Showing posts with label Gamer Perspective. Show all posts
Showing posts with label Gamer Perspective. Show all posts

Sunday, October 14, 2012

On My Radar: Kickstarter, Descent 2, and Fall In 2012

You know what's hard? Working a full-time IT job, doing the various and sundry things related to owning a house and keeping sanity with a spouse, grabbing big chunks of your free-time (mostly on weekends) to design your complex wargame, and squeezing in reading time wherever you can. It leaves scant time for blogging. Such is life.  

The gaming world hasn't stopped spitting out chunks of news just because I've neglected to write about it. Nope, it just keeps expanding so fast, it's getting damn hard to keep up with it all. So what's cropped up on my gaming radar of late?

KICKSTARTER 

Kickstarter has become something of an addiction for me. I bought in to 3 different Kickstarter campaigns over the past few months: Mantic's Kings of War fantasy battle wargame and new miniatures, the Goal System: Delves dungeon skirmish role-playing game and some neat-looking pre-painted dungeon terrain, and the unbelievably successful Reaper Bones plastic miniatures campaign which raised close to 3.5 million dollars. I'm excited about all 3 of them, and I'm confident that they'll all turn out to be great.

Opinions vary on whether Kickstarter is a temporary fad or the wave of the future. I believe it's the future, and I think it's a fantastic way for the little-guy to gauge interest in a creative idea and fund it without going broke. It's also beneficial for the more established companies looking to expand their offerings, while limiting their initial financial risk.

Kickstarter has opened up the world to a flood of more good ideas, more innovative products, and simply more viewpoints. Just like the millions of writers and broadcasters that now have a voice thanks to the ease of blogging and podcasting, Kickstarter is making small business more accessible to the masses. I do not doubt that there will be some lame ideas and some failures along the way; that's the nature of business. But in the big scheme of things, more choices and more chances at success is a WIN for society.

My only problem with Kickstarter is that it's so darn addicting. I find myself wanting to fund lots of things, but my wallet usually grabs me by the collar and shouts into my ear "What the hell are you doing Steve, if you donate to that game we might be eating dirt all next week!" You need to be choosy. After shelling out $500 on the aforementioned games/minis, I had to cool my jets. I ended up passing on Dreadball (which looks superb by the way), new miniature ranges by Red Box Games and Center Stage Miniatures, the Gauntlet of Fools and DungeonCraft board games, and the Fantacide skirmish miniatures game. All looked great, and they were all funded, so at least there was a happy ending.

I haven't jumped in yet, but the miniatures for Dominion of the Gods (by Comfy Chair) look absolutely fantastic, so my non-spending resolve is teetering as we speak. The Storm the Castle board game also looks pretty cool. Ah Kickstarter, you sultry temptress!

DESCENT 2nd EDITION

Despite being a big fan of dungeon crawls and fantasy adventure games, I have never played the much-loved classic board game, Descent, by Fantasy Flight Games. Time has always been the deciding factor with that game. Most people claim that a typical game of Descent takes 3 or 4 hours to play to conclusion, and frankly when I have that much time to game I'll opt to fill it by playing a mass-battle miniatures wargame such as Sword of Severnia, or several skirmish battles using Song of Blades & Heroes, SAGA, Gnome Wars, or something along those lines.

So it is with much curiosity that I read about the new 2nd Edition of Descent. There's a really nice review of Descent 2nd Edition over at the Game Informer web-site, which I recommend checking out. The thing that most excites me about the new version is that it has been streamlined and plays much faster. Being able to finish an adventure in 90 minutes to 2 hours has greatly increased my enthusiasm for trying this game out.

I'm not buying Descent just yet. I have to see how Goal System: Delves works out for my group. I like playing with my own 28mm painted minis and dungeon terrain, and the role-playing feel of that game, at least from what I've previewed so far. And with my limited time for gaming, I cannot really justify owning BOTH games, since Descent isn't exactly a drop in the bucket price-wise. But still, the new version of Descent really intrigues me. If you've played the new version, I would love to hear your thoughts, so leave a comment on this blog.

FALL IN 2012

I recently pre-registered for Fall In 2012, the autumn miniature wargames convention held in Lancaster, Pennsylvania that's hosted by HMGS East. Of the 3 conventions that HMGS East runs, this one has the smallest crowds and is the most laid back, but I always enjoy it. For me, it's the last major game convention of the calendar year, and last chance to go buy some toys in person before the inevitable holiday crush.

At this point, I'm still not sure which of my buddies are officially going to attend, so I'm keeping my plans loose and flexible for now. The only thing I'm doing for sure is some shopping. But what should I buy? When you've been involved in the wargaming hobby for as long as I have, it's no longer a question of NEED, but rather a matter of WANT.

I'm swimming in unpainted figures, so that's never a big focus of mine at these shows, but dammit if there aren't some fantastic new ranges that have caught my eye. Those Fireforge plastic knights are stunning! And the goodies from Otherworld, Gripping Beast, Eureka, and Brigade (Gnome Wars) are always tempting. But what I really want is... hmmm... that's a darn, good question. What do I want?

Well, let's see... SAGA dice... Secrets of Wargame Design book (by Wally Simon)... Dux Bellorum (dark age rules) is a no-brainer must-buy.... and the Dux Brittaniarum rules by Too Fat Lardies are very tempting as well... I could really use a nice wide bridge and church, or maybe some dark age houses/huts, and will be checking out Miniature Building Authority and Architects of War for possible options... very tempted to take the plunge on some yetis (wendigo) from Crocodile Games, as my norse-style fantasy army could use them...

Though I probably won't find it at a wargames show, the King of Tokyo giant monster battle game is high on my list.

And last but not least, nicely painted fantasy or dark age / medieval minis are always #1 priority for me, since my painting time is very limited (gotta work on improving that in 2013).

Anyway, stay tuned for my FALL IN report in mid-November, and hopefully I'll take more pictures this time!

Sunday, August 5, 2012

Finding the Time to Play Games - Part 2

Back in January 2012, I wrote about my deep desire to play more tabletop games, even though the ever-present bugbear of limited free-time was keeping me from doing just that. I came to the conclusion that I needed to focus my attention on the 3 Fun Things that I enjoy doing more than anything else, and spend my time on those things. I even went as far as suggesting the scheduling of regular fun-time events on my social calendar. So how did I do? Read on dear blog-readers...  

It's now late-summer and I'm a bit better off than I was in January 2012. But truth be told, I still have a long way to go until I reach a satisfactory level of gaming nirvana. The 3 things I chose were:
  1. Designing and playtesting my miniatures wargame rules (Sword of Severnia) and its associated campaign system (Crown of Severnia).   
  2. Participating in the Wars of the Third Age wargame campaign with my friends Wally, Kevin, and Geoff (which use the Crown of Severnia rules, and Sword of Severnia for tactical battles). 
  3. Painting Miniatures.
So why did I choose those 3 things?

Number 1 was a no-brainer. I've been seriously developing my miniatures wargame rules since 2006. Progress has been somewhat spotty the last 3 years, due in large part to the demands of my job. I simply have a lot less time to work on the game than I did in previous years.

