always believed that Christmas presents are supposed to be FUN, not serious or practical. You've got 364 other days of the year to be practical.

Looking forward to 2008, I hope that I'll be able to play a slew of these new games with my friends and family. Board games are not only great for exercising your mental muscles, but they provide great social interaction and often yield lasting memories. The best games are those where you can interact with real people, rather than solely with a cold, calculating computer opponent. Board games, card games, and miniatures games enable us to do that, and it's something that I plan to latch onto more strongly in 2008.

As I've gotten older, I've come to realize that most people talk about doing fun things way more often than they actually get to do them. Work, home ownership, and other day-to-day activities get in the way of our leisure pursuits. In order to avoid the "all work and no play" syndrome that affects so many Americans, you've got to plan out your fun ahead of time. That may seem like a sad commentary on today's society. It is. But the sad truth is that unless you formally make time for fun and build it into your schedule, you won't have nearly enough of it.

Although I haven't created any formal "gaming plan" for 2008 yet, there are several things kicking around in my head that I would like to include in my Master Fun Plan:

  1. HeroScape Campaign = I'm hoping to start a 4 or 5 player wargame campaign using rules that I've created. Tabletop battles that occur as a result of campaign map movement will be fought and resolved by playing games of HeroScape.

  2. Wargame Wednesdays = I'd like to set Wednesday evenings aside this year for 2-player wargames and strategy games with my friends. Between Battlelore, Battle Cry, HeroScape, AT-43, Wings of War, Hammer of the Scots, Wizard Kings, Tide of Iron, Feudal, Dungeon Twister, LOTR Confrontation, Starship Catan, Lionheart, and Battleball, I've got plenty of fun head-to-head games to play.

  3. Monday Night Family Games = Many months ago, we started a new routine where my Mom comes over to our house on Monday night and eats dinner with Anna and I. Typically, I cook dinner and then we watch TV or a Netflix movie. Recently, we started adding board games to the mix, having played Mystery of the Abbey and Ticket to Ride during the month of December. I'm hoping that trend will continue. I'm planning on mixing Carcassonne, Saboteur, Through the Desert, Acquire, Mystery Rummy, Monkeys On the Moon, Guillotine, Win Place & Show, and Scrabble into the rotation as well. I've also got my eye on acquiring Manhattan, Niagara, and Fairy Tale just to suit these Monday Night gaming sessions. I'll see how the other games go over before proceeding.

  4. Weekend Gaming = As part of my new SWABI initiative (Sevy's Wargames And Boardgames Invitational), I'm going to be scheduling weekend games to be held at my house. My hope is for these weekend sessions to occur on a regular basis, although I'm expecting this to happen very slowly. Last year showed me that building a regular gaming group is a lengthy process. Hopefully, I'll be able to break out multi-player games on the weekends. I've got plenty of good ones to play including Citadels, Cash N Guns, Shadows Over Camelot, Arkham Horror, Domaine, Acquire, Talisman, Prophecy, Pirate's Cove, Nexus Ops, Cosmic Encounter, Slapshot, Condottiere, Carcassonne, Through the Desert, Attack!, Monsters Menace America, and many more.
  5. Sword of Severnia = With rigorous playtesting soon to get underway in earnest on the miniatures wargame that I'm developing, I suspect I'll be playing Sword of Severnia more than anything else in 2008. Since setup and breakdown time is always a real factor with miniatures games, big sessions of SoS will inevitably be held during the weekends.

  6. HARL = Within the next 2 weeks, I'll see where things stand with the Harrisburg Area Rotisserie League. The 2008 season would be our 22nd consecutive year of fantasy baseball. I'm hoping that it continues and that we don't lose any old team owners. I'm going to enjoy January, because once FEB rolls around I'll probably be swamped with baseball stuff like I always am.

We'll see how well I can formulate and execute my 2008 Master Fun Plan. I'm sure it will be a challenge juggling everything, but I'll try because anything FUN is worth doing!

Here's wishing everyone a fun New Year's Eve. Don't get too sloshed.

Wednesday, December 26, 2007

Corporate IT vs. micro ISV

More often than not, I use this blog to share my ideas about games, especially board games, miniatures games, and wargames. But one of the sides of the Six Sided Rhinoceros involves software, and in particular, software development.

Having been a software developer (and having studied it) more than half of my life, I feel very qualified to discuss the topic from a real world, acutely human point of view. There are many so-called software experts whose heads are stuck high in the clouds of academia and arcane philosophical approaches to software design. Sometimes, their esoteric discussions of software development are interesting and inspiring. More often than not, however, they are complete heaps of self-absorbed and obfuscated rubbish.

