Sheesh! Too many things are going on in my frazzled life right now. I'm totally swamped at work. My boss is on vacation in the Caribbean and I'm juggling the work that he usually does along with my own day-to-day stuff (which includes starting the design on a brand new project). Overtime is foisting itself upon me like an unwanted guest.
In the little spare time I do have, I'm utterly unfocused. I had been watching the Fightin' Phillies in the MLB playoffs, but to my grave disappointment, they blew it thanks to a complete lack of clutch-hitting and lost the NLCS to the underdog Giants. Blech! At least I now have some extra time in the evenings to do...
Painting perhaps? I've started a miniature painting project, doing 2 regiments of Swiss Gnome arquebusiers, but it has been interrupted by constant starts and stops. It's hard finding a 3-hour chunk of time to break out the pots and slap some paint. Gotta get back to it, because these minis are KEWL with a capital K. But Halloween is upon us and that means holiday prep...
I setup a giant, inflatable 8-foot spider in my front garden for Halloween, which will hopefully scare the bejesus out of any little kids who come to my house on Trick or Treat Night.
Also.... I'm in the middle of reading a hilarious book called Achtung Schweinhund about one man's obsession with miniatures wargaming (a.k.a. toy soldiers). I'm lucky if I get to read 2 chapters a week, primarily because...
I'm trying to find time to squeeze in revisions to the latest edition of my core playtest rulebook for Sword of Severnia, the miniature wargame that I'm designing. I've spent 20 hours on that over the past 4-5 weekends, but it still isn't near done. So instead...
I'm planning a trip to the Fall In convention in Lancaster, PA over the OCT 29 thru OCT 31 weekend to get my miniature wargaming juices flowing full throttle again. I'm really looking forward to it and hope to buy some shiny new toys. More stuff to paint? Maybe. Some cool pro-painted minis from Evil Bob's or the Toy Soldier Gallery? Perhaps, although don't tell my wife. Digging thru the wares in the hopes of finding super-cool treasure in the Flea Market? Definitely.
Oh and Hershey Bears Hockey has started. Anna and I went to our first game last Saturday (OCT 23). The Bears pasted the Phantoms 5 to 1. Niiiice.
And there's also..... well more stuff. I won't bore you. Suffice it to say that my attention span is that of a butterfly right now. Make that a drunken butterfly in a field full of flowers.
It happens. I just hope I can recover soon.
Showing posts with label reflections. Show all posts
Showing posts with label reflections. Show all posts
Monday, October 25, 2010
Wednesday, February 3, 2010
Thoughts on Culling My Game Collection -- Part 1
There comes a point in every grown-up gamer's life when reality rears up and bites you squarely in the ass. With that chomp on your tush comes the sudden searing awareness: "holy crap, I own way too many games that I'm never going to get to play."
At first, you deny this painful and sad realization and think, "well I'll just make it a point to play my games more often." But life gets in the way, and your best intentions never really pan out. There's only so much time in the day. And if you're like me and have several hobbies, none of them really get lavished with as much attention as you might hope for. So while "regular gaming" is a noble pursuit, only the most single-minded stalwarts among the gamerati can really pull it off.
My reality is that while I love to play boardgames and card games, getting to play them once or twice a month is about the best I can hope for under current circumstances. And even that low frequency of play is a real stretch to achieve at times.
So with over 180+ games in my game collection (according to my BoardGameGeek stats, which includes expansions and many miniatures wargames that I own solely as reference/inspiration material), it's high time to admit that my collection is just TOO DAMN BIG. I need to start unloading some of those games which I'm no longer interested in, or don't forsee playing anytime soon (or perhaps ever).
So I'm thinking that I should reduce my collection of board games to around 50 games (just the base games -- excluding expansions, and ignoring miniatures games which are a special case for me). It might not sound so tough; after all, 50 games is still a lot of games to most folks. But I'll bet there will be 15 games sitting right on the CUSP of the cutoff-line pleading their little cardboard hearts out not to have the executioner's axe fall upon them.
I smell a Top-50 games list in Steve's collection coming soon.... Stay tuned for Part 2 of this post where I'll try my darndest to separate the wheat from the chaff.
At first, you deny this painful and sad realization and think, "well I'll just make it a point to play my games more often." But life gets in the way, and your best intentions never really pan out. There's only so much time in the day. And if you're like me and have several hobbies, none of them really get lavished with as much attention as you might hope for. So while "regular gaming" is a noble pursuit, only the most single-minded stalwarts among the gamerati can really pull it off.
My reality is that while I love to play boardgames and card games, getting to play them once or twice a month is about the best I can hope for under current circumstances. And even that low frequency of play is a real stretch to achieve at times.
So with over 180+ games in my game collection (according to my BoardGameGeek stats, which includes expansions and many miniatures wargames that I own solely as reference/inspiration material), it's high time to admit that my collection is just TOO DAMN BIG. I need to start unloading some of those games which I'm no longer interested in, or don't forsee playing anytime soon (or perhaps ever).
So I'm thinking that I should reduce my collection of board games to around 50 games (just the base games -- excluding expansions, and ignoring miniatures games which are a special case for me). It might not sound so tough; after all, 50 games is still a lot of games to most folks. But I'll bet there will be 15 games sitting right on the CUSP of the cutoff-line pleading their little cardboard hearts out not to have the executioner's axe fall upon them.
I smell a Top-50 games list in Steve's collection coming soon.... Stay tuned for Part 2 of this post where I'll try my darndest to separate the wheat from the chaff.
