Sunday, February 28, 2010

The Middle 20 -- Part 1

Back in early February 2010, I listed my Top 15 favorite board games. That was the start of my effort to cull my board games collection down to 50 total games.

Well now it's time to pick out "The Middle 20". Since I'm feeling quite a bit under the weather today, I'll save my brief game-by-game comments until next time. For now, I'm just going to list 20 games (10 that I've played, plus 10 more in my collection that I haven't played yet but which I'm really hoping to get to the table over the next 12 months). So without further adieu, let's see the Middle 20 list!

10 Games I've Played
  1. Through the Desert -- Strategy (Abstract, Caravan Building)
  2. Colossal Arena -- Strategy (Economic / Bidding, Monster Gladiator Battles)
  3. Talisman -- Adventure (Quest, Fantasy)
  4. Cosmic Encounter -- Strategy (Negotiation, Aliens)
  5. Battle Cry -- Wargame (Tactical, Civil War)
  6. Dragon's Gold -- Strategy (Negotiation, Dividing Treasure)
  7. Cash 'N Guns -- Party (Negotiation, Mafia / Criminals)
  8. No Thanks -- Strategy (Economic / Bidding, Cards)
  9. Slapshot -- Sports (Strategy, Fantasy Hockey)
  10. Fearsome Floors -- Adventure (Head-to-Head, Escape from Monster)

10 Games I Haven't Played Yet

  1. Age of Conan -- Wargame (Campaign, Conan in Hyboria)
  2. El Grande -- Strategy (Area Control, Spanish Knights)
  3. Fire & Axe -- Strategy (Area Control, Viking Conquest)
  4. Nexus Ops -- Wargame (Campaign, Sci-Fi)
  5. Wallenstein -- Wargame (Campaign, 30 Years War)
  6. Blood Bowl -- Sports (Strategy, Fantasy Football/Rugby)
  7. Cave Troll -- Adventure (Head-to-Head, Escape from Troll)
  8. Big City -- Strategy (Area Control, City Building)
  9. Aladdin's Dragons -- Strategy (Economic / Bidding, Arabian Fantasy)
  10. Condottiere -- Strategy (Area Control, Italian Renaissance Wars)

More details about each game next time!

Wednesday, February 24, 2010

Pictures from Sultans Wargame Day

Just felt like posting a few pictures from last Sunday's (FEB 21, 2010) Sultans Wargames Day held at my house in Enola, PA.

The guys (Wally, Geoff, and Kevin) came over to my place for another playtest of the Sword of Severnia miniatures wargame that I've been in the process of designing for 3+ years now.


Sunday's battle was between a Goblins/Orcs/Broog force and a mixed Elves/Barbarians army.

As it turned out, the Gobbos squeaked out a narrow victory, thanks in large part to some terrific Artillery shooting, a potent & timely spell, and an enemy Wulfen regiment which turned coat and defected from their army in an act of treachery. We had a blast. Can't wait for our March wargames day!

Below, Jarl Udu's Krone Barbarian warband faces off against the Thud Brothers (Mountain Trolls), while the Tiger Claws (Galenite barbarians) defend against a vicious charge from General Brindle's Great Orc battalion.




Here's a long shot of the battlefield from the left-flank perspective.

A contingent of Sylvan Elf Cavalry, Falernian Knights, and two warbands of Krone Barbarians find themselves stuck in ultra-slow going thanks to a "Druid's Revenge" spell cast by Brayzar Binch, an enemy Broog Shaman which entangled their legs with hundreds of creeping vines.

Stonebark, the lone Tree Man next to the boulder, stands ready to unleash some rocks towards enemy wolfriders and Duke Scuzzar, their Raptor-riding Goblin Lord.

Hopefully I can get my mini-tripod setup and get some better, more close-up shots next time.

Until then.... ATTACK!!!