That said, I've made damn good progress on the rules (both tactical and campaign sets) in 2012. I'm starting to see some light at the end of the tunnel and hope springs eternal that I will (God willing) eventually get these wargame rules published within the next 1 or 2 years. I admit to being a bit of a design perfectionist at times, and continue to hone these game rules into something that I can be proud of, and which don't feel like every other set of fantasy mass-battle rules currently on the market. But bottom-line, I enjoy the creative process of designing these games immensely, so it's something that I desperately WANT to spend my time on.

Number 2 was also a shoe-in for my top-3 list. I had a goal of getting this grand fantasy war campaign going in 2012, and by God, we did it! The Crown of Severnia campaign kicked off in May 2012, and it's going strong as we speak. We're still in early stages of the campaign (middle of Season 2 out of 8 total seasons) and not only are the four of us enjoying the hell out of our roles as Warlords of Severnia, but it's proving to be a great way to fully test out my campaign and tactical battle rules. Truth be told, it's the ONLY game that I'm currently playing right now.

Number 3 ties into the first two things on my list, but it stands on its own merits as something unique. I've always enjoyed doing hands-on art projects. In fact, I was very close to entering college as an art major. Ultimately, I fell in love with computers in 1981, majored in Computer Science, and the rest is history.

But art is still dear to my heart. Painting miniatures serves as my "art release" and fills a definite happiness niche for me. I don't do it nearly enough. And I will NEVER paint all the unpainted tiny tin-men and plastic soldiers that I own! But by putting this as Number 3 on my list, I'm going to MAKE THE TIME for it now. Eight months into 2012, I have failed on this goal, but I fully intend to get back into it as soon as I complete some pending work on my wargame rules and things calm down a bit there.      

Picking ONLY 3 fun things was truly excruciating. So settling on Number 3 was a gut-wrenching decision for me; as much as choosing to do something FUN can actually be considered gut-wrenching!
 
I love playing strategy board games, and I've got a pile of new games sitting on the shelves of my bedroom closet just begging to be played. But the truth is, despite repeated attempts, it has been extremely difficult finding a group of committed players who want to play board games on a regular basis. And with the time that I'm spending on miniatures gaming & designing, I simply don't have the time to organize a board-game club or host games at my house on a weekly/bi-weekly basis.

While I haven't given up on the board gaming hobby, it has become painfully obvious that I only have so much free-time to spend on gaming. So board games have taken a back-seat to minis gaming. I'm even planning to start selling off part of my board games collection, with the sad realization that I have more games than I'll ever have time to learn and play in my life-time. Such is life.

In the end, I've come to understand that TIME IS IN SHORT SUPPLY once you're a middle aged man. You'll never be able to do all the things you wish you could do. So the key to finding happiness, and not being overwhelmed by it all, is to FOCUS. Find your favorites and throw all your energy into those things.

You may not be able to do everything you want, but at least you'll have a blast doing a few things that you truly love.

Peace!

Tuesday, May 15, 2012

6 Board Games Worth Your Time

Are you a video gamer, card player, or casual family gamer who has never really delved all that deeply into the realm of board games? If so, this blog post is for you.

Last week, I found a very interesting and informative article on KOTAKU by Quintin Smith, one of the guys who talks about board games for the Shut Up & Sit Down show.

In the article, Quintin discusses 6 Board Games that Video Gamers Should Play. He makes some excellent points and I must say that he made me very eager to try out the games he mentioned. I only own one of them (Cyclades, which I haven't played yet); and that's amazing coming from someone who owns in excess of 200 games.

Tuesday, January 31, 2012

Finding the Time to Play Games - Part 1

I recently turned 48 years old. There's really nothing magical about that particular age. Talk to me in two more years and I might feel drastically different. But for now, I'm just another year closer to a milestone birthday.

That said, flipping another page on my Life Calendar did trigger me to stop and ponder the state of my life. What significant problems do I need to fix in my life? How do I boost my happiness level? What are my plans for the future? There are always dozens of things to think about.

Over the past 3 years, one recurring thought has continually bubbled it's way to the top of my brain: How do I find the time to do those fun things that I truly love to do? I wish I knew the answer to this one of life's many puzzles. But I haven't figured out the magic formula yet.

You see, I love to play tabletop games (board games and miniatures war games). They fill a very special niche for me, exercising the strategic-thinking and creativity portions of my brain. But try as I might, I have failed miserably to achieve any consistency in getting my friends together for regular game nights. I have done much more in the way of researching and thinking about games than actually playing them. That's truly sad.

There are a host of reasons why getting games to the table have failed for me. For starters, 9.5 to 10 hours of every weekday are spent working or driving to/from work. Then it's home for dinner with my wife Anna, followed by doing dishes. So most nights, my "free time" doesn't begin until 7:30 or 8:00 pm. Some nights are devoted to spending quality time with my honey, who unfortunately, does not share my same passion for tabletop games. So that doesn't leave a big window of opportunity for gaming during weeknights. Not to mention, I'm mentally exhausted from work many of these nights. Those of you who work in the IT field can probably relate to this well.  

My gaming buddies are of a similar age, and although they may be home earlier than me, they have their kids' activities to deal with. So free weeknights are typically limited for them as well.

I confess that I have other outside interests that eat into my time, like dining out, going to the movies with my wife, reading, listening to podcasts, walking, painting miniatures, designing games, surfing the internet, occasionally playing the drums, etc. Perhaps I have too many other interests?

All I know is that it adds up to one thing: I don't get to play games often enough.

At this moment, you're probably thinking, "so do something about it Nancy Boy and quit whining!" And you're right; all the whining in the world doesn't result in problems fixing themselves. So after mulling it over in my head, I believe that I need to do a couple of key things:
  1. Prioritize which Fun Things are most important to me. 
  2. Take that priority list, cut it down to the 3 most important things and focus solely on them. 
  3. Schedule regularly recurring Fun Time events on my calendar and stick to that schedule.
I've often said to myself that scheduling fun time seems silly. I have a schedule at work; why do I want to create a task schedule for FUN stuff? But after several years of failing to achieve what I wanted (which is playing more games), something has to change. Flying by the seat of my pants is NOT working.

Perhaps a disciplined approach will produce the desired results? I guess I'll never know unless I try.
So it's off to create a prioritized Fun Things list. I'll share that in Part 2 of this blog-post series.
Wish me luck!

Saturday, October 17, 2009

Game Zombie

And like a zombie, he emerged from the sodden ground, caked in filth, stench-ridden, and ready to feast on... GAMES!

I've been away from this blog for quite some time. Changing jobs and drastically altering your life as a result tends to do that to a person. It has taken me 3+ months to return to normalcy; albeit a new form of normalcy. Anyway, I'm back from the dead so to speak. I hope I can hang around for awhile this time.