Friday, September 19, 2008
Saving the World, One Toy Soldier at a Time
Time to get political, but in a gaming way.
MSN recently asked the question, "is America on the decline?" Many people are passionate in their belief that the USA is sinking quicker than the Titanic. The economy sucks. Just look at the stagnant housing market and the recent woes on Wall Street if you need proof about that. Consumerism runs rampant through our society.
We're mired in wars in Iraq and Afghanistan that show no immediate signs of ending, while more and more American boys are killed and maimed each day. Diplomatically, more and more of the world hates us with each passing day.
Faith in our politicians to remedy these problems has faded to an all-time low. So what do we do about it?
Well... I'm an American. I'm also a miniature wargamer. And you can learn a lot from a miniature wargamer. Sometimes more stuff than you really care to know. Maybe, just maybe, we can learn something valuable from the way these gamers approach their hobby and use that knowledge to model changes in American culture? Hell, it's worth a shot, right?
You probably think I've been smoking crack or that I've been toking on the Wacky Weedus. Maybe you just think I'm a jackass. That's okay, but please bear with me.
It seems to me that our society is plagued by 3 evils that will eventually drive us to ruin unless eradicated. Those three bugaboos are (1) rampant consumerism, (2) an entitlement mentality, and (3) the general malaise of laziness that has crept into our culture.
Rampant consumerism revolves around our society's need to buy everything they see, whether it's really needed or not, and then throw it away in search of the next big thing to lust after. Today's American culture is burdened by the "gotta have that, and gotta have it now!" mindset. We're big-time gluttons.
Take video games as a sub-group. There's a palpable lack of innovation in the video/computer game industry. For years, vidiots have been stuck with a never ending flow of 1st-Person shooters, RPG adventure games, and interactive sports games. Not that there's anything wrong with these popular genres, but when will new ground really be broken here? The video game industry is driven by giant companies hoping that they'll produce one mega-hit out of a bunch of mostly lackluster titles and that one hit game will make them rich. If they produce a hit, they continue to make slight variations of that game formula, over and over and over again. The little software companies don't have the financial resources to develop and market their products to a large audience, and as a result, innovation on the whole suffers.
So what do video gamers do? They scarf up a butt-load of new games, churning through title after title like Pac-Man on speed. Most of them are mediocre rehashes of a few great games, and end up getting pawned back to GameStop or auctioned on eBay for pennies on the dollar. Not to mention that even the best video games don't really last. I have board games and miniatures from the 1970's that I still use today. How many video gamers can claim the same thing? Technology charges ahead, rapidly making older games extinct. It's a consumerism based industry. You gotta buy the latest & greatest games now! Once you buy into that, it's hard for addicted vidiots to jump off the merry-go-wheel.
More and more Americans have also been brainwashed to accept an Entitlement Mentality. Young people feel that society owes them a good job that pays high wages. Customers feel that no matter how unreasonable their demands are or how rudely they act, that companies simply owe them fantastic, bend-over-backwards customer service. Ultra left-wing thinkers believe that everyone should have a nice home and get free health care, even if they make zero-effort to get a job and contribute something helpful to society. People are clamoring for more and more free stuff all the time. C'mon gimme free stuff! Gimme gimme gimme! You owe us!
This mentality of entitlement fosters a delusional sense of pride in Americans. If they're entitled to good things it's only because they deserve it. Oh yes, don't you think for a minute that we don't deserve these things. By God, we're Americans. We're the greatest nation in the world. We're smarter, stronger, and richer than everyone else. We're better than everyone else. George Bush and all of our politicians believe this. They're swelling with pride. It's the kind of pride that infers we can do no wrong.
Too much pride is a dangerous thing. A self-absorbed, vain society is one that asserts how it's always right and everyone else is always wrong. And that's just ridiculous because nobody in the world is always right. We're not gods.
When I think of pride like this in terms of gaming, the great "Euro vs. Ameritrash" debate in the boardgaming world quickly comes to mind. Surf on over to the BoardGameGeek website and you will inevitably stumble upon a myriad of forum posts from Euro-gamers asserting their intellectual superiority and telling you why "their games" are so much better than the inelegant, overly time-consuming, and mindless adventure games and wargames that you play. They profess to know what true gaming genius is. If you disagree with them or criticize a Euro-game for being bland or too lightweight, they become apoplectic and spew an endless stream of venomous words.
But Euro-gamers aren't the only ones who are prideful. There's a whole contingent of Ameritrashers (those who enjoy meaty, old school, theme-rich games about war, zombies, space-men, pirates, and monsters) who can hurl insults with the best of them. In fact, the debate over at BGG has gotten so heated that a group of Ameritrash game enthusiasts, feeling unloved and jabbed in their pride-swelled egos, have formed their own website called Fortress Ameritrash. To them, it's the last bastion of sanity in a world filled with foofy Euro-snoots who don't share their impeccable taste in games.
And lastly, we come to the general malaise of laziness that pervades our culture. America didn't always act this way. We were once manufacturing giants, technological innovators, and financial gurus. American people built our country on an ethic of hard-work. We put our minds and bodies to the test and great things were accomplished.
Fast forward to today. It's sad to look at the back/bottom of so many products and see the words "Made in China" instead of "Made in the USA". We're outsourcing tons of technical jobs to India and other foreign nations. Perhaps it's because people just don't want to work as hard anymore. Why should they; they're entitled to take it easy after all. Americans just want to work hard enough to bring home a decent paycheck, and then sit back and buy more and more shiny things that provide the illusion of happiness. They can't be bothered to solve the problems of the world anymore.