Friday, February 19, 2010

Back on the Radar -- Miniature Wargaming

Switching jobs last Summer and winding down my software business didn't do any favors to my extracurricular life. My frequency of boardgaming and wargaming suffered, and the work I had been doing on my miniature wargame dropped off a cliff.

Well, it seems that finally things are beginning to turn around, albeit slowly. Baby steps... baby steps. I still need to actually make a SCHEDULE of my non-work activities so I can better focus on accomplishing those things I really enjoy doing (like painting, gaming, reading, etc.). Having too many interests can be a curse!

One of my favorite things is pushing it's way back into my life: miniature wargaming.

I finally got around to opening that package of nicely painted Nurgle plague bearers that I purchased on eBay back around Thanksgiving. I can't believe I ignored them for so long. They're actually really neat figures too, and I'm extremely tempted to stick some magnetic bases on these guys, build 3 stands of these twisted one-eyed guys, and create some stats for them so I can test them out in my Sword of Severnia wargame playtests. In SoS, these freakish demons are called Noxiks. I'll have to shoot some pics of them and post them on the blog soon.

Speaking of Sword of Severnia, after a several month hiatus, the gang is finally getting back together on FEB 21 for a Sunday Afternoon playtesting session. I'm hoping to test out some tweaked combat mechanics, a new variation of my WarChips mechanics relating to performing special in-game actions, and the use of magic items carried by Heroes/Leaders/Mages. It should be fun and enlightening to me as the game designer. I can see the game mechanics really taking on their final shape as I make a final push to refine & simplify as much as I can without losing the flavor of this deep game system.

I also recently pre-registered for Cold Wars 2010, the HMGS East winter miniatures wargaming convention being held at the Lancaster Host (PA) from March 11 thru 14. I can't wait to go, and will probably take off a day of work so that I can get down there for 2 days of action and shopping. There's nothing quite like an HMGS East convention to get your mini-gaming juices flowing in full force.

Gotta keep the good wargaming karma going, and maybe just maybe, I'll share a post-session report of our Sunday Sword of Severnia playtesting. It's going to be Geoff's Barbarian/Elf army facing off against my Goblin/Broog/Orc hordes again. Eventually, I'm hoping to create some stat cards for Wally's reptilian army, and pull together a Norse style Dwarf/Gnomes/Ice Trolls/Krones (Viking) army to complement my Undead army and Falernian Knights forces.

Talk to ya later!

Wednesday, February 10, 2010

New Games Mag -- Thru the Portal

It's a fact that there aren't many worthwhile magazines on the market that are devoted to providing a "broad brush" overview of hobby games (board games, card games, miniature wargames, and RPGs). Being a longtime hobby gamer myself, this really saddens me.

One of my old printed favorites, Knucklebones, ceased being published well over a year ago, although there are faint rumors of it coming back into print in a small, digest format. Several excellent mags geared towards miniature wargaming lovers have died as well (rest in printed peace Wargames Journal, Harbinger, and HMG Magazine).

There are still some very good printed magazines out there for miniature wargamers, including Battlegames, Dadi & Piombo, Miniature Wargames, Wargames Illustrated, and the venerable GW house rag - White Dwarf. Of the lot, Battlegames is my clear-cut favorite and a highly recommended read for any serious miniature wargaming enthusiast.

Unfortunately, things aren't so robust on the board-gaming side of the fence. But one new entry on the gaming e-zine scene is thru-the-portal, a new quarterly games magazine from Neil Meyer in the UK. Neil and some guest writers promise to do their best covering board games, card games, RPGs, miniature wargames, MMO's and the occasional computer game. You can download the e-zine for free from http://www.thru-the-portal.com. Issue #1 shows promise. It includes reviews of Pandemic, Small World, Bombay, Through the Desert, Dragon Age rpg, and an interview with the cover artist amongst other things. Check it out!

Saturday, February 6, 2010

Culling My Game Collection -- Part 2 (Top 15 Games)

So how do I reduce my overgrown board games collection down to just 50 games? This isn't going to be easy! I have to start somewhere, so I'm going to lay down a few basic ground rules at the start.