My gaming life has been ultra quiet since mid-July. I've taken a hiatus from development of my Sword of Severnia fantasy miniatures wargame, but work on that is about to resume. The playtesting group and myself will be meeting tomorrow afternoon to reignite the SoS fires, and hopefully get things moving again. We've come so far on this marathon; I'm not about to quit on it 1-mile short of the finish line. I'm resigned to the fact that it will take longer to finish everything to my satisfaction now that I'm only able to spend about 1/10th of the time on it compared to when it was part of my daily work-week. C'est la vie. But I'm still excited about the game, and one way or the other, it WILL see the light of day.

On the miniatures front, I have made some recent eBay purchases over the past 6 weeks. I acquired a nicely painted set of 10 new Khorne Bloodthirster Demons. They look menacing and fill a previously empty niche in my sizeable fantasy-minis collection. I also got a cool looking Cyclops from Reaper. He has a professional, well-executed paint-job and I can't wait to let him see some battlefield action on the well-trod fields of Severnia.

I also purchased some reptilian dino-riders (GW figures) from a seller in Hong Kong. Overall, they're solidly painted, but I was disappointed with the lack of detailing on the faces of the lizardmen riders. When paying $100+ bucks for a set of painted minis, I expect eyes and teeth to be painted, no unpainted areas in "hard to reach places" and tiny details which separate an average mini from a top-notch one. I'm going to have to touch-these up myself, which I shouldn't have to do. I'm iffy as to whether I'll buy from that seller again. Live and learn.

I'm also hoping to get some well-painted Foundry Vikings in sometime soon. I'll post pictures when (IF?) I get them. I'm hoping to cobble together a Norse/Viking (barbarian) army for SoS, but also have enough troops that can serve double-duty in ancients/Dark Ages wargames.

On the boardgaming front, there's a hell of a lot to get excited about. It always seems like a slew of great games come out during the 2nd-half of the year, usually starting in August to coincide with GenCon and continuing into late-October when Essen Spiel takes place in Germany.

New games that have landed squarely on my radar include:
  • Dice Town = a light, dice-rolling / poker style hybrid with a Wild West theme
  • Chaos in the Old World = a 4-player conquest game where each player takes the role of a chaos-god and his minions in the Warhammer fantasy universe. Lotsa buzz on this.
  • Richard III = the long-awaited block-wargame from Columbia Games that takes place during the Wars of the Roses period in England. I loved Hammer of the Scots, and this promises to be as-good or better.
  • Space Hulk (3rd Edition) = limited-run of the new edition of this GW classic are hard to find, but the game oozes theme and features awesome Space Marines and Genestealer (aliens) minis.
  • Dungeon Twister 2: Prison = DT is one of my favorite games, despite having not played it nearly as often as I'd like to. With new plastic minis and new rules including a solo variant, this is an absolute no-brainer MUST BUY for me.
  • The Adventurers = an Indiana Jones style adventure game with promising minis and a fun, beer & pretzels play style. Lotsa room for expansions.
  • Cyclades = an upcoming game about building cities to earn the favor of the Greek Gods, and featuring some awesome minis and great artwork. High on my Want-to-Buy list.
  • Dungeon Lords = basically the boardgame version of the video-game Dungeon Keeper.
  • Stronghold = a 2-player strategic, siege warfare game with a gorgeous looking board. Seems like an interesting mix of Euro and wargame mechanics. I'm intrigued.
  • Dominion Intrigue = I'm behind the curve on the new "hotness" that is the Dominion craze. I was initially skeptical of how fun a deck-building game would be, but the opinions of several podcasters whose opinions I respect has me itching to try the game and its new expansion.
And the most recent buzz on BGG is the news of an upcoming big-box game from Fantasy Flight Games called RUNEWARS. I've never succumbed to the lure of Twilight Imperium 3 (not a space-opera aficionado). And I've even resisted buying Descent, because I just don't have enough people who can get together to play a 4-5 hour game that isn't a miniatures wargame. But Runewars may be just the game that breaks my will. It's a remake of Battlemist, and sounds somewhat like a mix of Wizard Kings, Quest of the DragonLords, and Twilight Imperium, set in the world of Runebound. Okay FFG, you got me. Unless the early-reviews on this are awful (which I highly doubt), this will be the big-box, time-vampire game that finally lures me in to the world of massive FFG goodness.

And last but not least, some game conventions are on the horizon. I'm still deciding on whether I'm heading to FALL IN 2009, the annual Fall miniatures wargaming convention of HMGS East. This year's convention is in Gettysburg (at the Eisenhower Convention Center) from 11/06 thru 11/08. I'm not sure that most of my wargaming buddies are able to make it, so it might be a "go solo or don't go at all" deal for me this year. We shall see....

There's also a local gaming convention in Lemoyne PA the following weekend (Nov 14-15) which is being run by the owner of That Game Store (Lemoyne), who took over the store from my friend Mayer Foner when he retired last year. The convention is Organized Kahnfusion 26, and offers local Central PA gamers a chance to get-together and play boardgames, RPGs, card games, and wargames. I think there's even a Johnny Reb minis game being held.

So that's the scoop on games. I hope they start becoming a regular part of my monthly schedule, now that fantasy baseball season is over and I've become more acclimated to my new work environment in Chocolatetown USA.

See you next time.... Have fun gaming!

Saturday, June 13, 2009

Boardgame Ramblings

What's currently on my board-gaming radar?

BGG Census

If you haven't taken a look at it yet, surf on over to BoardGameGeek and take a look at the 2009 Census Poll created by LankyEngineer. It's pretty interesting. Anyone who has been gaming for a long time or visiting BGG for years won't be the least bit surprised by certain outcomes (such as 95% of the respondents being Male, over 90% of the folks liking Euro games, 75% of the gamers being college educated, and the most popular beverage consumed while gaming being Beer at 41%).

But there were some really interesting results, at least in my view. Did you know that the prime age range for boardgamers was 31 to 40? I was shocked to see how few people under the age of 25 responded to the census. I grew up on boardgames, playing a LOT of them in my teen and college years. Perhaps today's youngsters focus on video games and RPGs to the exclusion of boardgames, and then discover them once they're more established in life? Or perhaps young people don't like Euro games, which is undoubtedly a strong focus of people who frequent the BGG website?

I also found it interesting to see the precipitous drop-off of boardgamers once you hit age 46 (which I'll be hitting next year!), and especially once you reach age 51. Obviously, lack of free time is an issue for everyone as they get older, especially for mid-lifers who are often juggling the demands of wife, kids, job, and general home tasks. Some of us have too many other competing hobbies (such as fantasy baseball, miniature wargaming, and painting for me). But still, why should you stop having fun just because your hair is turning gray?

It was also eye-opening to see the number of people who shared the same profession that I do. Almost 25% of respondents listed Computer Science (IT) as their profession.

There's probably 3 major reasons for this. First, computer folks are THINKERS and ANALYZERS by nature. Most boardgames (especially medium/heavy Euros, wargames, and meatier Ameritrash games) are "thinker" oriented activities. Secondly, computer people spend so much time on the computer, it's refreshing to get away from their machines and play non-digital games. It's our chance to be touchy feely and grab tangible game pieces instead of just pushing bytes around with our minds. Third, computer folks often work in semi-isolation. Sure, there are design meetings to participate in and think-sessions, but activities like programming are pretty much a solitary pursuit. Playing boardgames enables you to interact socially with your friends and share in group-based fun. So I guess when all is said and done, boardgames fulfill some very human needs that our computers don't!