Much of the gaming world has responded to our culture's overall laziness in concrete ways.
Remember back in the 80's when you played adventure games like Zork and had to figure out all the riddles yourself? Nowadays you just buy the cheat-book to your favorite video game and it tells you all the secrets you need to know. Remember when you could look at the actual source-code of games you played on your Apple II+? If you were really curious and hands-on enough, you could learn Basic programming and tweak the code to do new things. I fondly remember editing some lines in my Tuesday Night Football software so that I could play games with Dracula at QB, Frankenstein at tailback, and the Wolfman at wide-receiver instead of using the Cowboys and Steelers rosters that came with the game. I don't see too many average Joes doing those kinds of things today (most programs aren't designed to allow that sort of thing).
In the board-gaming world, the explosion of light, family-friendly Euro games is a clear indicator that the majority of people want fast-playing games where they don't have to think very hard. While Carcassonne and Ticket to Ride are both fantastic games, they're certainly not brain-burners that you immerse yourself in for 3 hours. Playing long games with fairly complex rules just takes too much effort for most folks.
So what's the solution to these cultural woes? Well, you've stayed with me for this long, so let me put it to you simply: we need to think more like veteran miniature wargamers. Seriously.
Unlike the gluttons of our society who buy up all the latest mass-market stuff only to throw it away in short order in search of something new, the veteran miniature-gamer tends to hold onto his precious toy soldiers for a long time. This isn't a quick-fix hobby. Buying miniatures in any appreciable quantity can be costly. So you need to pace yourself. You buy what you can afford and build up your minis collection slowly, over a period of years. Remember that H.G. Wells wrote his famous miniature wargaming book, Little Wars, in 1913. People have been playing with toy soldiers ever since. You don't have to buy every single available model today; they're not going to run out anytime soon!
Miniature wargamers who paint their own models become very attached to their little guys. When you spend all that time putting your own love & attention into something, you don't just toss it aside willy nilly. So while many of us will be the first to admit that mini-gamers love to amass scores of toy soldiers, they're usually treated like tiny treasures, often passed down to friends and family through generations. This isn't a chew'em up, spit 'em out glutton-fest.
By and large, I never think of miniature wargamers as being lazy. They work hard to enjoy their hobby. This form of gaming takes some effort. You've got to plan what types of armies you want to build and research the marketplace to discover what available models are out there. If you buy a batch of unpainted models, then you'll need to set aside time to assemble and paint them. Or if you're lacking free time or artistic talent, you can pay someone else to paint the soldiers for you. Or you can buy pro-painted figures at conventions or off eBay. All of this requires you to get up off your ass and do some planning, and what you ultimately decide is whether you're more comfortable spending time or money.
Mini-gamers are typically a highly creative bunch; much more so than any other type of gamer. They paint. They build things. They dabble in writing their own home-grown rules. They build fictional armies and craft background stories for fictional leaders & heroes that fight for fictional countries. They read history or fantasy/sci-fi to get cool ideas to use in their games. No my friends, being a miniature wargamer is not the domain of the lazy. You need to work at your fun.
While every gaggle of gamers has its overzealous know-it-alls and holier-than-thou jerks, my experience with the majority of veteran mini-gamers is that they're an extremely hospitable bunch. We respect the effort that our peers put into painting their figures, writing their own rules, and crafting their own battle scenarios, because we've done it ourselves and appreciate all the effort it takes to accomplish those things. Miniature wargaming is such a broad-hobby from a creative perspective that you can't help but be humbled by the variety of people doing amazing things with their various talents.
While we take pride in being able to outsmart a friend in a head-to-head military conflict, us old-school tabletop generals value good sportsmanship and know that it's wise to be gracious when we've gotten the stuffing beaten out of our tiny tin army. Friendly competition is what it's all about.
What I've learned over the years as a miniature wargamer is that owning more models doesn't make you happy. Consumerism isn't the answer. When your closet is loaded with too many boxes of unpainted tin soldiers all you feel is overwhelmed that you'll never have time to paint everything.
I've learned that having an inflated sense of pride is just a quicker way to make enemies. There are all types of people involved in the miniature wargaming hobby. Some are masterful painters. Some are innovative rules writers and scenario designers. Some are historians. Some can build wondrous terrain. Some are fantastic storytellers. We should embrace them all, because they all have something to offer. You're not better than they are; you're simply a part of their number.
Happiness in the miniature wargaming hobby is gained through the journey. You can't sit back and wait for everything to magically fall into your lap. You must do something. The thrill of the hunt as you search for cool models to add to your collection is a lot of fun. Taking the time to paint your own models is artistically fulfilling. Those are your shiny little masterpieces! Crafting your own scenarios or wargame rules set is tremendously satisfying. So soak it all in and enjoy the ride for as long as you can.
So America listen to us wily miniature wargamers. When you buy things, savor them. Don't be a voracious glutton hungrily chasing down material nuggets with the hope that the more you consume, the happier you'll become. Check your pride at the door. Don't feel that you're entitled to things because you're better than everyone else. You're not. Everyone has something useful to offer. Respect that. And finally, get off your ass and do some work. Nothing good ever gets done when you sullenly lay around hoping that you'll miraculously win the PowerBall jackpot. Hard work doesn't guarantee success, but laziness is a surefire road to failure.
My name is Steve. I'm a miniature wargamer. And I'm saving America, one toy soldier at a time.
MSN recently asked the question, "is America on the decline?" Many people are passionate in their belief that the USA is sinking quicker than the Titanic. The economy sucks. Just look at the stagnant housing market and the recent woes on Wall Street if you need proof about that. Consumerism runs rampant through our society.