GROUND RULES

#1 = Don't count expansions to a base-game. If I'm going to keep a game, I want to retain all of its expansions as well. After all, that's why we buy expansions in the first place; to enhance the fun of the base game and expand its replayability.

#2 = Don't count miniatures wargames. In my mind, miniature wargaming is really a separate hobby from board-gaming. Miniature gaming requires a greater time investment, since it encompasses collecting, painting, army construction, scenario design, playing games, and sometimes even campaigning. It's definitely a more CREATIVE hobby. In reality, it's probably the bigger love of the two gaming hobbies to me, so I'm going to exclude it here and discuss it on its own merits at a later time.

#3 = Focus on games that you're still interested in playing, and not those that you're keeping around purely for nostalgic reasons.

#4 = Not all games serve the same purpose. Light strategy board games and card games often work well with family members and casual gamers. Adventure games are great for fantasy & sci-fi buffs. Co-operative games are perfect for less competitive folks. Wargames and head-to-head strategy games satisfy the tastes of many hardcore gamers. Party games and tongue-in-check "take that" games are crowd pleasers and laughter inducers. There are several niches that a game collection needs to fill, and your game collection should be diverse enough to cover them.

Trying to condense the wide variety of board games into a small number of categories is a highly tricky task at best. Here's a swipe at categorizing the types of games in my collection. I've lumped my games into 5 basic categories, and narrowed down each category into 2-6 subcategories. Agree or disagree all you want, but this is what I'm going with:

<> Adventure (Co-Op, Head-to-Head, Quest)

<> Strategy (Area Control, Abstract, Deduction, Economic, Negotiation, Set Collection)

<> Wargame (Abstract, Campaign, Tactical)

<> Sports (Simulation, Strategy)

<> Party (Dice, Negotiation, Trivia, Word)

With these key points in mind, let's brainstorm and eventually try to whittle my board games collection down to 50 games. By the way, for those of you who are interested, you can see what games I own by checking out user SultanSevy on BoardGameGeek.

The NO BRAINER LIST (Top 15 Games)

Everyone has their favorite games; their personal No Brainer List of games they love to play and wouldn't think of getting rid of (at least at the moment!). For me, those games are as follows (grouped by basic category):

Adventure games:

  1. Drakon = although not a true adventure game in the RPG sense, this Tom Jolly classic is perhaps my favorite 30-45 minute race-to-escape the dungeon game. The simple decision of whether to move your hero, or build a pathway to escape the dungeon, or screw your enemy is a truly delicious one. This has been a winner with my group of gaming buddies.
  2. Lord of the Rings: The Confrontation (Deluxe) = think of a Lord of the Rings version of Stratego, but ten times better. A fast playing, thinky, and elegant head-to-head strategy adventure game from Reiner Knizia. Get Frodo safely to Mordor, or play Sauron's minions and try to eat him alive. LOVE IT!
  3. Dungeon Twister = this could also go in the Strategy games section, but I classify it as a head-to-head adventure game. It pits 2 players trying to get their team of fantasy adventurers to escape an ever-changing dungeon before getting killed by the other team. The rules are fairly simple, but the decisions on how best to plan your escape are numerous. Plenty of expansions make this an infinitely replayable game. Not everyone's cup of tea because it can lead some players into analysis-paralysis. My suggestion is to play with a sand-timer to limit that problem.
  4. Cutthroat Caverns = a much under-appreciated gem on BGG (at least from my perspective), this card-based adventure game is an interesting hybrid of co-op game and backstab-your-neighbor-to-win style of game. With a crowd of fun-loving gamers who don't take themselves too seriously, this game is a guaranteed blast. The back-&-forth TAKE THAT aspect of this game is second to none, and the creature card-art is gorgeous.
  5. Shadows Over Camelot = my favorite pure co-operative adventure game of the bunch. I love the King Arthur theme and it's wonderfully brought to life by Days of Wonder with top-notch game components. The game has the right level of challenge, the Traitor element keeps you guessing, and the Merlin expansion adds even more fun. Superb.