Another surprising tidbit in the 2009 Census was that half of the respondents don't go to any game conventions during the year. These are serious gamer geeks, and half of them don't travel to those heavenly meccas of Geekdom? Shocking! I must admit that I don't really go to conventions to PLAY games all that much. I go to BUY STUFF and to GET INSPIRED by seeing all the cool stuff in one centralized place. You also meet some nice people along the way, which is a major bonus. So if you're one of those folks who has never attended a game convention, I strongly encourage you to try it, at least once. Check out the National Gamers Guild for a list of major conventions across the USA.


Summer Boardgaming

The 1st Quarter of every year is usually a "dead period" for me with regards to boardgames. I'm always crazy-busy with preseason fantasy baseball stuff, working on updates to my Rhino Baseball software, and organizing league events and prepping for my HARL baseball draft. Plus, I generally spend more of my time involved in miniature wargaming than boardgaming, so any free time for tabletop gaming during the early part of the year is allotted to my tiny tin men. I usually take a trip down to Lancaster PA for Cold Wars in March to get my early-year miniatures fix and spend some birthday money that's been quietly sitting around since January.

Once summer rolls around, I try to get my gamer friends to play some boardgames with me. Finding mutually agreeable weekend gaming dates for a bunch of 40-somethings, many of them with small kids, is often akin to herding cats. But I try to do my best.

Recently, I've acquired a bunch of new boardgames to add to my over-large collection. Truthfully, buying more new games is NOT a practical thing for me. I've already got more games on my closet shelves than I can possibly play over the next 4 years. But there's such an addictive quality to getting new games. Every once and awhile, you need a fix!

To support "my habit", I got the following new games and expansions over the past 2 months:

  1. Fire and Axe

  2. Age of Conan

  3. Shadows Over Camelot: Merlin's Company (expansion)

  4. Cutthroat Caverns: Relics & Ruins (expansion)

  5. Dragon's Gold

  6. Cave Troll

  7. Dungeon Twister: Forces of Darkness (expansion)
Four of these are completely new games to me, while the others are expansions to some of my favorite games of all time. You can probably tell from this list that I absolutely LOVE fantasy, adventure, and war/combat themes in my games. The game styles run the gamut from co-op to negotiation to conquest to strategic-thinking to beer & pretzels madness. I tend to shy away from rules-complex and ultra-long games, because if I desire to go that particular route then I'd much rather play a miniatures wargame instead. Sorry BGG geeks!

Hopefully, I can get many of these games to the table this summer. Plus, I have a bunch of unplayed Euro gems I want to play as well (Big City, El Grande, Aladdin's Dragons, Wallenstein). Wish me luck!


Culling My Collection

Despite my recent game purchasing spree, I've resigned myself to whittling down my boardgame collection to 40 or 50 or so great games. This summer I'm hoping to sell off games that I simply don't forsee playing anytime soon or perhaps ever again. Can you say eBay?

When you have over 150 games, you start to get irrationally attached to them. I played countless games of Strat-O-Matic Hockey and Sports Illustrated Baseball when I was growing up, and I'm pretty sure I'll never play them again. But due to the fondness I have for those games, it's difficult to part with them. Sentimentality is often a hard thing to break.

I was enamored by the cool bits of Doom and Tide of Iron, and the good reviews many people had of them, but they remain in their shrink-wrap, unplayed. Sometimes, games just don't scratch enough of your personal itch. I'll usually always choose a fantasy game over a sci-fi title. Dragons, orcs, and wizards trump space marines and aliens for me. Thus, Doom has languished despite the fact that it was one of my top-3 favorite video games of all time and I loved the theme. Tide of Iron has remain unplayed because I'm more interested in ancient and medieval warfare provided by games such as Hammer of the Scots or Hannibal: Rome vs. Carthage.

There are plenty of games in my collection like that; interesting, well-designed games, but games that haven't lit my personal passion enough to get them to the gaming-table ahead of other more enticing titles.

Game length is also a factor. I sold off Arkham Horror awhile ago after it languished on my shelf for 3 years. Sacrilege! Maybe. I was VERY enamored with the theme. Who doesn't enjoy running away from tentacled monstrosities and trying to avoid getting their brains turned into mint jelly? But getting that type of game (complex rules with 4+ hour playing time) to the table with my particular game group proved to be highly daunting.

So I'm going to have to make some tough decisions. Sticking with only 40 or 50 games seems like a prudent and practical idea. But can I really break my addiction? That will be the true test.


Shout Outs

Just a couple of quick shout-outs to some new gaming related blogs, podcasts, and news that I've come across recently...

For some informative video reviews of boardgames, including the weirdly captivating time-lapse game session videos, check out Josh Jenkins's blog called the Non-Stop Tabletop.

If you're a game addict but want to try and save money, check out A Year of Frugal Gaming blog. It's especially useful for miniatures enthusiasts. Some recent articles of keen interest were one on stripping paint off of plastic minis, and a nice article on scratch terrain building.

For those of you into JRR Tolkien's Middle Earth, bookmark this page which points to Fantasy Flight Games upcoming release of their massive Middle Earth Quest boardgame. It sounds pretty neat. I'm curious just how well a LOTR game that doesn't feature Frodo, Sam, Gandalf, Aragorn, Legolas, Gimli, and Gollum will really do. Removing the key characters that we all know and love from the world of Middle Earth would seem to suck a huge part of life out of that storybook world. We shall see...

I'm a huge podcast listener. I've got over 400 shows loaded into iTunes. For a long-time, my top-3 favorite game-related podcasts have been The Dice Tower (with Tom Vasel), The Spiel (with Stephen Conway & Dave Coleson), and Meeples & Miniatures (with Neil Schuck).
There are several other excellent podcasts, but none that have consistently measured up to the stellar quality of these 3 shows....until now.

One of my new favorites is the terrific podcast put out by Cody Jones and John Richard entitled Game On! with Cody and John. These guys bring a hefty enthusiasm to gaming, do some excellent in-depth reviews, aren't afraid to share their honest opinions, and are the type of gamers who don't take themselves too seriously (my kind of guys!). Plus, they love baseball! How friggin cool is that! Give them a listen today!

Another fantastic podcast is The D6 Generation (with Russ Wakelin, Craig Gallant, and Raef Granger). Perhaps the funniest podcast of the bunch and the most Ameritrash focused (as these guys truly love fantasy/sci-fi games, miniatures, and beer & pretzels boardgames). Nobody goes as in-depth on a single game as these guys do. If you can't make a decision on whether to buy or pass on a particular new game after hearing this trio talk about it, then you've probably had your brain eaten by zombies. The only negative about the show is that it's too damn long, often running over 3 hours. It's not something you can listen to in one, or even two sittings unless you have lots of free time on your hands. But hey, it's their show and they can do whatever they think is best! Still, it comes highly recommended.