We're mired in wars in Iraq and Afghanistan that show no immediate signs of ending, while more and more American boys are killed and maimed each day. Diplomatically, more and more of the world hates us with each passing day.
Faith in our politicians to remedy these problems has faded to an all-time low. So what do we do about it?
Well... I'm an American. I'm also a miniature wargamer. And you can learn a lot from a miniature wargamer. Sometimes more stuff than you really care to know. Maybe, just maybe, we can learn something valuable from the way these gamers approach their hobby and use that knowledge to model changes in American culture? Hell, it's worth a shot, right?
You probably think I've been smoking crack or that I've been toking on the Wacky Weedus. Maybe you just think I'm a jackass. That's okay, but please bear with me.
It seems to me that our society is plagued by 3 evils that will eventually drive us to ruin unless eradicated. Those three bugaboos are (1) rampant consumerism, (2) an entitlement mentality, and (3) the general malaise of laziness that has crept into our culture.
Rampant consumerism revolves around our society's need to buy everything they see, whether it's really needed or not, and then throw it away in search of the next big thing to lust after. Today's American culture is burdened by the "gotta have that, and gotta have it now!" mindset. We're big-time gluttons.
Take video games as a sub-group. There's a palpable lack of innovation in the video/computer game industry. For years, vidiots have been stuck with a never ending flow of 1st-Person shooters, RPG adventure games, and interactive sports games. Not that there's anything wrong with these popular genres, but when will new ground really be broken here? The video game industry is driven by giant companies hoping that they'll produce one mega-hit out of a bunch of mostly lackluster titles and that one hit game will make them rich. If they produce a hit, they continue to make slight variations of that game formula, over and over and over again. The little software companies don't have the financial resources to develop and market their products to a large audience, and as a result, innovation on the whole suffers.
So what do video gamers do? They scarf up a butt-load of new games, churning through title after title like Pac-Man on speed. Most of them are mediocre rehashes of a few great games, and end up getting pawned back to GameStop or auctioned on eBay for pennies on the dollar. Not to mention that even the best video games don't really last. I have board games and miniatures from the 1970's that I still use today. How many video gamers can claim the same thing? Technology charges ahead, rapidly making older games extinct. It's a consumerism based industry. You gotta buy the latest & greatest games now! Once you buy into that, it's hard for addicted vidiots to jump off the merry-go-wheel.
More and more Americans have also been brainwashed to accept an Entitlement Mentality. Young people feel that society owes them a good job that pays high wages. Customers feel that no matter how unreasonable their demands are or how rudely they act, that companies simply owe them fantastic, bend-over-backwards customer service. Ultra left-wing thinkers believe that everyone should have a nice home and get free health care, even if they make zero-effort to get a job and contribute something helpful to society. People are clamoring for more and more free stuff all the time. C'mon gimme free stuff! Gimme gimme gimme! You owe us!
This mentality of entitlement fosters a delusional sense of pride in Americans. If they're entitled to good things it's only because they deserve it. Oh yes, don't you think for a minute that we don't deserve these things. By God, we're Americans. We're the greatest nation in the world. We're smarter, stronger, and richer than everyone else. We're better than everyone else. George Bush and all of our politicians believe this. They're swelling with pride. It's the kind of pride that infers we can do no wrong.
Too much pride is a dangerous thing. A self-absorbed, vain society is one that asserts how it's always right and everyone else is always wrong. And that's just ridiculous because nobody in the world is always right. We're not gods.
When I think of pride like this in terms of gaming, the great "Euro vs. Ameritrash" debate in the boardgaming world quickly comes to mind. Surf on over to the BoardGameGeek website and you will inevitably stumble upon a myriad of forum posts from Euro-gamers asserting their intellectual superiority and telling you why "their games" are so much better than the inelegant, overly time-consuming, and mindless adventure games and wargames that you play. They profess to know what true gaming genius is. If you disagree with them or criticize a Euro-game for being bland or too lightweight, they become apoplectic and spew an endless stream of venomous words.
But Euro-gamers aren't the only ones who are prideful. There's a whole contingent of Ameritrashers (those who enjoy meaty, old school, theme-rich games about war, zombies, space-men, pirates, and monsters) who can hurl insults with the best of them. In fact, the debate over at BGG has gotten so heated that a group of Ameritrash game enthusiasts, feeling unloved and jabbed in their pride-swelled egos, have formed their own website called Fortress Ameritrash. To them, it's the last bastion of sanity in a world filled with foofy Euro-snoots who don't share their impeccable taste in games.
And lastly, we come to the general malaise of laziness that pervades our culture. America didn't always act this way. We were once manufacturing giants, technological innovators, and financial gurus. American people built our country on an ethic of hard-work. We put our minds and bodies to the test and great things were accomplished.
Fast forward to today. It's sad to look at the back/bottom of so many products and see the words "Made in China" instead of "Made in the USA". We're outsourcing tons of technical jobs to India and other foreign nations. Perhaps it's because people just don't want to work as hard anymore. Why should they; they're entitled to take it easy after all. Americans just want to work hard enough to bring home a decent paycheck, and then sit back and buy more and more shiny things that provide the illusion of happiness. They can't be bothered to solve the problems of the world anymore.
Much of the gaming world has responded to our culture's overall laziness in concrete ways.