Sports games:

  1. Statis-Pro Baseball = this Avalon Hill classic is sadly out-of-print, but it was far and away my favorite baseball simulation game, and perhaps my most played game ever. Although I haven't played it for decades, I recently discovered an eBay store that sells new full-color player cards for the game. That really piques my interest!

Strategy games:

  1. Domaine = currently my favorite area-control strategy game, although I haven't gotten to play El Grande yet. This is one of those easy-to-learn strategy games that features tough decisions and excellent strategic depth, but doesn't lend itself to over-analysis. Klaus Teuber is to be lauded for a truly superb game design here.
  2. Ticket to Ride = collect sets of colored train-cards and place them on the board to build railway lines across America. The more railway connections and longer lines you build, the more points you score. This simple strategy set-collection game appeals to both hardcore and casual gamers alike, and should be in every true gamer's collection.
  3. Kingsburg = a euro-style economic strategy game of building up your kingdom with an innovative dice-placing mechanic and a slight dose of fantasy (defending against hordes of monsters). The board is really pretty, there's a neat "block your opponent" factor and plenty of decisions, but it's not an overwrought brain-burner. Highly recommended.
  4. Acquire = I have the classic 3M version from the late 1960's. This is probably my favorite pure economic strategy game. This Sid Sackson classic about hotel mergers and acquisitions sounds dry, but it's fun with competitive strategy gamers and still holds up really well today.

Wargames:

  1. HeroScape = easily the best light, tactical wargame in my collection. The pre-painted miniatures and hex terrain are terrific, making this game a beauty to behold. And despite very simple rules, there's surprising tactical depth here and enormous replayability when you factor in the wide variety of expansion sets. Great fun for all ages.
  2. Feudal = another classic from my youth, this abstract wargame from 3M is basically a medieval Chess-variant. It features beautiful medieval soldier pieces, which are still great by today's standards. Terrain plays a nice role in the game, as do archers, and you can vary the size of the armies and even play multi-player games. Elegant simplicity.
  3. Battlelore = Richard Borg's "Command & Colors" series of card-driven tactical wargames provide a very playable and interesting twist on land-based warfare across several different periods. Since fantasy is my favorite genre, this is the game in his series that I instantly gravitated towards. The minis are cool, the card-driven play is fun and introduces the chaos of battlefield command & control, battles play quickly, the war-council mechanic is neat, and the expansions are seemingly endless. What's not to love?
  4. Wizard Kings = the best fantasy campaign-style wargame I've played to date, although I'm hoping to be able to try out Runewars and Age of Conan sometime this year. I really love Columbia's block wargames. They provide a very cool fog-of-war element and an easy to understand attrition-based combat system. WK also leads the way here in a wide variety of terrain effects, a bevy of different armies and creatures, and a nice variety of campaign maps. It also lends itself nicely to creating custom game scenarios. This is probably CG's most replayable game and one I won't tire of anytime soon.
  5. Hammer of the Scots = Braveheart in a board game. Another Columbia block wargame (this one by Jerry Taylor), with easy to learn rules, nice chunky blocks, a fun card-driven events mechanic, and truly challenging game play (especially when playing the Scots).

You may have noticed that I didn't include any PARTY games here. Sorry, but none of them made my Top 15 Games list. That's not a genre that really captivates me as much as the others.

Fifteen down and 35 more games to go. Stay tuned for the next 20 games in my next blog installment. That list will include some games in my collection that I haven't even played yet.

LATER!

Wednesday, February 3, 2010

Thoughts on Culling My Game Collection -- Part 1

There comes a point in every grown-up gamer's life when reality rears up and bites you squarely in the ass. With that chomp on your tush comes the sudden searing awareness: "holy crap, I own way too many games that I'm never going to get to play."