And lastly... give the Noisemaker miniatures podcast a listen. Bert is the type of enthusiastic old-school minis gamer that gives the hobby a good name. This isn't a flashy show with high production values. Rather, it's just good, honest CONTENT with a focus on FUN. I find the podcast to be a source of inspiring ideas and useful opinions. Check it out.

Until next time.... SEVY out!

Wednesday, March 11, 2009

Gamer Perspective -- March 11

Hopefully.... maybe just maybe.... perhaps.... Those are the types of words & phrases that pop into my head when I want to blog, game, paint miniatures, or start reading a new book that's been sitting on my nightstand for 3 months, but I just don't make the time for it. I've been in Hopefully-Maybe-Perhaps mode for awhile now. And dammit, I need to break out of that mode!

So apologies to all those blog readers who were about to give up on me because I've been practically AWOL the past few months. I'm still kicking.

Anyway... Enough personal crap. What's been going on in my gaming life?

Sword of Severnia

I've briefly mentioned this before, but I'm currently developing a fantasy miniatures wargame called Sword of Severnia. I've been working on this game for just over 3 years; pretty much full-time the past 2 years. Things are coming along quite nicely, especially over the past six-to-eight months, and I'm finally starting to see the light at the end of the tunnel. With persistence and one final big push of work, I'm hopeful that I'll get this darn game published in the later-half of 2009. Join me in crossing your fingers and toes!

Late last-year, my miniatures wargaming group and chief playtesters (known as the Sultans of Severnia) began joining me in a monthly Sultans Game Day held at my house. We've enjoyed several really fun get-togethers and have been playing Sword of Severnia (SoS) exclusively these past few months. Over that time, a menagerie of fantasy races and cultures have been battling it out for tabletop supremacy and we've really gotten to dive down deep into the underlying SoS game system. After numerous rule changes and system tweaks, I'm finally starting to feel satisfied with the wargame design. The game is certainly fun and challenging, encourages the use of smart tactics, includes some neat elements of surprise and tension, and is tremendously customizable and replayable. And I'm finally starting to get the typical playtime pared down to my goal of 3 hours.

The Sultans meet this Sunday for our next set of battles, and I'll keep you posted on how that goes. I'm hoping that we finally hit the point of saying "okay, the rules are looking tight, it's time for Sevy to start hammering away at the WarBuilder software."

WarBuilder is a desktop software application for the PC that works hand-in-hand with the Sword of Severnia tabletop wargame system. It enables wargamers to create customized regiments (units) and characters (leaders, heroes, magicians, specialists), generate army point and victory point values for them, and print stat-cards listing the critical game statistics and special rules for your troops. In essence, there's no need to buy supplemental "army books" for this wargame or build rosters by hand; all your army building and organization is done via the WarBuilder software. It will even create printed cheatsheets that include the specific spells and special abilities that apply to your army, so you won't have to constantly reference the rulebook during play.

I've already designed a good chunk of the WarBuilder database and have programmed one major function, so at least that's a good start. Once the rules stabilize to a safe point, I'll resume design/programming on the core Troop Builder and Character Builder program functions.


Cold Wars

This weekend is the Cold Wars miniature wargaming convention in Lancaster, PA. With the terrible economic situation which has hit many folks in America quite hard (including my family), I almost decided to skip this year's convention. But it looks like I'll be heading down to the con on Friday with one of my buddies for a day of wargaming fun. It's always a blast.

I'm certainly going to curtail my spending this time, to about 1/3 to 1/4 of my usual amount -- sorry vendors! Unfortunately, paying the bills is more important than buying hordes of model soldiers right now. Plus, I haven't painted a single figure since my last model shopping spree in November at Fall In. So my new Eureka frog warriors, Beowulf barbarians, West Wind mummies, WarGods gator-men, and Front Rank foot knights remain the shiny color of tin. Not to mention I've got a whole slew of Gnome Wars arquebusiers and halberdiers to paint, and need to get off my butt and finish the paint-jobs on some trolls I started awhile ago.

My goal was to paint a LOT more this year, and so far, I've failed miserably on that accord. Once April rolls around and the crazy preseason baseball crush is over, my "fun schedule" frees up somewhat and provides me with more time to paint. And now that we've got regular games of Sword of Severnia going on, I'm more eager than ever to get some new troops to the table. So Hopefully-Maybe-Perhaps.....

My buying focus at this Cold Wars will be painted figures. Since my budget is quite limited, I probably won't end up with all that much stuff. I refuse to buy complete crap, and nicely painted minis usually aren't cheap, so I need to be very particular with my purchases. Here's hoping for some great finds in the Flea Market!

I'm kinda torn of just what to buy. A typical Sword of Severnia army is around 60-75 figures (12 units plus characters), so that's small enough to build several armies. I've already got enough figs to field about 4 or 5 different armies (goblins/trolls, arthurian-style knights, undead, elves, and dwarves/gnomes). I'm also trying to round out a decent swamp-army (reptilians, gator-men, dinosaurs, frog-men), a Krone barbarian force (vikings, valkyries, ice trolls, yeti, giants), and a mythic Jartan force (hoplites, centaurs, minotaurs, greek monsters). I'm also keen on building up a Broog army (beastmen, dogmen, deermen, anubis warriors, wulfen). And more than anything, I'd like to beef up my cavalry in just about every force. I guess my problem is that I love everything, and just can't choose 1 or 2 favorite armies. They're all good!

Anyway... maybe Kev and I will snap some good pictures at Cold Wars and be able to share them with the blog readers sometime soon. Stay tuned.


Board Game Roundup

It has been a fairly quiet few months for me in the boardgame world. My good friend Wally and I got to play a game of Wizard Kings in late-December. It was great fun and truth be told, I'm itching to play it again.

For those of you not familiar with the game, Wizard Kings is a strategic level fantasy wargame played on geomorphic maps which can be assembled in a wide variety of ways. Like most of the wargames designed by Columbia Games, your troops are represented by wooden blocks with colored stickers attached to one side which show the type of unit and it's corresponding attack, movement, and strength stats. These blocks are nice & chunky, visually appealing, easy to use, and simulate fog-of-war superbly.

What sets Wizard Kings apart from most of the other block wargames is it's interesting variety of troops and maps, which provide for truly awesome replayability. Many people describe this game as a "kit style" wargame, where you can customize your armies to some degree, build a huge variety of battle-maps to fight on, and design your own wargame scenarios. I absolutely love games like that (I'm a miniature wargamer after all, where creativity is king). As much as I really like a historical wargame like Hammer of the Scots, it's not a game I can see playing 30 times without getting bored with it. Conversely, with 7 different armies, a nice variety of maps with interesting terrain effects, support for multi-player games as well as 2-player, and the ability to design your own battle scenarios, Wizard Kings is a game with lots of staying power.