Remember back in the 80's when you played adventure games like Zork and had to figure out all the riddles yourself? Nowadays you just buy the cheat-book to your favorite video game and it tells you all the secrets you need to know. Remember when you could look at the actual source-code of games you played on your Apple II+? If you were really curious and hands-on enough, you could learn Basic programming and tweak the code to do new things. I fondly remember editing some lines in my Tuesday Night Football software so that I could play games with Dracula at QB, Frankenstein at tailback, and the Wolfman at wide-receiver instead of using the Cowboys and Steelers rosters that came with the game. I don't see too many average Joes doing those kinds of things today (most programs aren't designed to allow that sort of thing).
In the board-gaming world, the explosion of light, family-friendly Euro games is a clear indicator that the majority of people want fast-playing games where they don't have to think very hard. While Carcassonne and Ticket to Ride are both fantastic games, they're certainly not brain-burners that you immerse yourself in for 3 hours. Playing long games with fairly complex rules just takes too much effort for most folks.
So what's the solution to these cultural woes? Well, you've stayed with me for this long, so let me put it to you simply: we need to think more like veteran miniature wargamers. Seriously.
Unlike the gluttons of our society who buy up all the latest mass-market stuff only to throw it away in short order in search of something new, the veteran miniature-gamer tends to hold onto his precious toy soldiers for a long time. This isn't a quick-fix hobby. Buying miniatures in any appreciable quantity can be costly. So you need to pace yourself. You buy what you can afford and build up your minis collection slowly, over a period of years. Remember that H.G. Wells wrote his famous miniature wargaming book, Little Wars, in 1913. People have been playing with toy soldiers ever since. You don't have to buy every single available model today; they're not going to run out anytime soon!
Miniature wargamers who paint their own models become very attached to their little guys. When you spend all that time putting your own love & attention into something, you don't just toss it aside willy nilly. So while many of us will be the first to admit that mini-gamers love to amass scores of toy soldiers, they're usually treated like tiny treasures, often passed down to friends and family through generations. This isn't a chew'em up, spit 'em out glutton-fest.
By and large, I never think of miniature wargamers as being lazy. They work hard to enjoy their hobby. This form of gaming takes some effort. You've got to plan what types of armies you want to build and research the marketplace to discover what available models are out there. If you buy a batch of unpainted models, then you'll need to set aside time to assemble and paint them. Or if you're lacking free time or artistic talent, you can pay someone else to paint the soldiers for you. Or you can buy pro-painted figures at conventions or off eBay. All of this requires you to get up off your ass and do some planning, and what you ultimately decide is whether you're more comfortable spending time or money.
Mini-gamers are typically a highly creative bunch; much more so than any other type of gamer. They paint. They build things. They dabble in writing their own home-grown rules. They build fictional armies and craft background stories for fictional leaders & heroes that fight for fictional countries. They read history or fantasy/sci-fi to get cool ideas to use in their games. No my friends, being a miniature wargamer is not the domain of the lazy. You need to work at your fun.
While every gaggle of gamers has its overzealous know-it-alls and holier-than-thou jerks, my experience with the majority of veteran mini-gamers is that they're an extremely hospitable bunch. We respect the effort that our peers put into painting their figures, writing their own rules, and crafting their own battle scenarios, because we've done it ourselves and appreciate all the effort it takes to accomplish those things. Miniature wargaming is such a broad-hobby from a creative perspective that you can't help but be humbled by the variety of people doing amazing things with their various talents.
While we take pride in being able to outsmart a friend in a head-to-head military conflict, us old-school tabletop generals value good sportsmanship and know that it's wise to be gracious when we've gotten the stuffing beaten out of our tiny tin army. Friendly competition is what it's all about.
What I've learned over the years as a miniature wargamer is that owning more models doesn't make you happy. Consumerism isn't the answer. When your closet is loaded with too many boxes of unpainted tin soldiers all you feel is overwhelmed that you'll never have time to paint everything.
I've learned that having an inflated sense of pride is just a quicker way to make enemies. There are all types of people involved in the miniature wargaming hobby. Some are masterful painters. Some are innovative rules writers and scenario designers. Some are historians. Some can build wondrous terrain. Some are fantastic storytellers. We should embrace them all, because they all have something to offer. You're not better than they are; you're simply a part of their number.
Happiness in the miniature wargaming hobby is gained through the journey. You can't sit back and wait for everything to magically fall into your lap. You must do something. The thrill of the hunt as you search for cool models to add to your collection is a lot of fun. Taking the time to paint your own models is artistically fulfilling. Those are your shiny little masterpieces! Crafting your own scenarios or wargame rules set is tremendously satisfying. So soak it all in and enjoy the ride for as long as you can.
So America listen to us wily miniature wargamers. When you buy things, savor them. Don't be a voracious glutton hungrily chasing down material nuggets with the hope that the more you consume, the happier you'll become. Check your pride at the door. Don't feel that you're entitled to things because you're better than everyone else. You're not. Everyone has something useful to offer. Respect that. And finally, get off your ass and do some work. Nothing good ever gets done when you sullenly lay around hoping that you'll miraculously win the PowerBall jackpot. Hard work doesn't guarantee success, but laziness is a surefire road to failure.
My name is Steve. I'm a miniature wargamer. And I'm saving America, one toy soldier at a time.
Monday, April 28, 2008
Frustrated Incorporated
It's time for me to vent and let off some brain-steam. I'm frustrated. About what you say?
Well, truth be told, none of these bothers are earth-shattering frustrations. Rather, they're smally niggly bits which are eating away at my patience; a patience which most friends and family members claim that I have an enormous amount of.
Let's take them in turn...