At first, you deny this painful and sad realization and think, "well I'll just make it a point to play my games more often." But life gets in the way, and your best intentions never really pan out. There's only so much time in the day. And if you're like me and have several hobbies, none of them really get lavished with as much attention as you might hope for. So while "regular gaming" is a noble pursuit, only the most single-minded stalwarts among the gamerati can really pull it off.

My reality is that while I love to play boardgames and card games, getting to play them once or twice a month is about the best I can hope for under current circumstances. And even that low frequency of play is a real stretch to achieve at times.

So with over 180+ games in my game collection (according to my BoardGameGeek stats, which includes expansions and many miniatures wargames that I own solely as reference/inspiration material), it's high time to admit that my collection is just TOO DAMN BIG. I need to start unloading some of those games which I'm no longer interested in, or don't forsee playing anytime soon (or perhaps ever).

So I'm thinking that I should reduce my collection of board games to around 50 games (just the base games -- excluding expansions, and ignoring miniatures games which are a special case for me). It might not sound so tough; after all, 50 games is still a lot of games to most folks. But I'll bet there will be 15 games sitting right on the CUSP of the cutoff-line pleading their little cardboard hearts out not to have the executioner's axe fall upon them.

I smell a Top-50 games list in Steve's collection coming soon.... Stay tuned for Part 2 of this post where I'll try my darndest to separate the wheat from the chaff.

Monday, January 25, 2010

A New Approach

Sheesh on a leash and a bag of hashish. This whole blogging thing is a real learning experience. It's not that I've struggled with the technological end of things. Blogger is certainly easy enough to use. If you can write an email, you can blog. The real trick is finding the TIME to post to your blog on a regular basis. And that's the part I'm really struggling with.

I've learned that my previous blogging approach, which was to write lengthier posts, often covering an assortment of related topics, just doesn't work all that well for me anymore. Sure, it's great fun to write and read the meatier stuff. But it's extremely hard to find the time and personal motivation to create those longer blog-posts.

Let's face it, people are butterflies when it comes to reading stuff on the web. They flit about, fluttering to one web-site and drinking a little online nectar, and then they fly to another site for another quick slurp of digital juice. From my perspective, blogs aren't really meant to contain exhaustive posts detailing everything you always wanted to know about X-Y-Z topic. They're meant to appeal to the butterfly in all of us; just give me that quick little drink of goodness and then I'm off to the next site to read something else.

So I'm going to try something different. I'm going to try to write SHORT blog-posts, and write them MORE FREQUENTLY. You know, small little doses of coolness. My plan is that these suckers won't take me too long to write, and nobody will get bored wading through a long post. Plus, I can keep the blog fresh, rather than posting once or twice a month (or even longer as has been the case of late!).

Let's see how it goes. It's a new year; time for something new right?

Wednesday, November 11, 2009

Yeah... I can relate

If you're a miniatures wargamer, this should make you chuckle.
Courtesy of Larry Leadhead.



Saturday, October 17, 2009

Game Zombie

And like a zombie, he emerged from the sodden ground, caked in filth, stench-ridden, and ready to feast on... GAMES!

I've been away from this blog for quite some time. Changing jobs and drastically altering your life as a result tends to do that to a person. It has taken me 3+ months to return to normalcy; albeit a new form of normalcy. Anyway, I'm back from the dead so to speak. I hope I can hang around for awhile this time.

My gaming life has been ultra quiet since mid-July. I've taken a hiatus from development of my Sword of Severnia fantasy miniatures wargame, but work on that is about to resume. The playtesting group and myself will be meeting tomorrow afternoon to reignite the SoS fires, and hopefully get things moving again. We've come so far on this marathon; I'm not about to quit on it 1-mile short of the finish line. I'm resigned to the fact that it will take longer to finish everything to my satisfaction now that I'm only able to spend about 1/10th of the time on it compared to when it was part of my daily work-week. C'est la vie. But I'm still excited about the game, and one way or the other, it WILL see the light of day.