I don't want to read rubbish. I want down-to-earth practical advice that's right to the point. I don't have the time to read your 800-page treatise on optimizing my project management process or user-acceptance testing process. I need to get things done... NOW. Too much of what's written about software development on the web is 95% horse-crap and 5% useful.

Perhaps nowhere in the world of software development are there more heaping piles of BS than in Corporate IT departments. I had the good fortune of working for a local Fortune 500 company named AMP Incorporated (now Tyco Electronics) as my first job out of college. I learned a hell of a lot about the manufacturing process, about working on large software development projects with lots of other people, about the major phases of large-scale project development, and I met many great people there, several of whom have become lifelong friends.

But I never felt that AMP (or Corporate America in general) was the place where you really learned how to become a great software developer -- or software architect as I prefer to call it. Oh sure, you'll pickup some new languages and technical knowledge along the way. But writing Cobol code or IMS database calls, copying reusable chunks of CICS code, or fiddling with JCL is NOT software development. If you think it is, you are NOT a software developer. Programming is only one component of being a true software developer/architect. There is so much more involved in the big picture.

I didn't become a TRUE software architect until I started my micro ISV (defined as a one-person independent software vendor). Only when you've experienced what it's actually like to:



  1. Think up a product idea from scratch
  2. Formulate that idea into a viable functional blueprint for software
  3. Spend months or even years to program it
  4. Test out your creation and fine-tune it
  5. Market it to the general public
  6. Let total strangers use it and provide you with unsolicited feedback
  7. Support it and upgrade it for as long as it exists

Then and only then will you understand what the term "software architect" really means.

Love them as I may, most of my friends in the Corporate IT world have absolutely no clue what it's like to be involved in the world of independent software development. Even though they're in the business of software, their world is totally foreign to what I do for a living.

For starters, in the Corporate IT world, most employees have very specific jobs. They are programmers or systems analysts or DBA's or project managers or IT executives. Of those 7 things that I mentioned above, these folks have their fingers in 2 or 3 pies at most. The IT execs think up the idea. The systems analysts, with the help of "user experts", create functional specs for the idea. The DBA's create and maintain the database that everything ties into. The specs are handed off to the programmers who code it all and do some initial testing. The project managers keep the work moving along and ensure that everyone is working together. When the time comes for serious testing, the analysts, managers, and users get together and beat the hell out the system to a reasonable degree, and then the whole shebang goes live. And then, because 80-100 people or more were involved in creating this complex beast, the inevitable period of "bug fixing and enhancement requests" comes to the fore. Everyone points their finger at somebody else because they only were involved in one small part of the overall project, and there are so many easy targets to shift the blame to. This period can literally last for years.

As a micro ISV, you are responsible for everything. You don't have the luxury of having a narrowly specific job. You need to brainstorm ideas and come up with something brilliant. You do the necessary market research to see if it's viable. You create the functional blueprint. You chose the technical tools to use, create and manage the database, do the programming, test everything out, fix the bugs, and create the installation routines. You come up with a product price. You maintain an e-commerce site so people can buy your software, and perhaps find other distributors who will carry your product. You spend your own money to market and promote the software, and answer queries from potential customers on why they should buy from you. You fulfill the orders and deal with any problems that might arise. You do your best to provide great tech support and build a happy user community. You receive and act on user feedback. You fix bugs if necessary, and are always adding little enhancements along the way to keep people happy. You deal with the occasional idiot customer who is so irrational or mean-spirited that you wonder why you ever got into the field of software development in the first place. And the support and upgrade process never ends, until you decide to stop selling your software product. Oh and once you decide to make a 2nd product, the entire process repeats itself all over again and co-mingles with the existence of product #1.

Meanwhile, back in Corporate America...

Not only do Corporate IT workers have very specific roles, but they often have a captive user audience. This was especially true at AMP, where we developed in-house software to serve our internal manufacturing processes. There was no worry or wonder about whether or not a market actually existed for the software we were creating. We built it, and those users were damn well going to use it whether they liked it or not. There was absolutely no need for "marketing" in its truest sense. This was simply, we make it, you take it.

In the outside world of independent software development, as is the case for most commercial products, you make it and pray to God that they like it enough to take it. Not only did you make several assumptions and gut decisions during your development process, and take a financial risk to get the product to market, but there are zillions of things outside of your control that determine whether your software will become a real success or not. Simply having a good product doesn't guarantee diddly squat. You've not only got to work really hard, you've got to be extremely lucky as well. Figuring out what goes over well with the fickle public is anything but an exact science. Few of my peers in Corporate IT will ever deal with any of those concerns, and most could care less about it. They simply do their particular jobs in a vacuum, realizing that they'll still get paid even if the end-users wind up hating the software or ditch it for something cheaper, newer, or glitzier.