#1 = WORK
I'm in the process of changing gears work-wise, switching my day-to-day emphasis on baseball related activities (data development, sales, tech support) and returning to a heavy immersion in wargame design, development, and playtesting.
I'm excited to change gears and am really looking forward to doing new things. The preseason and early-season baseball rush always causes me to suffer a bit of burnout, so switching to something radically different is a big boost to my mojo.
The niggling frustration I'm having right now is that I want (and need) to become like Butter. I need to get "on a roll" with my game development & playtesting, but I haven't found that steady flow of inner-brain magic yet. Oh, I'm working diligently and making progress. I just need to get in the zone. That's something that software designers, programmers, artists, architects, and even athletes can probably relate to.
I can't explain how to make it happen. It's not a switch that you simply flip and suddenly, you become inspired and enormously productive. But if you focus on something long and hard enough, eventually magic happens. Ideas flow like cheap wine. You do three days worth of work in one-day. Inspiration bubbles up. You find yourself thinking up brilliant ideas right before dozing off to sleep and while in the shower the next morning.
Anyway, that's what I'm missing right now. I want it to happen... NOW. I guess I'll just have to keep plugging away and stay focused. Sooner or later, it's gonna happen.
#2 = ROTISSERIE BASEBALL
I have never finished dead-last in any fantasy baseball, football, or hockey league that I've participated in. And I've been playing in various leagues for well over 20 years. I'm used to finishing in-the-money, and I've won my fair share of league championships. But currently, in my HARL Baseball league, my favorite fantasy league of all time, I find my Sevy Rhinos team in dead-last. Yikes!
As frustrating as being in last place is, I have faith that things will improve for my ballclub. Experience tells me that you cannot really gauge the strengths/weaknesses of your rotisserie team until 6 weeks of the season have elapsed. On paper, I was pretty happy with my team when I looked it over post-draft. The offense looked very strong, and the pitching seemed decent, although there were a few question marks to consider. But man, has my pitching staff totally sucked so far! Their total implosion is the major reason I'm dwelling in the cellar right now.
My starting pitching staff (this is an NL-only league) consists of Jeff Francis, Oliver Perez, Tom Gorzelanny, Randy Johnson, Joel Pineiro, and Shawn Chacon. Of my top four hurlers, only Oliver Perez has been any good. Francis started off poorly, but his last 2 starts have been solid, so he fortunately appears to be returning to form. Gorzelanny may be hiding an arm injury. His control has been dreadful, and that's very unlike him. The Big Unit missed the first 2 weeks while resting on the DL. He's been decent so far, and I'm hoping he returns to his form of 2005 and leaves his 2006 Yankees season as an aberration. Arizona has a good young team, so the Unit can't help but benefit from that.
The rotation hasn't been my only worry. Prior to this past week, my bullpen had been lit up. Jose Valverde and Tom Gordon have been like kerosene matches standing next to an open flame. Ryan Madson hasn't been much better. Only Kevin Gregg has kept his ERA down and helped my club. Fortunately, things appear to be turning around, as all four relievers combined to bolster my staff last week with Wins, Saves, and quality outings.
So things are improving. I even stuck SP-Odalis Perez into my flex slot to get more Innings Pitched and hopefully whittle down my bloated ERA and WHIP with some quality statistics. Of course, banking on Odalis Perez to be reliable is like hoping that Paris Hilton disappears from the tabloids. But hey, when your options are slim, you gotta gamble sometimes!
#3 = BOARD GAME CLUB
Getting my local board game group to show up and play games on a regular basis has been a major point of frustration for me. I have played a bunch of board games with my friends over the past 8 months or so. They've been extremely enjoyable gaming sessions. I just wish they could happen A LOT more often!
Let's face it, organizing anything is always a big challenge. It's especially tricky when you're dealing with adults who have very busy schedules and kids. Plus, since this is just a fun thing and not a formal event like a class or work project, or participation on a sports team, people tend to blow these things off when squeezed for time. I can understand, but it's still frustrating, especially for the person (me) who arranges everything.
Plus, some of the problems with maintaining a steady gaming schedule has been my own fault. I was extremely busy working overtime and doing other activities during off-hours in February through the first half of April. Nobody else picked up the ball and ran with it, so the game club basically went on hiatus for a few months.
On the plus side, I haven't given up hope yet. I love board games, wargames, and card games. And I have a bunch of new games (at least to me) to try out, as well as many old favorites to continue to bring to the table. Despite my disappointment in not getting enough traction going amongst my gamer-friends to put the game group on auto-pilot, I still think it can be done. It's just going to take time and plenty of patience. The fact that I own a bunch of cool games and don't want to see them languish on the shelf for eternity is a driving force behind my continual efforts to light a fire under people's butts.
So I shall start again. People need to come to the realization that having FUN with family and friends is a critical component to a healthy, happy life. It's too easy to get overly caught up in work and day-to-day trifles which are not important in the big scheme of things. So I'm trying to do my part in spreading the joy. Hopefully it will work!
#4 = WRITING TO THIS BLOG
I have three blogs going right now. There's a private one dedicated to the development of my tabletop miniatures wargame called And On the 7th Day They Created Severnia. That's where the project team members and I post our thoughts, ideas, and observations about the Sword of Severnia fantasy wargame we're involved in developing.
I also maintain a blog for my HARL Baseball league, where I write about my fantasy baseball league and share information with the league members. There's also an associated website called HARL Central where members can download weekly stat reports and view online reports.
And then there's this blog, a personal journal where I discuss board games, card games, miniatures, wargames, software development, fantasy sports, and anything else that strikes my fancy.