On the miniatures front, I have made some recent eBay purchases over the past 6 weeks. I acquired a nicely painted set of 10 new Khorne Bloodthirster Demons. They look menacing and fill a previously empty niche in my sizeable fantasy-minis collection. I also got a cool looking Cyclops from Reaper. He has a professional, well-executed paint-job and I can't wait to let him see some battlefield action on the well-trod fields of Severnia.

I also purchased some reptilian dino-riders (GW figures) from a seller in Hong Kong. Overall, they're solidly painted, but I was disappointed with the lack of detailing on the faces of the lizardmen riders. When paying $100+ bucks for a set of painted minis, I expect eyes and teeth to be painted, no unpainted areas in "hard to reach places" and tiny details which separate an average mini from a top-notch one. I'm going to have to touch-these up myself, which I shouldn't have to do. I'm iffy as to whether I'll buy from that seller again. Live and learn.

I'm also hoping to get some well-painted Foundry Vikings in sometime soon. I'll post pictures when (IF?) I get them. I'm hoping to cobble together a Norse/Viking (barbarian) army for SoS, but also have enough troops that can serve double-duty in ancients/Dark Ages wargames.

On the boardgaming front, there's a hell of a lot to get excited about. It always seems like a slew of great games come out during the 2nd-half of the year, usually starting in August to coincide with GenCon and continuing into late-October when Essen Spiel takes place in Germany.

New games that have landed squarely on my radar include:
  • Dice Town = a light, dice-rolling / poker style hybrid with a Wild West theme
  • Chaos in the Old World = a 4-player conquest game where each player takes the role of a chaos-god and his minions in the Warhammer fantasy universe. Lotsa buzz on this.
  • Richard III = the long-awaited block-wargame from Columbia Games that takes place during the Wars of the Roses period in England. I loved Hammer of the Scots, and this promises to be as-good or better.
  • Space Hulk (3rd Edition) = limited-run of the new edition of this GW classic are hard to find, but the game oozes theme and features awesome Space Marines and Genestealer (aliens) minis.
  • Dungeon Twister 2: Prison = DT is one of my favorite games, despite having not played it nearly as often as I'd like to. With new plastic minis and new rules including a solo variant, this is an absolute no-brainer MUST BUY for me.
  • The Adventurers = an Indiana Jones style adventure game with promising minis and a fun, beer & pretzels play style. Lotsa room for expansions.
  • Cyclades = an upcoming game about building cities to earn the favor of the Greek Gods, and featuring some awesome minis and great artwork. High on my Want-to-Buy list.
  • Dungeon Lords = basically the boardgame version of the video-game Dungeon Keeper.
  • Stronghold = a 2-player strategic, siege warfare game with a gorgeous looking board. Seems like an interesting mix of Euro and wargame mechanics. I'm intrigued.
  • Dominion Intrigue = I'm behind the curve on the new "hotness" that is the Dominion craze. I was initially skeptical of how fun a deck-building game would be, but the opinions of several podcasters whose opinions I respect has me itching to try the game and its new expansion.
And the most recent buzz on BGG is the news of an upcoming big-box game from Fantasy Flight Games called RUNEWARS. I've never succumbed to the lure of Twilight Imperium 3 (not a space-opera aficionado). And I've even resisted buying Descent, because I just don't have enough people who can get together to play a 4-5 hour game that isn't a miniatures wargame. But Runewars may be just the game that breaks my will. It's a remake of Battlemist, and sounds somewhat like a mix of Wizard Kings, Quest of the DragonLords, and Twilight Imperium, set in the world of Runebound. Okay FFG, you got me. Unless the early-reviews on this are awful (which I highly doubt), this will be the big-box, time-vampire game that finally lures me in to the world of massive FFG goodness.