Other than WK, I haven't been playing any boardgames of late. Hopefully, we'll start up some regular weekend boardgame sessions this Spring. This always seems to be the time when people free up and shake-off the winter doldrums. There are definitely some great games in my collection that I'm eager to revisit, and some new-to-me games that I'm hoping will hit the table soon (such as El Grande, Aladdin's Dragons, Prophecy, Wallenstein, Last Night on Earth, Downfall of Pompeii, Hannibal, and Big City). I've also got my eyes on a few new or upcoming releases that are must-buys: Age of Conan, Small World, and the new edition of Cosmic Encounter by FFG.

So that's the scoop for now. Hopefully-Maybe-Perhaps... I can start blogging more frequently! Perhaps I just need more encouragement? Or maybe a swift kick in the nads? Option #1 sure sounds better!

Peace and pray for Spring to arrive soon!

Thursday, November 20, 2008

Fearsome Arena

Last night, I finally got the chance to play some boardgames after a gaming hiatus of about a month or more. The four of us (myself and my friends Kevin, Wally, and Hunter) played two games which were completely new to us: Fearsome Floors (by Friedemann Friese) and Colossal Arena (by Reiner Knizia).

What follows is my overall impression of each game...


FEARSOME FLOORS

The gist of Fearsome Floors is that each player controls a band of hapless travelers who have entered a gothic fortress that's home to a terrifying and very hungry monster named Furunkulus. You are attempting to move your group of travelers through this dungeon and escape out the exit before you're eaten by the monster and before your fellow players get their travelers to safety.

In a 4-player game, the first player to get 3 of his travelers safely out of the fortress wins the game, provided that the preset time-limit (14 turns) doesn't expire. So in essence, this is a race game with lots of suspense.

Movement is very straightforward for the travelers. They can move X number of squares horizontally/vertically when it's their turn to move. Move rates are listed on the traveler's playing pawn which is a 2-sided disc. The disc gets flipped over after moving, so a traveler's move rate increases and decreases from turn-to-turn. Travelers can hide behind stones scattered throughout the dungeon, or push them around to block or open up pathways. There are also blood pools that you can slide through to move faster.

Where the real fun lies is in the monster's movement. The slobbering Furunkulus moves towards the closest visible traveler. If he lands on your location, he eats you (gulp!). He can also squish you by pushing your pawn and the stone you're hiding behind into a wall. The monster also moves much farther than the travelers, can push mutiple objects ahead due to his immense strength, can step on magic portals to rapidly teleport to another location, and can even walk through walls and suddenly emerge into the midst of a throng of startled travelers on the opposite side of the dungeon! In short, he's a mean eating machine!

Strategically, you're not only trying to avoid having your travelers get eaten by the monster and outrace him to the exit door, but you're trying to goad old Funky into chasing down your opponents and turning them into lunchtime snacks. Sometimes this means sacrificing one of your travelers to ensure that a whole bunch of opposing travelers get eaten. Oftentimes, clever positioning will force the monster to alter his course, squishing opponents into walls, stepping on teleportation portals, or walking through walls to thwart travelers who thought they were in a safe spot. Sometimes, you have to screw over the other guy to survive!

I thoroughly enjoyed Fearsome Floors. Although the rules are on the simple side, this is a challenging mid-weight strategy game that plays in about an hour. There's lots of chaos which keeps things interesting (the dungeon floorplan is ever-changing and the hungry monster twists and turns a lot), and the light-horror theme lends itself to lots of laughs. I found myself cheering for Funky to "eat, eat, eat" whenever he rumbled towards my opponents' pieces.


COLOSSAL ARENA

The second game we played was Colossal Arena, a card game by the good Doctor himself, Reiner Knizia. In this game, mythical monsters are duking it out for supremacy in a gladiatorial arena. Eight monsters enter this grand free-for-all, but in the end, only 3 are left standing.

The fight lasts for 5 rounds. During this time, you are placing bets on the monsters who you think will make it out alive once the dust has settled. The earlier you place a bet during the monster slug-a-thon, the more risk you're taking, since there are more beasties still alive. But betting early potentially reaps big rewards. Bets placed later on in the competition are much safer, but pay out much less.

The cool part of Colossal Arena is that you have a direct hand in how the fighting turns out.

You have a hand of 8 combat cards which you may play onto the table to influence how well (or how poorly) a particular monster is faring in the fight. Each combat card identifies a monster and has a combat value of 0 to 10. During a round of combat, players are laying cards on the table, trying to allocate high valued cards to the monsters they want to win (those they've bet on) and low valued cards to those beasts who they want to suffer defeat (those of opposing players who have bet many chips on them).

There's an additional twist to all of this action. If you're the BACKER of a given monster (the person who has placed the highest bet on him), then you can use that monster's Special Power whenever you play a combat card associated with him. The special powers allow you to do all kinds of neat stuff like take cards from other players, play 2 combat cards, discard a combat card that someone has already laid on the table, draw extra combat cards, etc. Taking advantage of the unique abilities of the monsters you're backing adds a whole layer of nuanced strategy to the game that's easily overlooked when you're just learning to play the game. But to me, this variety is what truly moves Colossal Arena from a simple betting game to something great.

I'm not averse to "screw your opponent" type of games, and Colossal Arena is certainly that style of game. In order for your bets to payoff, you need to ensure that your behemoths come out on top, and that means whomping on your enemies in every way possible. This isn't a game to play with your Mother or those with tissue-thin sensitivity. Being a fantasy fan, I also love the monster slug-a-thon theme and it's successfully executed by gorgeous card art.

I highly recommend Colossal Arena. It plays fast (45-60 minutes), is highly interactive and never dull, and packs a lot of replay value for your $20 bucks. Go get it.

Tuesday, October 14, 2008

Gamer Perspective - OCT 14, 2008

Yeah, I know that I need to post here more often.

After one year of doing this, I'm still striving to figure out the perfect balance of blog-posting frequency versus article "meatiness". Writing often is doable if the articles are quick hitters that don't take much time to create. But then, they lack the depth and variety that's often more entertaining to a wider scope of people.

So.... What to do? I'm going to attempt to go the shorter, more frequent route. I say attempt, because finding the time to pull away from work & family to write is always tricky. But let me try it at least and see what happens.

This month's Gamer Perspective has me thinking about miniatures, books, wargames, and board gaming.

As a longtime lover of miniature wargames and game designer, my Excitement Meter rose when I read about John Bobek's new book entitled The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships, and Planes.

There just aren't that many good, general purpose books available about the fantastic and engaging hobby of miniature wargaming.

Many of the classic wargaming books were written 30-40 years ago and include the likes of Featherstone's Complete Wargaming (by Donald Featherstone), Charge! (by Peter Young), Battle Gaming (by Terence Wise), Setting Up a Wargames Campaign (by Tony Bath), and others.

The recent book on miniature wargaming by Neil Thomas (Wargaming: An Introduction) provides a solid introduction to the hobby for newcomers, and Big Battles for Little Hands (by Buck Surdu) is a good entry-level book for youngsters.

But compared to the books by Thomas and Surdu, John Bobek's book seems to have a much broader, sweeping approach to the miniature wargaming hobby, offering up close to 40 different sets of rules for every period and style of wargame imaginable (ancient, medieval, napoleonic, colonial, WWII, fantasy & sci-fi, ship warfare, aerial combat, etc.). That's pretty adventurous.