Another fact of Corporate IT development in many cases is that there's a very narrow user base that the software is designed for. You are building a product for users who all have some degree of computer literacy (because they'll be using the software as part of their day-to-day job after all). Oftentimes, these users are also functional experts in the field that your software applies to.

While creating in-house software for AMP, it was quite evident that most of the users of our software knew a helluva lot more about the process of electronics manufacturing than the people who designed the system. That doesn't necessarily make them great software designers, but it does mean that their opinions on what major functions the software should perform should far outweigh those of the IT execs.

My most rewarding years as a systems analyst at AMP were those where my boss allowed me to work closely with the user community to create new functions that solved problems that those users felt were most important. In a sense, I was a "free agent". I worked with the users to build cool new stuff and enhanced functions that helped them tremendously. I got to use my creativity to a much greater extent than ever before. I was not just another analyst who stuck to a regimented routine and solely did tech support or addressed the backlog of system fixes. I loved that role and received many compliments from the users during those years. They found an analyst who was interested in working with them to think outside the box and solve nagging problems that "the suits" didn't seemingly care enough about.

Unfortunately, the Corporate IT mindset is not one where a "free agent" mentality is accepted in the long term. Despite my boss's pleas on my behalf, the higher-ups eventually decided that I should be reigned in and controlled a bit more. They didn't want me becoming an exception to what everyone else was doing.

Yes, I was creative and doing an excellent job. My job reviews and the user community all said so. But their thinking was that I needed to do a little less "design and development" and focus more on boring crap like divisional re-orgs and little technical details like honing my Easytrieve and JCL skills. In short, "hey Steve, you're having too much fun & success actually doing something useful, here's some horse shit project to work on so you're just like everyone else." What a bunch of idiots! Eventually, my boss left the company and I had a new boss who was determined to have me "assimilated". That was the beginning of the end for me at AMP. I gazed into the crystal ball and saw the long-term outlook there and it was just not for me. AMP had become a JOB. It was not the place for creative souls who needed to run free with their great ideas. I look back now and realize that I made a smart decision. I'd probably still be doing the same stuff if I was there today and would have missed out on an exciting chapter in my professional life as a software developer.

Being a micro ISV is all about creativity, passion, variety, and independence. You'll wear more hats than you'll ever imagine. And it's a far, far tougher job than working in Corporate America.

I used to get extremely pissed off when some of my old work-mates would kid me about being self-employed. They envisioned that I got to slack off, play games all day, and generally play hooky from the "real work" that they were doing. "What a bunch of jackasses!", I thought to myself. If they only knew that you work 10 times harder when you're on your own. Nobody is there to motivate you; it comes entirely from within. You do so many more things than you ever did in the tightly focused, insulated world of Corporate IT. Nobody is around to assign you work or keep you on schedule. You think it up, you decide what's critical, and you do it or else you go out of business real fast. You work lots of nights and weekends. And you do all that without any steady checks coming in. Great fun right?

After many years I've finally grown thick enough skin and gained the wisdom to realize that whoever thinks I'm goofing off and really not working is just a sad, sad, mentally deficient person. People often make fun of things that they know nothing about. They throw stones and make jokes, never once actually trying to do the thing that they're making fun of. I've learned to slough off the barbs of the dimwitted. I don't give dolts the time of day anymore.

If you've read down this far, you may be wondering why I bothered to write this post. I did it for two reasons. First, I wanted to shed a little light on the differences between the worlds of Corporate IT and micro ISV's. They are vastly different. I respect both camps, having worked in both of them. Generally speaking, the money is much better in Corporate IT, but the level of self-satisfaction and accomplishment you can achieve is much greater in the micro ISV world. It's the old money-vs-happiness trade-off. I'm hoping to find the happy medium someday.

Secondly, I wanted to write this post for all the entrepreneurs out there who are struggling to make their personal software businesses work. I wanted them to know that the grass is NOT any greener on the corporate side of the fence. Your pocketbook will fatten, but in all likelihood, your happiness will suffer -- especially if you are a highly creative soul. The road of a micro ISV is a hard one, and unless you're very lucky, your business will fail within 5 years. But even though the odds are stacked against you, it is people like you who make the biggest difference in the world. Without people who are willing to put their heart & soul and passion out there for everyone else to share in, there would be no great advancement in society. I admire you. The world needs more of you. Keep on truckin' and I wish you much prosperity and self-fulfillment in 2008.

To all my friends in Corporate IT, I miss you and best of luck in the New Year. Even though I am no longer one of you, I still think of you on a regular basis. Don't let "the suits" get you down. They aren't any better than you, they just wield more power. And if you ever get tired of that power struggle, don't forget that there's a whole wide world out here for you. Carpe diem!