And last but not least, some game conventions are on the horizon. I'm still deciding on whether I'm heading to FALL IN 2009, the annual Fall miniatures wargaming convention of HMGS East. This year's convention is in Gettysburg (at the Eisenhower Convention Center) from 11/06 thru 11/08. I'm not sure that most of my wargaming buddies are able to make it, so it might be a "go solo or don't go at all" deal for me this year. We shall see....

There's also a local gaming convention in Lemoyne PA the following weekend (Nov 14-15) which is being run by the owner of That Game Store (Lemoyne), who took over the store from my friend Mayer Foner when he retired last year. The convention is Organized Kahnfusion 26, and offers local Central PA gamers a chance to get-together and play boardgames, RPGs, card games, and wargames. I think there's even a Johnny Reb minis game being held.

So that's the scoop on games. I hope they start becoming a regular part of my monthly schedule, now that fantasy baseball season is over and I've become more acclimated to my new work environment in Chocolatetown USA.

See you next time.... Have fun gaming!

Saturday, July 11, 2009

Summer Gaming

Although my Summer gaming has been lackluster so far, things are about to pickup. Read on and I'll tell you why...

HISTORICON 2009

Summer's biggest miniature wargaming convention is right around the corner. Historicon 2009 is being held at the Lancaster Host hotel and resort from July 16th thru the 19th in Lancaster, Pennsylvania. This is HMGS East's Silver Anniversary, so this show promises to be a great one. It's hard to believe that HMGS East has been kicking around for 25 years. Has it really been that long since I started going to wargaming shows at the old Penn Harris in Harrisburg, PA?

I'm planning a foray down to this wargamer's nirvana on Saturday, July 18. This is mainly a shopping excursion for me, unless I can convince my friend Kevin to hang around and join in an evening game at the Host (they have a few pretty neat fantasy/pulp style games running that night, although I'm always up for a Dark Age or Medieval battle as well).

I certainly don't need to buy any more unpainted metal soldiers. My paintbrush has yet to touch the minis that I purchased at the last two HMGS East cons. I've got Eureka frogs and a Beowulf warband, croc-men from Crocodile Games, Swiss Gnomes for Gnome Wars, barbarians from Bronze Age, and medieval knights and archers from Fronk Rank lined up in the painting queue. My New Year's Resolution to PAINT MORE OFTEN has failed miserably! But hey, there's still half-a-year left. It's never too late to get started on some new projects right?

I am, however, VERY tempted to look at the IRON WIND METALS booth this go around as they're supposed to be carrying figures from DragonBlood and Otherworld. Both of the manufacturers make absolutely spectacular models. Dragonblood has some really cool Lizardmen and Troglodytes, and a brand new Forest Troll. They don't have a bad figure in their whole range, and that's truly saying something. Otherworld is a UK based figure-maker, and they make a range of fantasy minis that will warm the cockles of any old-school D&D gamer's heart. These figures look like living incarnations of creatures from the 1st Edition Player's Handbook. Their pig-faced Orcs and Bugbears are amazing! I must have some....

My biggest focus will be on nicely painted figures and terrain. That means must-stops at Stan Johansen's, Evil Bob's, Toy Soldier Gallery, Acheson's Creations, and Albright's booths, a swing by David McBride's Splintered Light Minis stand, and lots of scouting for other cool stuff in both the vendor hall and flea market. Plus, I can damn-well guarantee that I'll pick up something at LITKO. They make the best bases and markers in the industry in my humble opinion.

So it should be a fun Saturday. Hope my wallet holds up!


SULTANS GAME DAY -- JULY 25

The next scheduled Game Day for the Sultans of Severnia wargaming group will be held on Saturday, July 25 at my house. We'll be fighting some more battles using the brand new Sword of Severnia fantasy mass-battle rules that I've been developing.