Although my understanding is that the rules provided here are quite simple in complexity and depth, that's certainly to be expected when a broad-brush approach is taken. Too many newcomers to miniatures gaming can be turned off by games requiring 150-200 models per side to play, ultra-complex rules, and by highly restricted choices with respect to the models you can use to play the game. Bobek takes a more user-friendly approach, trying to keep costs down, options open with regards to models you can choose from, and simple rules whose focus is squarely on fun rather than ultra-realistic simulation.

This is a book that has immediately made my MUST BUY list (or perhaps it could be a Christmas present). Once I get it into my hands and have read it thoroughly, I'll give you a more in-depth review and opinion of the book.


In the neverending quest of miniature manufacturers to try and deplete my bank account faster than a 600-point drop on Wall Street, I bring to you news of these cool developments in the minis world.

Bronze Age Miniatures has released a new Norse Troll (pictured at left) whose dynamic, menacing pose is just fantastic. I'm a sucker for trolls, so I'm sure I'll add this guy to my collection fairly soon.

Plus, there's a whole new set of babelicious female barbarians who are obviously members of the "We Don't Believe in Bras" clan. Conan would be pleased.

Old Glory recently announced that they're offering pre-painted metal miniatures (called Old Glory Painted) to their line of products. Right now, the range consists of Romans and Zulus warriors. Celts, Napoleonics, and American Civil War pre-paints are on their way.

I'm very interested in the Romans and Celts. A unit of 20 painted soldiers costs $70, or $3.50 per figure. That's a very attractive deal, especially for folks who dislike painting figures. Members of the Old Glory Army (a special shopping club that entitles members to save 40% off all purchases) can save even more.

Next year, Old Glory plans to offer Spartan Hoplites, Macedonians, Dark Ages (Vikings), Orcs, and Dwarves to the available range. COOL!!! Hmm... I think it's time for me to become an Old Glory Army member.

Perhaps the biggest change in the historical miniatures industry this calendar year has been the emergence of two companies who produce affordable, 28mm plastic multi-part miniatures.

The first company to make a splash in this field was Warlord Games, a british company who released some very nice Romans and Celts. I saw these figures at Historicon and they're very nice, but are a little bit on the smallish side for those of us who play with true 28mm or 30mm figures. I'm primarily a fantasy gamer and often use ancient/medieval soldiers as forces in my fantasy games, and prefer that they match up well with 28mm to 30mm figures from Games Workshop, Reaper, Crocodile Games, West Wind, Rackham, Front Rank, etc.

The second company on the 28mm plastics scene is an American company called Wargames Factory. They're releasing figures that work well with the Field of Glory rules from Osprey, although you can certainly use these models in just about any other ancients/medieval game imaginable.

I'm hoping to get a glimpse and perhaps buy some of the Wargames Factory minis at Fall In in Gettysburg this year (provided my plans aren't squashed at the last minute). From what I've heard, these models are a bit beefier than the Warlord figures and probably more in tune with other 28mm models size-wise. We shall see. At $30 for a box of 48 soldiers (plus shield transfers), how can you really go wrong?


Moving onto board games... The huge SPIEL convention in Essen, Germany is coming up this month. When you hear gamers talking about ESSEN, this is what they're referring to. It's a massive show that draws 150,000 people and it's where the majority of new board games (especially Euro style games) are first released on a major scale. Essen is the center of the boardgaming world in the eyes of many gamers. One of these years I'm going to go there, perhaps when the US economy isn't in the shitter like it is right now.

There are several new game releases that I'm looking forward to. One is the Age of Conan, a strategic multi-player wargame created by the Italian design team at Nexus, and due to be published in the USA by Fantasy Flight Games. This game appears to be chock-full of excellent looking plastic models, provides an interesting mix of diplomacy and conquest elements, and borrows the "action dice" mechanics from the design team's other highly regarded classic, War of the Ring. Me likey!

According to the synopsis on BoardGameGeek, Krakow 1350AD is a 4-player trick-taking card game set in Medieval Poland that interacts with a map board. Players form into 2 teams of ruthless crooks, competing for influence and riches. While there's an element of cooperation with your teammate, every player has a hidden identity and secretly competes against the others, meaning that there's only 1 winner at the end of the game. This game sounds like it has a very different feel than anything else I've ever played. Plus, the artwork is eye-catching and has a humorous bent to it. That all adds up to a game that risen into my Top-10 Want-to-Buy list.

And thirdly, like many fans, I'm still waiting for more news from FFG on their upcoming release of Cosmic Encounter. I'm ready to ditch my old West End Games edition for a newer, shinier model. FFG mentioned a November release, but at this point, I'll bet 1st Quarter of 2009 is the more likely scenario based on the lack of news about it.


Until next time, PEACE!!

Monday, September 29, 2008

Kingsburg

Looks like my board games play-meter is finally on the rise. Hoo-ahh! Over the past six weeks or so, I've played a whole bunch of games (at least for me) including:


  • Kingsburg
  • Cutthroat Caverns
  • Drakon
  • Shadows Over Camelot
  • Cash N Guns
  • Wings of War - Miniatures
  • Pennsylvania Underground Railroad Game
I own all of these games except for the PA Underground Railroad game, which is a self-published game designed by an old friend of mine (Mayer Foner). Many of the commercial games on this list are fairly new acquisitions (by "fairly new" I mean games that I've purchased in the last 6 months or so). So it's great to finally be getting these new games to the table.

I won't bother providing in-depth reviews of these games. You can find scads of excellent, detailed game reviews over at BoardGameGeek, so it's really not worth rehashing what has already been done there by rabid fans of these games.

But... I will at least give you my quick & dirty opinions regarding these games. Perhaps that will help if you're considering buying any of them and adding them to your games collection.

Since I'm a little strapped for time, I'm going to spread these quickie reviews over a few separate blog posts. Today, we'll begin with Kingsburg.


KINGSBURG = I'll be the first to admit that the whole genre of Euro games is very hit or miss with me. While there are lots of euros with slick, engaging game mechanisms, a huge number of them simply fall flat from utterly boring themes and the lack of exciting game play.

But Kingsburg is different. It's a euro with an interesting theme: construct buildings to expand your provincial wealth, while recruiting soldiers to protect those valuable assets from being destroyed by marauding invaders such as goblins and demons.

Like all good euros, Kingsburg features smooth game mechanics and enough interesting decisions to engage the minds of most gamers. It's also got dice and an element of confrontation (things often regarded as anti-euro by many geeks). Those are winning points for me.

The dice are used in an innovative way. You roll 3 dice and then place them on various spots on the board to claim gold/stone/wood needed to construct buildings and to recruit soldiers who are needed to fight off the invaders who arrive during the harsh winter. Suppose you roll 1-4-6 on your dice. You could place one die each on the 1, 4, and 6 spots (provided nobody else has taken those spots), or put something on 4 and 7 (1 + 6), or on 1 and 10 (4 + 6), and so forth. Part of your strategy is to choose which dice combos let you place your dice on choice-spots which will yield the materials needed to build the most valuable buildings. The other part of your strategy is to block those choice-spots from your opponents, so that they can't build what they want or recruit soldiers.