Keeping all 3 blogs up-to-date can be a challenge. Of all three, writing to this one is the hardest. Experiences designing software/games and with my fantasy baseball league help to generate articles for the other two blogs without much of a problem. But writing to a personal journal is different.
While I almost always have something to say, sometimes I wonder if it's really worth saying. I mean, there's only so much people can read while surfing the net. So I frequently ask myself the question, "what makes this blog worth reading?" Why bother writing at all if I don't have anything interesting, informative, or captivating to say?
That's probably something that a great many bloggers struggle with. Sure, you can use blogging as a pure ego trip, gaining satisfaction in the simple fact that your voice is on the internet somewhere. Or perhaps, you just want to write for cathartic purposes; because it makes you feel good to share your feelings and get things off your chest. They're both valid reasons I suppose.
For me, I want to inform and entertain. The thing that I hope for is that a reader learns something and has fun doing it.
I know that I don't always succeed. I'm still learning what makes a good blog post, what's useful to write about, and what people enjoy. Truth be told, I'm probably overthinking this. Perhaps that's why I'm frustrated about not writing to this blog often enough. Four or five posts per month is not enough. I want to be more prolific and not let things get too stagnant. Posting 12-16 times per month would be oh so much better!
But for an increase in posting to occur, I'm going to have to take a new approach to this blog. Perhaps I should be willing to write shorter posts? Perhaps I should feel free to just brain-dump and not feel guilty about it? Perhaps I need to stop worrying about being informative and just starting writing? It's very possible that could be holding me back.
So I'm going to try something new. I'm just going to LET GO and WRITE and see what happens. At least I can't be frustrated about lack of posting any longer if I take that approach!
Until next time... BE GOOD.
Well, truth be told, none of these bothers are earth-shattering frustrations. Rather, they're smally niggly bits which are eating away at my patience; a patience which most friends and family members claim that I have an enormous amount of.
Let's take them in turn...
#1 = WORK
I'm in the process of changing gears work-wise, switching my day-to-day emphasis on baseball related activities (data development, sales, tech support) and returning to a heavy immersion in wargame design, development, and playtesting.
I'm excited to change gears and am really looking forward to doing new things. The preseason and early-season baseball rush always causes me to suffer a bit of burnout, so switching to something radically different is a big boost to my mojo.
The niggling frustration I'm having right now is that I want (and need) to become like Butter. I need to get "on a roll" with my game development & playtesting, but I haven't found that steady flow of inner-brain magic yet. Oh, I'm working diligently and making progress. I just need to get in the zone. That's something that software designers, programmers, artists, architects, and even athletes can probably relate to.
I can't explain how to make it happen. It's not a switch that you simply flip and suddenly, you become inspired and enormously productive. But if you focus on something long and hard enough, eventually magic happens. Ideas flow like cheap wine. You do three days worth of work in one-day. Inspiration bubbles up. You find yourself thinking up brilliant ideas right before dozing off to sleep and while in the shower the next morning.
Anyway, that's what I'm missing right now. I want it to happen... NOW. I guess I'll just have to keep plugging away and stay focused. Sooner or later, it's gonna happen.
#2 = ROTISSERIE BASEBALL
I have never finished dead-last in any fantasy baseball, football, or hockey league that I've participated in. And I've been playing in various leagues for well over 20 years. I'm used to finishing in-the-money, and I've won my fair share of league championships. But currently, in my HARL Baseball league, my favorite fantasy league of all time, I find my Sevy Rhinos team in dead-last. Yikes!
As frustrating as being in last place is, I have faith that things will improve for my ballclub. Experience tells me that you cannot really gauge the strengths/weaknesses of your rotisserie team until 6 weeks of the season have elapsed. On paper, I was pretty happy with my team when I looked it over post-draft. The offense looked very strong, and the pitching seemed decent, although there were a few question marks to consider. But man, has my pitching staff totally sucked so far! Their total implosion is the major reason I'm dwelling in the cellar right now.
My starting pitching staff (this is an NL-only league) consists of Jeff Francis, Oliver Perez, Tom Gorzelanny, Randy Johnson, Joel Pineiro, and Shawn Chacon. Of my top four hurlers, only Oliver Perez has been any good. Francis started off poorly, but his last 2 starts have been solid, so he fortunately appears to be returning to form. Gorzelanny may be hiding an arm injury. His control has been dreadful, and that's very unlike him. The Big Unit missed the first 2 weeks while resting on the DL. He's been decent so far, and I'm hoping he returns to his form of 2005 and leaves his 2006 Yankees season as an aberration. Arizona has a good young team, so the Unit can't help but benefit from that.
The rotation hasn't been my only worry. Prior to this past week, my bullpen had been lit up. Jose Valverde and Tom Gordon have been like kerosene matches standing next to an open flame. Ryan Madson hasn't been much better. Only Kevin Gregg has kept his ERA down and helped my club. Fortunately, things appear to be turning around, as all four relievers combined to bolster my staff last week with Wins, Saves, and quality outings.
So things are improving. I even stuck SP-Odalis Perez into my flex slot to get more Innings Pitched and hopefully whittle down my bloated ERA and WHIP with some quality statistics. Of course, banking on Odalis Perez to be reliable is like hoping that Paris Hilton disappears from the tabloids. But hey, when your options are slim, you gotta gamble sometimes!
#3 = BOARD GAME CLUB
Getting my local board game group to show up and play games on a regular basis has been a major point of frustration for me. I have played a bunch of board games with my friends over the past 8 months or so. They've been extremely enjoyable gaming sessions. I just wish they could happen A LOT more often!