The wargame system is coming along quite nicely. Over the past 18 months, the game has undergone lots of tweaking and rules revisions as I've continually tried to streamline things to make the game easier to learn, less fiddly, faster playing, more strategic, and more fun. The wargame group is pretty darn happy with the way the game is working right now, and being my own harshest critic, I think I finally agree with them. It's certainly true that the sheer number of rules adjustments have slowed down to a tiny trickle. Aside from a few final tweaks, I would say the overall rules system is 98% finished.

The wargame, however, is still a fair bit away from final publication. I've still got to write the final, full-edition of the rulebook. Currently we're using a living, breathing playtest-version of the rulebook and some supplementary add-on booklets covering Special Abilities, Special Events, Scenarios, and so forth. All of that needs merged together, some fluff material and graphics added, and a nice index created for the whole thing.

Plus, the biggest thing is that I've still got the WarBuilder software to finish. This companion PC software comes with the Deluxe version of the game. It enables you to create your own custom regiments and characters, assemble them into an army, crunch their Point Values, and print out custom Stat-Cards / Stat-Sheets which are used as important reference materials during game play. It's been close to 6 months since I last stuck my paws into the PowerBuilder desktop environment and created database tables and wrote programming code. I'm hoping to get started with that again now that the game rules have stabilized.

Throwing a BIG monkey wrench into this whole process has been my move from a full-time, independent software developer running my own micro ISV, to working as an application design consultant for Hershey (yep, the chocolate folks). Right now, I'm on a 6-month contract. Whether it lasts longer than that is unknown at this point. It depends on whether they find me useful and have more projects to work on once 2010 rolls around, and whether I like it enough to stay there. The jury is still out on that one. Returning to work in the corporate environment after being a small business owner for almost 15 years is a MUCH BIGGER CHANGE than I ever imagined it would be.

PS: If anyone is looking to hire a full-time game designer / desktop software developer or small business partner, then please give me a holler. I'm keeping my options open.

Anyway... the next Sultans Game Day should be a blast. I'm really looking forward to it.


WORLD BOARDGAMING CHAMPIONSHIPS

This August, I'm finally planning on heading down to Lancaster, PA to check out the WBC (World Boardgaming Championships). My old friend Mayer and I are planning to day-trip down there sometime in the August 7th to 9th timeframe. I'm not sure if Mayer has ever been to the WBC, but being a former long-time game store owner I wouldn't be surprised if he had been. I've never been to the WBC, which is odd considering I only live 45 minutes outside of Lancaster and have been playing boardgames for many years of my life. Sometimes you overlook the things that are in your own backyard!

I like to WIN at games. Really, who doesn't? But I certainly don't consider myself to be a competitive tabletop gamer. That's really the domain of people who play boardgames to pretty much the exclusion of doing anything else for a good time. I'm more eclectic in my hobbies and don't have the time or desire to focus 100% on just one thing. To me, games are a chance to kick back with your good friends & family and enjoy a fun, social experience together. Sometimes that experience can be mentally challenging and thought-provoking, while other times it may simply be centered around laughs and beer & pretzels shenanigans.

The WBC doesn't strike me as an event for the non-competitive gaming bunch. Perhaps it's the fact that it contains the word CHAMPIONSHIPS in its title. That evokes images of Chess masters poring over checkered boards, stroking their beards, and fretting over the movement of a single game piece. Although at the WBC, it's really wargamers pushing chits around on paper hex maps. Or at least that's how it has always SEEMED to me. And perhaps that's why I have never gone to this convention. I just don't feel like sitting around for 6 hours gaming with a bunch of tight asses. Hopefully, I'm DEAD WRONG about all of this.

I did hear that the WBC has open-gaming. I even hear that some non-competitive folks venture down to the WBC every year just to play for fun, rather than prizes and trophies. That has my curiosity piqued. Perhaps I've been missing out on some gaming fun? We shall see. Hopefully, I'm not up to my eyeballs in tight-asses. As Nacho Libre says, "sometimes, a man needs to put on his stretchy pants".

GAME ON BROTHERS and SISTERS!