You're also balancing Greed (the need to build and gain wealth / Victory Points) versus Military Might (the need to stay strong enough to defeat invaders at the end of each turn, so your buildings aren't smashed to teeny bits).

All of these factors taken together meld into an excellent game. Once you play 1 turn, it's pretty easy to get the hang of the rules, and the strategies start to become more apparent. I would highly recommend this game to anyone who likes moderate-weight strategy games, choosing between multiple options, and a light amount of confrontation/screwage. The game artwork is also absolutely gorgeous.

On the school grade scale, Kingsburg rates a solid A.

Tuesday, September 2, 2008

Gamer Perspective -- 9/02/2008


There have been many occasions when I thought about sitting down at my PC and writing the next great deeply considered treatise about X and Y. But then I look at the clock, see how late it is, and stop myself before I ever put fingers to keyboard.

Writing an in-depth article is fulfilling, but at the end of another brain-burning workday, sometimes I just want to wing it and shoot from the hip. Can you really blame me?

While I've written random babblings several times before on this blog, I never came up with a formal name for these little forays into the world of tabletop gaming. So starting today, let's call these my Gamer Perspective series. There, I feel better now. My inner urge to categorize and organize things has finally been satisfied. For now.

So what exciting things have been happening lately in the world of board games, miniatures, and wargaming? Well let's see...

BGG Ratings

I'm starting to feel that BoardGameGeek is losing its relevance to me as a source of game ratings. Yes, it's still a fantastic website, filled with a treasure trove of useful game information, FAQs and reviews, game aids, and captivating pictures. But in my eyes, there's a strong inherent bias towards Euro games there. Euros (aka: German or Designer games) are considered "the cream of the crop" by the burgeoning cult of gaming elitists that have infested the waters of BGG.

I don't begrudge anyone for liking Euro games. There are several of them that I really enjoy including Domaine, Kingsburg, Through the Desert, and Carcassonne. But when you look at the top 100 games and see that half of them are Euros, you can't help but feel like a minority voice in the gamer world, especially if your favorites happen to be wargames, miniature games, adventure games, sports games, party games, abstracts, classic games, and the like.

The hot new board game that people are drooling all over themselves to play is Agricola, a game about farming. It has surged to #1 on the BGG game ratings, bumping Puerto Rico (another euro with a somewhat bland theme) from the top spot. I have no desire to play either of those games, simply because the themes are tremendously boring to me. Sorry gamer geeks, but good, elegant game mechanics can only take a game so far. If the theme is about exciting as filling out your federal tax return then count me out. Ain't gonna buy it and ain't gonna play it.

I wish BGG offered a feature in its database to have users categorize themselves as either Euro gamers, Ameritrash gamers (adventure and battle game oriented), Miniatures gamers, Party/Social Gamers, Wargamers, or All-Inclusive gamers (like every style pretty much equally). Then we could filter the game rankings based on how different categories of gamers rated the available games. For instance, suppose you're an Ameritrash gamer. Wouldn't it be cool and informative to see how your fellow Ameritrashers ranked each game, and see what their Top 100 rankings list looked like? It's kind of like taking the GeekBuddy analysis tool and ramping it up a few notches. I would certainly find the game rankings much more useful if such a filtering mechanism existed.

The Recession and Game Spending

I've cut back on my game-related spending of late. Some of it is simply due to a lack of funds. Blowing a large wad of dough at both Origins and Historicon definitely put the kabosh on my stash of "fun money".

The recession certainly isn't helping me any. I can't wait until Bush leaves office. Say what you will about Bill Clinton's morals and poor judgement when it comes to women, but the simple fact is that under Clinton the USA had a huge economic surplus and we weren't engaged in a protracted, senseless war in the Middle East. Under Bush, our economy has lurched into the toilet, American morale is lower than I can ever remember over the past 40 years, and an ever-increasing number of countries around the world now hate us. Thanks for nothing George W.

The recession notwithstanding, I've also come to the realization that I had been plagued by that insidious brain-eating worm which gnaws away at the reasoning center of your mind. You know the one. It's that awful thing which forces you to keep buying new games and new miniatures even though you already own scads of board games that are still unplayed and boxes of minis that remain unpainted. Call it the Consumerism Bug. In most walks of life, I don't fall prey to that. But games are my soft spot. It's taken me awhile to build up my mental defenses and resist the urge to overspend.

During the month of August the only game-related things that I purchased were the Field of Glory rulebook for ancient/medieval wargaming (which was done primarily for research purposes since I'm also a game designer) and these painted Ghouls to use in my Sword of Severnia fantasy wargame:












So far in September I haven't even peeked at eBay. Now if I can just go another 28 days! Backing away from something you love is REALLY difficult!

The Death of Gaming Magazines

Just like the internet age is killing the circulation of local newspapers, the emergence of high quality hobby gaming websites such as BoardGameGeek, The Miniatures Page, ConsimWorld, Tabletop Gaming News, Gaming Report, and others have sounded the death knell for many hardcopy game magazines. Within the past 2 years, I've seen promising magazines such as Harbinger, Ragnarok, Wargames Journal, and Knucklebones all shuffle off to the print-publishing underworld.

I miss the glossy rags. Back in the 1970's and 80's we had an assortment of cool magazines to choose from including Dragon, Different Worlds, White Wolf, Space Gamer, Adventurer, Miniature Wargames, Games Master, and White Dwarf when it was at the peak of its quality and not just a glorified GW catalog.

Sadly, those golden days when you could kick back on the couch or lie in bed and scour through a bunch of glossy games magazines has passed. There are still some good magazines out there; most notably the excellent Battlegames in the miniature wargaming field and Kobold Quarterly and Polymancer for the RPG crowd (although Polymancer could be dying as the company website has seemingly been kaput for close to a year).

I think the key to a successful game magazine nowadays is to produce "timeless" articles. Forget writing about game news or the latest releases. There are too many other places online that can beat you to the punch and provide up-to-the-minute breaking news. Creative content is king.

Battlegames does it right by focusing on battle scenarios, specialty rule sets, ideas for running wargame campaigns, how-to articles on painting, terrain building, and rules design, and so forth. Board game mags could succeed by offering house rules or variants to popular games, sets of free print & play rules, ideas for customizing game components, and providing Q&A articles with famous designers and tips on designing your own games.

Some people will argue that BGG is loaded with so much information that there's no real need for a glossy magazine covering boardgames. I argue that:

  • There's so much info on BGG, it becomes daunting to find exactly what you're looking for. A monthly magazine would be more tightly focused and would cut through all the noise which exists on BGG.
  • Oftentimes, it's much more enjoyable to read OFFLINE (on the couch or in bed).

I wonder if we'll ever see a board game equivalent of Battlegames someday? What I'd really love to see is a broad "hobby games" magazine that covers board games, card games, miniature games, and RPG's in one mega-publication. I would subscribe to it. Would you?

That's all for today... Until next time, this is SultanSevy wishing you mucho fun!