Let's face it, organizing anything is always a big challenge. It's especially tricky when you're dealing with adults who have very busy schedules and kids. Plus, since this is just a fun thing and not a formal event like a class or work project, or participation on a sports team, people tend to blow these things off when squeezed for time. I can understand, but it's still frustrating, especially for the person (me) who arranges everything.
Plus, some of the problems with maintaining a steady gaming schedule has been my own fault. I was extremely busy working overtime and doing other activities during off-hours in February through the first half of April. Nobody else picked up the ball and ran with it, so the game club basically went on hiatus for a few months.
On the plus side, I haven't given up hope yet. I love board games, wargames, and card games. And I have a bunch of new games (at least to me) to try out, as well as many old favorites to continue to bring to the table. Despite my disappointment in not getting enough traction going amongst my gamer-friends to put the game group on auto-pilot, I still think it can be done. It's just going to take time and plenty of patience. The fact that I own a bunch of cool games and don't want to see them languish on the shelf for eternity is a driving force behind my continual efforts to light a fire under people's butts.
So I shall start again. People need to come to the realization that having FUN with family and friends is a critical component to a healthy, happy life. It's too easy to get overly caught up in work and day-to-day trifles which are not important in the big scheme of things. So I'm trying to do my part in spreading the joy. Hopefully it will work!
#4 = WRITING TO THIS BLOG
I have three blogs going right now. There's a private one dedicated to the development of my tabletop miniatures wargame called And On the 7th Day They Created Severnia. That's where the project team members and I post our thoughts, ideas, and observations about the Sword of Severnia fantasy wargame we're involved in developing.
I also maintain a blog for my HARL Baseball league, where I write about my fantasy baseball league and share information with the league members. There's also an associated website called HARL Central where members can download weekly stat reports and view online reports.
And then there's this blog, a personal journal where I discuss board games, card games, miniatures, wargames, software development, fantasy sports, and anything else that strikes my fancy.
Keeping all 3 blogs up-to-date can be a challenge. Of all three, writing to this one is the hardest. Experiences designing software/games and with my fantasy baseball league help to generate articles for the other two blogs without much of a problem. But writing to a personal journal is different.
While I almost always have something to say, sometimes I wonder if it's really worth saying. I mean, there's only so much people can read while surfing the net. So I frequently ask myself the question, "what makes this blog worth reading?" Why bother writing at all if I don't have anything interesting, informative, or captivating to say?
That's probably something that a great many bloggers struggle with. Sure, you can use blogging as a pure ego trip, gaining satisfaction in the simple fact that your voice is on the internet somewhere. Or perhaps, you just want to write for cathartic purposes; because it makes you feel good to share your feelings and get things off your chest. They're both valid reasons I suppose.
For me, I want to inform and entertain. The thing that I hope for is that a reader learns something and has fun doing it.
I know that I don't always succeed. I'm still learning what makes a good blog post, what's useful to write about, and what people enjoy. Truth be told, I'm probably overthinking this. Perhaps that's why I'm frustrated about not writing to this blog often enough. Four or five posts per month is not enough. I want to be more prolific and not let things get too stagnant. Posting 12-16 times per month would be oh so much better!
But for an increase in posting to occur, I'm going to have to take a new approach to this blog. Perhaps I should be willing to write shorter posts? Perhaps I should feel free to just brain-dump and not feel guilty about it? Perhaps I need to stop worrying about being informative and just starting writing? It's very possible that could be holding me back.
So I'm going to try something new. I'm just going to LET GO and WRITE and see what happens. At least I can't be frustrated about lack of posting any longer if I take that approach!
Until next time... BE GOOD.
Thursday, February 14, 2008
Reflections on Love
Happy Valentine's Day to everyone.
Today brings mixed emotions. On one hand, it's a great day to celebrate the love you have for your spouse, family, and friends. Whether you express your love through flowers, chocolates, hugs, kisses, or a warm smile, the important thing is to show it and mean it.

The love that my Father (Joe) had for my Mother (Patricia) represented, at least for me, the concept of "true love" in its purest form.
Perhaps then, it is appropriate that my Dad passed away on St. Valentine's Day. Maybe it was meant to be a way for us to understand that true love never dies and is not forgotten, it just moves to a different place, a place that we may no longer be able to reach out and touch, but which sticks deep down in the recesses of our soul.
Today brings mixed emotions. On one hand, it's a great day to celebrate the love you have for your spouse, family, and friends. Whether you express your love through flowers, chocolates, hugs, kisses, or a warm smile, the important thing is to show it and mean it.On the flip-side, Valentine's Day is a very sad day for me personally. You see, it was on this snowy day in 2007 that my Father lost his battle with cancer and passed away. I was there and I'll never forget it.
Unfortunately, Valentine's Day has taken on a new, dual meaning for me. One-half happiness and celebration of love in the here & now, and one-half melancholy reflection on the loss of a loving parent, a role model, a confidant, and a personal hero.
But on a positive note, I've learned that love carries on after death, and that it can be celebrated in remembrance of happy moments that have long since passed. When I think of "true love", I typically conjure this image in my mind's eye...

The love that my Father (Joe) had for my Mother (Patricia) represented, at least for me, the concept of "true love" in its purest form.
Perhaps then, it is appropriate that my Dad passed away on St. Valentine's Day. Maybe it was meant to be a way for us to understand that true love never dies and is not forgotten, it just moves to a different place, a place that we may no longer be able to reach out and touch, but which sticks deep down in the recesses of our soul.
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